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AR/VR 之跨域人才培育

Min-Chun Hu 胡敏君

Assistant Professor,

Department of Computer Science and Information Engineering,

National Cheng Kung University

E-mail: anita_hu@mail.ncku.edu.tw

高科技必須奠基在基礎技術之上,臺灣要成為工業強國,一定得從基礎做起

--李家同

3

繪圖與視訊學程規劃

4

以交大為例

5

以成大為例

當VR設備尚未普及

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自己的無線VR自己做

Immersive Virtual Reality with Interactive

Sensors and Streaming Technologies

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Furniture Arrangement Application

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EMG/ACC-based Interactive Sensors: Myo

10

A Sensor-based Official Basketball Referee Signals

Recognition System Using Deep Belief Networks

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A Sensor-based Official Basketball Referee Signals

Recognition System Using Deep Belief Networks

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Game Control Gestures

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Game Control Gesture Selection

Stat_1 M2 M3 M4 M5

M6 M7 M8 M9 M10

M11 M12

M1

當VR設備普及

AR/VR Course in NCKU

16

AR Story Book

AR/VR Course in NCKU

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AR Object Control Using Hand Gesture

AR/VR Course in NCKU

18

AR Catapult

AR/VR Course in NCKU

19

AR Spelling Game

AR/VR Course in NCKU

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AR Tower Defense Game

Markerless AR Based on SLAM

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Markerless AR Based on SLAM

高教AR/VR人才培育的困難

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以研究型大學為例

缺乏多媒體設計師資與課程

AR/VR專案企劃

敘事力

建模、動畫

重研究輕教學讓老師對AR/VR卻步

紅海中求創新求生存難度高

缺乏業界實戰經驗

須經由產學合作或跨域合作定義並解決技術難點

THANK YOU

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