arduino: a gateway to computational thinking, big data and the internet of things
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Arduino:a gateway to computational thinking, big data and the Internet of Things
Kim Flintoff Academic Engagement Developer Manager, Innovation Studio Curtin Teaching and Learning
I acknowledge the Nyungar Wadjuk people as the tradi8onal owners of country on which this campus sits.
I wish to acknowledge their con8nuing connec8on to land, sea and community and I pay my respects to them and their culture; and to elders past, present and future.
What is Arduino? 02
An open-source ecosystem of hardware and software originating in
Italy but now cloned globally.
04
Innovating learning for Curtin centres
upon building a highly media rich,
interactive and personalised learning
experience for all our learners. To
facilitate this, CTL are working on a
number of internationally leading
projects and programs.
History
Curtin Teaching and LearningStrategic Innovations in Learning Engagement
01
“ New technologies have resulted in unprecedented global competition and enabled learning to be delivered effectively on a much larger scale. “
05Our ChallengeTransforming Teaching and Learning
students have unprecedented choice
technology has removed geographic boundaries
employers expect job ready leaders
0106Computational ThinkingThinking logically, thinking with a structure.
Photo credit: http://en.wikipedia.org/wiki/Computational_complexity_theory
“ Computational Thinking is the thought processes involved in formulating problems and their solutions so that the solutions are represented in a form that can be effectively carried out by an information-processing agent. “ Cuny, Snyder, Wing
0107Computational ThinkingBringing it into work and learning
Photo credit: https://www.behance.net/gallery/5798457/ISTE-Computational-Thinking-Poster
Scaffolding design thinking, computational
thinking and creative problem-solving
(innovation)
• Challenge based approaches
• Defining problems
• Collaborative solutions
• Authentic- Real world application - use
global challenges as an example.
• Rapid iteration (modelling/prototyping/
testing)
• Novel juxtaposition
• Bluesky speculation
0108Computational Pedagogyfrom literacy to fluency; from using to making; from watching to creating
CodingTransform learning
Fluencies
Hacking
Making
0109Learning by makingfrom consuming to creating
Resource: Makerspace Playbook (MakerEd) http://makered.org/wp-content/uploads/2014/09/Makerspace-Playbook-Feb-2013.pdf
“ This playbook will help you establish a wonderful new resource in your school,
neighborhood, or wider local community. It shares the knowledge and experience from the Makerspace team as well as from those who have already started Makerspaces. “
0110Bluesky LearningInnovation is creative problem-solving
Photo Credit: "Newton Blue Sky". Licensed under CC BY 2.5 via Wikipedia - http://en.wikipedia.org/wiki/File:Newton_Blue_Sky.jpg#/media/File:Newton_Blue_Sky.jpg
“Gentleness, Virtue, Wisdom, and Endurance, These are the seals of that most firm assurance Which bars the pit over Destruction's strength;
And if, with infirm hand, Eternity, Mother of many acts and hours, should free
The serpent that would clasp her with his length; These are the spells by which to reassume
An empire o'er the disentangled doom.
To suffer woes which Hope thinks infinite; To forgive wrongs darker than death or night;
To defy Power, which seems omnipotent; To love, and bear; to hope till Hope creates
From its own wreck the thing it contemplates; Neither to change, nor falter, nor repent;
This, like thy glory, Titan, is to be Good, great and joyous, beautiful and free; This is alone Life, Joy, Empire, and Victory.”
― Percy Bysshe Shelley, Prometheus Unbound
0112Main takeawaysIf you remember nothing else, remember these.
• Collaborate at every opportunity
• Strive for authenticity
• Critically engage with the changes
• Take in the long view
• Actively engage with complexity
Conclusion
Start with a playful
challenge-based approach
Start with available
tools
Start sooner rather than
later
Start with unlimited thinking
0113Your presenterKim Flintoff
Mr. Kim Flintoff
@kimbowa
+KimFlintoff
facebook.com/kimbowa
Academic Engagement Developer
Strategic Innovations in Learning Engagement
Teacher, researcher, scholar
Current work focusses include games and
gamification in learning contexts, new platforms
for collaborative global learning, challenge-based
engagement, sustainability education, learning
by making, trasnmedia approaches to learning
engagement, microcredentialling and badging
approaches, computational learning, learning
analytics and other big data strategies in the
higher education sector.
k.flintoff@curtin.edu.au
Good ByeSee you at TeachMeetWA LongPlay at Curtin University August 26 http://www.eventbrite.com.au/e/teachmeet-wa-in-long-play-1-arduino-tickets-17820473516
Check out Arduino and Learning by Kim Flintoff h9p://flip.it/Lzo0x
Big Data, Computation and the Internet of Thingshttp://www.scoop.it/t/big-data-computation-and-internet-of-things
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