arcadia ::our team
Post on 16-Jan-2016
28 Views
Preview:
DESCRIPTION
TRANSCRIPT
Arcadia::Our Team
Tom
Eileen
Bob
Patrick
Arjuna
Faculty Advisors: Chris Klug, Craig Lipchin, Shawn Walters
Arcadia::Our Client
Craig Lipchin and Shawn Walters, co-founders
Arcadia::Our Mission
To create a game prototype that allows players to
readily download and play their favorite 80’s games.
Storyboards::splash screen
Storyboards::first time users
Storyboards::characters
Storyboards::returning users
Storyboards::2d list mode
Storyboards::3d Arcade
Isometric camera with zoom and rotate
capabilities
Storyboards::Spokesperson
“Charlie” and his pushcart
“Charlie” pushes the cart around the arcade (simple A.I.) and will have idle animations running until approached.
Storyboards::Spokesperson
Charlie at his pushcartBased off of store from Zelda
•The spokesperson is the host of this world, called X-Arcadia• He is also the in-game representative of the X-Arcade•He needs to be able to sell items (real or virtual) to the player•Should incite nostalgia for the 80’s
•How will we accomplish this?
Characters::Spokesperson
Another concept for “Charlie”
•Male, age 15-16
•Thinks he’s cool
•Is a game fanatic
•Frivolous, carefree, excited to have the coolest job ever!
•Physical attributes- gangly youth, 80’s fashion
•Motivation: works at the arcade so he can save up to buy a car
Characteristics of “Charlie”:
Storyboards::Exiting game
Walk character through exit door to quit game
OR Go talk to “Charlie” and quit from there
optionsCustomize
arcade
quit
Choos
e
charac
ter
Characters::Style of avatars
Visual Style::Camera angle
Isometric far-offView (above)
Closer isometric view (below)
Visual Style::Rendering options
Upside: Very fun feel, no need to worry about losing people in almost-realismDownside: Panda does not support cellshading
Cell shading ( lined, unlined )
Visual Style::Rendering options
Upside: can go with either cartoon-style or more realism (also, supported by Panda)
Gradated shading(omni-directional ambient light with some directional lights)
Visual Style::Color palettes
For in-game and startup interfaces
Tech::Overview
•Environment (designs: 2d,isometric, full 3d)
•Interactions with environment (type depends on design)
•Launching arcade games in emulators.
Tech::Rendering Engine
Vs. CUSTOMENGINE
Conclusion: We are going with Panda 3dWhy? It’s all about the scope.
Priority 1Launching Mame & other
emulationsArcade machine placement (as
well as other items)X-Arcade guy (simple A.I. etc.)Loading Screen (launch flash?)
Priority 2Characters, walking avatarsTicket countingIn-Game “shopping”Sounds and music
Tech::Priority List
Priority 3Environment: decorations, lights,
and other objectsShopping, downloading gamesSkeeball mechanics
Priority 4Package code into .exeDownload -> simple X-Arcade
InstallerImporting games
Priority 5Networking Multiplayer
top related