andy goodman jesus gorriti fjord

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Presentation from the Camerjam M-Football conference, 21 January 2010, www.camerjam.com/events/m-football

TRANSCRIPT

Slide 1 © Fjord 2010

Fjord Mobile Design Drivers21st January 2010

Slide 2 © Fjord 2010

Who are Fjord?

Slide 3 © Fjord 2010

6 mobile contextsthe condition of being mobile

Slide 4 © Fjord 2010

1. Cultural ContextCustomisation vs. The Givens

Slide 5 © Fjord 2010

2. Snackingtime filling & boredom killing

Slide 6 © Fjord 2010

3. Locationwe know your location& your location matters

Slide 7 © Fjord 2010

4. Motionyou are in motion therefore

there are limitations (& possibilities)

Slide 8 © Fjord 2010

Slide 9 © Fjord 2010

5. Identityyou are your SIM

Slide 10 © Fjord 2010

6. LimitationsMobile devices have

limited input capabilities

Slide 11 © Fjord 2010

a great mobile user experience= Control + Utility + Bling

Slide 12 © Fjord 2010

1. Controlefficient ways to get stuff done,

much more than apps or functionality

Slide 13 © Fjord 2010

2. Utilitywhat makes things work

without you really being aware of it

Slide 14 © Fjord 2010

3. Blingshowing off

Slide 15 © Fjord 2010

Slide 16 © Fjord 2010

Thank you :)

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