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CAN LIBRARY RESEARCH BE FUN?

USING GAMES FOR INFORMATION LITERACY IN HIGHER EDUCATION

Jennifer YoungEducational AnalystTeaching & Learning Technologies

Presentation Link: http://bit.ly/libraryinstructiongames

Journal PDF: http://bit.ly/canlibraryresearchbefun

“A game is the voluntary attempt to overcome unnecessary obstacles.”–Bernard Suits, philosopher

WHY PLAY LIBRARY GAMES?

Emphasis on skills

Boosts motivation

Self-discovery

Instant gratification

FLOW&

FIERO

HOW GAMES FACILITATE LEARNING

FeedbackContext

Satisfying work

Socializing

CHARACTERISTICS OF A SUCCESSFUL LIBRARY GAME

High participation

Low frustration

Meets learning objectives

Engages and motivates

LESSONS LEARNED

Simple

Collaborative

Clear learning objectives

Well-designed

TAKE-HOME MESSAGE

The primary goal of educational games is to educate

Life is more fun when you play games.–Roald Dahl

• Gamification

• Fun

• Educational

• Flow

• Skills

• Feedback

• Reinforcement

• Social

• Player

• Participation

• Engage

• Frustration

• Fiero

• Obstacle

• Rules

• Learning objectives

• Motivation

• Game mechanics

BINGO WORDS

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