art, education and technology
Post on 26-Jun-2015
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Open innovation for education and museums
Tangible interactions and online collaborations : exchange, create and learn.
Erasme
Digital innovation for
Education Museums Aging
in France, close to Lyon
How can cultural institutions use digital technologies to work with schools ?
- On the web- In their physical space.
Case of Art Education
• Artists in residence– Very interesting and effective– but expensive– Fewer national foundings– Require lots of organisation for schools
• Could technology help ?
Act 1 : First, do it
Let an artist work with 2 classes simultaneously
Act 2 : Discuss it
Did it work ? Is it useful ? What didn't work ?
• Very difficult to set up• Lots of technical issues : need technicians on both
sides• Remote synchronisation of classrooms is a real pain
But • teachers loved to introduce an artist in their class• Strong interest in working with several schools :
cooperation in art can be rewarding
Act 3 : Redesign it
and try again...
• Be asynchronous• Several classes together : collaboration and
sharing• Low tech• Mix distance and presence
• a collaborative website• a one page website• Real encounter at the beginning and the end of
the year, remote exchanges rest of the time
• During 4 years• 16 classes each year• have published around 100 different
compositions• Each year a Lionnel Marchetti concert• And meetings with each classe
Act 4 : adapt and spread
Michel Méral : bd.laclasse.com
Comics creation
Michel Méral : bd.laclasse.com
Comics creation
Michel Méral : bd.laclasse.com
Comics creation
Michel Méral : bd.laclasse.com
Comics creation
Valérie Moënne : animation movie
Sebastien Joanniez : Writer
Now : projects lead by cultural centers
In the physical space of museums ?
• Specific places to share knowledge
• Need to offer a physical experience
Attention & interaction
Screens help to focus attention......for the one who interact
They can compete with museum staff also...
Attention & interaction
Shared screen+ shared interaction= shared attention
Multitouch and multi-users
Immersive environments
• Good for involving people• Bad for their understanding
• Understanding needs some distance
Making information tangible
• Objects that you can feel and touch help to memorize
• They give value to the museum experience• Through gestures the body interact with the
brain
Globe Inuit Touch / Feel Digitaly augmented objects
Hide technology / Show poetry
Ez3chiel : les mécaniques poétiques
Ez3chiel : les mécaniques poétiques
Objects and rules
• Museum staff spend energy enforcing rules for groups
• Technology can deal with that• Example : Internet of things and sensitive
museums
Papas del Peru / Musée des Confluences
Papas del Peru / Musée des Confluences
Objet en transit / Musée des Confluences
Technologies & learning
• On line– Asynchronous– Long time projects– Cooperation– Open the classroom to the world
• In the museum space– Multiusers– Involving– Tangible– Helping dealing with groups and complexity
• Both are enforcing a relation
Could we mix a rich interactive on site experience and long online work ?
Novaterrae : search of an exoplanet
• Preparing an interactive exhibition on possible life on other planets
• With a science fiction author, scientists and a planetarium
• 4 classes just have be sent into space...• Imagination and collaboration help us prepare
the future real exhibition
Open innovation
On the web or in the physical space, same process :• User centric design• Involve users in the innovation process• Iterative and open
– To new technologies– To user input– Always on going
Follow us
www.erasme.org
Yves-Armel Martin / yamartin@erasme.org twitter.com/yam
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