a quantitative analysis of the most relevant gamification elements in an online learning environment

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1April 10, 2016

A quantitative analysis of the most relevant Gamification Elements in an Online Learning Environment

WebED@WWW 2016

Center of Excellence for Social TechnologiesComputing Institute (IC) - Federal University of Alagoas (UFAL)

ig.ibert@ic.ufal.brSivaldo Joaquim, Ig Ibert Bittencourt, et al

Brasil

Maceió

Maceió

Maceió, Alagoas, Brazil

6April 10, 2016

A quantitative analysis of the most relevant Gamification Elements in an Online Learning Environment

WebED@WWW 2016

Center of Excellence for Social TechnologiesComputing Institute (IC) - Federal University of Alagoas (UFAL)

ig.ibert@ic.ufal.brSivaldo Joaquim, Ig Ibert Bittencourt, et al

14th Century

http://media.linkjab.com/i/images/university-of-bologna-the-worlds-oldest-university.jpg

http://media.linkjab.com/i/images/university-of-bologna-the-worlds-oldest-university.jpg

14th Century

http://media.linkjab.com/i/images/university-of-bologna-the-worlds-oldest-university.jpg

14th Century

http://media.linkjab.com/i/images/university-of-bologna-the-worlds-oldest-university.jpg

14th Century

Few evolution in this area

1870 Paoli Classroom

http://sjvnoticias.com/sala-de-aula-ontem-e-hoje/ 2015

http://www.grmwebsite.com/blog/bid/67340/Welcome-to-the-21st-Century-Why-YOU-Should-Be-Marketing-on-the-Web 21st Century

https://onlineacademiccommunity.uvic.ca/jjohal93/category/blogs/

http://www.theaerodrome.com/forum/showthread.php?t=61895

http://www.gamasutra.com/blogs/ToniSala/20131208/206535/Game_Design_Theory_Applied_The_Flow_Channel.php

Adaptive Techniques for Individualized Learning

Skills

Topics

Disciplines

http://www.techreviewer.co.uk/english-teacher-claims-kids-playing-video-games-good/

Ig Ibert Bittencourt | ig.ibert@ic.ufal.br

21April 10, 2016

Gamification

Ig Ibert Bittencourt | ig.ibert@ic.ufal.br

22April 10, 2016

Engagement Motivation

Behavior Learning

GamificationM.D. Hanus, J. Fox / Computers & Education 80 (2015) 152e161

L. da Rocha Seixas et al. / Computers in Human Behavior 58 (2016) 48e63

Orji, Rita – Design of Behavior Change. PhD Thesis (2014) (Sup. Julita Vassileva)Joaquim, S. Bittencourt, I. I., et al. ICALT Conference (2016). To be published

Different Results (positive and negative) from the Literature

Ig Ibert Bittencourt | ig.ibert@ic.ufal.br

23April 10, 2016

Our Study

Ig Ibert Bittencourt | ig.ibert@ic.ufal.br

24April 10, 2016

Points Ranking

Badges Missions

Gamification Elements in an Online Learning Environment

Learning x Level

Ig Ibert Bittencourt | ig.ibert@ic.ufal.br

25April 10, 2016

Correlation between gamification elements and Learning x Level

Ig Ibert Bittencourt | ig.ibert@ic.ufal.br

26April 10, 2016

Instrument: Interaction from a Gamified Intelligent Tutoring System

100 5000

+30.000

NUMBER OF USERS

STUDENTS

48%FASTER More learning

27%

Ig Ibert Bittencourt | ig.ibert@ic.ufal.br

30April 10, 2016

3989• May, 2014 – November, 2014

837• Many interaction

833• Students with at least 4 levels

Sample Size

Ig Ibert Bittencourt | ig.ibert@ic.ufal.br

31April 10, 2016

Ig Ibert Bittencourt | ig.ibert@ic.ufal.br

32April 10, 2016

Ig Ibert Bittencourt | ig.ibert@ic.ufal.br

33April 10, 2016

Ig Ibert Bittencourt | ig.ibert@ic.ufal.br

34April 10, 2016

Ig Ibert Bittencourt | ig.ibert@ic.ufal.br

35April 10, 2016

Ig Ibert Bittencourt | ig.ibert@ic.ufal.br

36April 10, 2016

Ig Ibert Bittencourt | ig.ibert@ic.ufal.br

37April 10, 2016

PointsRanking Position

Trophies Mission

Most relevant Gamification Elements in an Online Learning Environment

Learning x Level

0 + + +

0 0 - +

0 0 + 0

0 0 0 +

Ig Ibert Bittencourt | ig.ibert@ic.ufal.br

38April 10, 2016

• Qualitative Analysis of Gamification Elements• Still preliminary results• There is no clear pattern between gamification elements and learning x levels• Gamification Elements have positive and negative correlation to learning

• Probably due to Gamification Design• Gamification can have positive and negative impact on learning;

• Variation in the literature• External Threat to validity

Hypothesis: Gamification Design has a direct impact on the benefits of gamification in education

Maceió

Maceió, Alagoas, Brazil

Thank you!Muito Obrigado!

Merci Beaucoup!

40April 10, 2016

A quantitative analysis of the most relevant Gamification Elements in an Online Learning Environment

WebED@WWW 2016

Center of Excellence for Social TechnologiesComputing Institute (IC) - Federal University of Alagoas (UFAL)

ig.ibert@ic.ufal.brSivaldo Joaquim, Ig Ibert Bittencourt, et al

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