advanced dynamic programming ii

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Advanced Dynamic Programming II. HKOI Training Team 2004. In the previous lesson. What is DP? Some examples of DP Probably NOT enough for you to solve DP problems in IOI/NOI Except those classic ones To identify a DP problem, the keys are Recurrence Optimal substructure - PowerPoint PPT Presentation

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Advanced Dynamic

Programming II

HKOI Training Team 2004

2

In the previous lesson... What is DP? Some examples of DP Probably NOT enough for you to solve DP

problems in IOI/NOI Except those classic ones

To identify a DP problem, the keys are Recurrence Optimal substructure Experience (Chinglish(?) - “DP feel”)

3

In this lesson... Dimension reduction DP on trees, graphs, etc. Game strategy - Minimax

4

Dimension Reduction Reduce the memory complexity by one (or

more) dimension Usually a “rolling” array is employed

5

Triangle revisited Only a 2x5 array is needed

3

1 4

2 5 8

9 5 6 1

5 2 3 6 6

A F

3

4 7

9 12 15

21 17 21 16

26 23 24 27 22

6

4 7

9 12 15

21 17 21 16

26 23 24 27 22

Rolling array

F

33

4 7

9 12 15

21 17 21 16

26 23 24 27 22

F’

7

LCS revisited Recall the recurrence F[i,j] = F[i-1,j-1]+1 if A[i]=B[j] F[i,j] = max{F[i-1,j],F[i,j-1]} if A[i]B[j] Note that F[i,?] only depends on F[i,?] and

F[i-1,?] Thus we can just keep 2 rows

8

Non-rectangular structures DP can also be applied on graphs, trees,

etc. Usually structures with no cycles

Recurrence should not contain cycles! Rooted tree is a recursive structure Notation

C(v): the set of children of v (in a rooted tree)

9

Path Counting A graph is a directed acyclic graph (DAG) if

it is directed and has no cycles

This is a DAG.

This is not a DAG.

10

Path Counting Given a DAG G, and two vertices of G, s

and t, count the number of distinct paths from s to t What if I give you a graph with directed cycles?

How is the graph given to you? Adjacency matrix Adjacency list Other ways

11

Path (example) s = A, t = E Paths:

ABDE, ACBDE, ACDE Answer = 3

A

B

C

FE

D

12

Path (an attempt) Use DFS to find out all paths from s to t

Simple enough, but consider this graph How many paths from s to t?

24 = 16

s

t

13

Path (solution) Obviously the three paths shown below

must be distinct Even if they meet at some intermediate

vertices!

C

A

t

...

... ...

s

B

14

Path (solution) Topological order

s

t

1

23 4

5

6

7

15

Path (solution) Number of paths from vertex to t

s

t 1

0

1

1

2

3

1

23 4

0

5

6

7

16

Path (solution) Algorithm

Tsort the verticesSet F[v] = 0 for every vertex vSet F[t] = 1Following topological order, for each vertex v

For each outgoing edge (v, u)F[v] = F[v] + F[u]

Time complexity Tsort – O(V+E) DP – O(V+E) Total – O(V+E)

recurrencerelation

17

Path (extensions) Longest path in DAG

Given a weighted DAG G, find the length of a longest path from s to t

Shortest path counting Given a weighted graph G, find the number of

shortest paths from s to t

18

Longest Path in Tree I Given a weighted tree T, find the length of

the longest path from a given node s

s7

5

65

3

4

19

Longest I (simple solution) Make s the root

s

7

5

65

34

20

Longest I (simple solution) Calculate the nodes’ distances from s (in

pre-order/level-order)

s

7

5

65

34

0

5

12 11

10

14 13

21

Longest I (another solution) A longest path must end at one of the

leaves

s

7

5

65

34

22

Longest I (another solution) Let F[v] be the longest distance between v

to one of its descendant leaves For example, F[x] = 9

s

7

5

65

34

x

23

Longest I (another solution) Compute F in post-order F[x] = 0 for every leaf x F[v] = max {F[u]+length(v,u)}

s

7

5

65

34

u C(v)

00

00

4

9

14 answer

24

Longest I (another solution) Algorithm

Longest_One(vertex v) {if (v is a leaf)

F[v] 0else

F[v] 0for each child u of v do

Longest_One(u)if (F[u]+length(v,u)

F[v] F[u]+length(v,u)}

25

Longest I (another solution) Time complexity – O(V) No overlapping subproblems F[] is redundant!

26

Longest Path in Tree II Given a weighted tree T (all weights

positive), find the length of the longest path in T

7

5

65

3

4

27

Longest II (solution) Take any node and make it root

756

53

4

7

56

5

34

28

Longest II (solution) A longest path must be a leaf-to-leaf or a

root-to-leaf path Must it pass the root?

756

53

4

7

56

5

34

29

Longest II (solution) Let z be the uppermost node in the longest

path Only two cases

z z

the only common node is z

30

Longest II (solution) As in Longest I, let F[v] be the longest

distance between v to one of its descendant leaves

Define G as follows G[v] = F[v] if v has less than 2 children G[v] = max{F[u]+length(v,u)} +

second_max {F[w]+length(v,w)}

Note that max may equal second_max

u C(v)

w C(v)

31

Longest II (demonstration) Computing G from F

75

6

5

3

4

0 0

0 0

7

12

0 000

0 0

(0+7)+(0+6) = 13

(7+5)+(0+4) = 16

32

Longest II (demonstration) Computing G from F (again)

5

7

65

340 0

0 0

0 0

0 0

4

9

14

(0+4)+(0+3) = 7

(4+5)+(0+7) = 16

14

33

Longest II (solution) Time complexity

Computing F – O(V) Computing G – O(V) Total – O(V)

F and G can be computed together Not quite a DP problem

34

Simplified Gems Given a tree T with N nodes Each node is to be covered by a gemstone Costs of gemstones: 1, 2, 3, …, M There is an unlimited supply of gemstones Two adjacent nodes must contain

gemstones of different costs What is the minimum total cost?

35

Gems (example) N = 8, M = 4

2

3

1

1

1

1

1

1

36

Gems (attempt) Make the tree a rooted one first

37

Gems (attempt) Let G[v] be the minimum cost to cover all

nodes in the subtree rooted at v How to set up the recurrence?

38

Gems (solution) Let F[v,c] be the minimum cost to cover all

nodes in the subtree rooted at v and the cost of the gemstone covering v is c

Base cases F[x,c] = c for every leaf x and 1 c M

Progress F[v,c] = min {F[u,d]} + c

Post-order traversalu C(v) 1dM,dc

39

Gems (demostration) M = 4

1

2

3

4

1

2

3

4

1

2

3

4

1

2

3

4

7

5

6

7

1

2

3

4

1

2

3

4

12

11

11

12

40

Gems (solution) Algorithm (recursive, non-DP)

Gems(vertex v,integer c) {if (v is leaf) return cvalue cfor each child u of v do temp ∞ for d 1 to M do if (d c) temp min{temp, Gems(u,d)} value value + tempreturn value }

41

Gems (solution) Algorithm (DP)

Gems_DP(vertex v) {if (v is a leaf) set base case and exitfor each child u of v do Gems_DP(u)for c 1 to M do F[v,c] c for each child u of v do temp ∞ for d 1 to M do if (d c) temp min{temp, F[u,d]} F[v,c] temp + c

}

42

Gems (solution) Time complexity

Computing F[v,c] – O(M × #children of v) Computing F[v,c] for all vertices – O(MN) Computing all entries – (M2N)

The time complexity can be reduced to O(MN) with a “trick”

The original problem allows N to be as large as 10000 and M arbitrarily large Even O(N2) is too slow How to solve it??

43

Game strategies Not closely related to DP Almost all game-type problems in

IOI/BOI/CEOI requires the concept of Minimax

DP is needed in most of these problems

44

Game-type problems Usually interactive problems Write a program to play a simple two-

player game with a judging program e.g. play tic-tac-toe with the judging program

Often the judging program uses an optimal strategy

45

Game tree A (finite or infinite) rooted tree showing

the movements of a game play

O

O O O

X

O

X

O

O X O X

… …X O X O

… … …

46

Card Picking A stack of N cards with numbers on them Two players take turns to take cards from

the top of the stack 1, 2, or 3 cards can be taken in each turn Game ends when all cards have been

taken The player with a higher total score (sum

of numbers) wins

47

Card (example)

2

1

9

7

1

4

3

4

A B

17 14

48

Card (game tree) N = 4 Only 5 different states

1

2

3

4

2

3

4 4

3

4

3

4 4 NULL 4 NULL NULL

4 NULL NULL

NULL

A’s moveB’s move

NULL

49

Minimax A recursive algorithm for choosing the

next move in a two-player game A value is associated with each state

e.g. in tic-tac-toe, all winning states may have value 1

We assume that the other player always chooses his best move

50

Minimax Suppose A wants to maximize his final

score (value), which move should he make?

1 -1 4 3 2 1 7 -2

A’s moves

B’s moves

-1 1 -2

1

min min min

max

51

Minimax Again!

1

3 9 8

-1 2 8 -4 -1 2 -2 7 97 5

A’s moveB’s move

1

52

Minimax Answer: left move

2

2 1 1

2 3 8 1 -1 98 1

-1 2 3 8 9 8-1 -2 9

-1 2 8 -4 -1 2 -2 7 97 5

A’s moveB’s move

1

53

Tic-tac-toe O wants to

maximize the value Is this a winning

state for O? O X

O O O

X X

O X

O O

O X X

O X

O O

X X

O O X

O O

X X

value: 1

X O X

O O

O X X

O X

X O O

O X X

O O X

X O O

X X

O O X

O O

X X X

value: -1

O O X

X O O

O X X

X O X

O O O

O X X

O O X

X O O

O X X

value: 0 value: 1 value: 0

O

X

54

Card Picking revisited Let the F-value of a state be the maximum

difference (preserve +/- sign) between your score and your opponent’s score if the game starts from this state (assume that your opponent plays perfectly)

55

Card Picking revisited A transition may alter the F-value

Two states that appear the same may have different F-values!

9

NULLF-value: 0

F-value: 9

9

NULLF-value: 0

F-value: -9

56

Card Picking revisited We can still apply the concept of Minimax

1

2

3

4

2

3

4 4

3

4

3

4 4 NULL 4 NULL

4 NULL NULL

NULL

NULL

0

0 0

0 0 0

-4

47

NULL0

4

+7+3 +4 +4

-4

-2

-5 -9

-9

-3 -7 -4

-7-4

+1+3 +6

2

57

Card Picking revisited A recurrence can be set up Many overlapping sub-problems, so DP! Find the optimal move by backtracking Most game-type problems in OI

competitions are similar to this game

58

Conclusion Many DP problems discussed are now

classics More and more atypical DP problems in

competitions (esp. on trees) Still not enough for solving some difficult

IOI/NOI/BOI/CEOI DP problems We hope that those problems can be

covered in the summer vacation Practice, practice and practice

59

The end Prepare for TFT (19 June)..

..as well as your exam Have a nice holiday!

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