athabasca university mobile learning project team mobile design: interactive multimedia to support...
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Athabasca University Mobile Learning Project Team
Mobile Design: Interactive Multimedia to Support Learning and Teaching
M-Libraries Conference 2009
Today’s Presentation
1. Introduction – Athabasca University 2. Mobile learning content design3. AU mobile learning projects and
technologies4. Demo of multimedia mobile
learning modules5. Hands-on with interactive exercise6. Generate mobile learning content7. Discussion
Athabasca University http://www.athabascau.ca .
Canada’s Open University Location: Athabasca, Alberta, Canada Mandate: Remove barriers for students Over 37,000 students, 700 courses and 90
graduate and undergraduate programs Doctoral, Masters, Bachelors, diploma and
certificate levels Students from Canada and 84 countries
worldwide
Student Profile
Average age 29 Two-thirds women 60% of our program students are
employed full-time while studying 36% undergraduates are visiting
students
Mission Statement
“Athabasca University is dedicated to the removal of barriers that restrict access to, and success in, university-level studies and to increasing equality of educational opportunity for adult learners worldwide.”
http://www.athabascau.ca/
What is mobile learning?
Use of mobile devices such as mobile phones, handhelds, PDAs, iPhone 3G, etc. to facilitate learning and access to electronic learning resources.
Why Support Mobile Learning at AU?
Remove barrier to learning Access from remote locations Students can learn from anywhere and at anytime Many learners already have mobile devices
Accessibility of audience Instant delivery and updates Affordability/portability Novelty of gadget/display
Why Support Mobile Learning atAU? (cont’d)
Cater to different learning styles Learning is more learner-centered Affordability and portability Novelty of gadget and display Learning materials are easy to
update and deliver
Mobile Learning Content Design
Content must be organized so that learners can access the content from anywhere and at anytime.
The intelligence of the mobile learning system must be able to format the mobile content for specific mobile devices.
Guidelines for Developing Mobile Content
Break content into small chunks
Design as learning objects
Store in repositories for easy access
Metatag for retrieval, discovery and reuse
Mobile Library Project
provide learners with access to the library services and learning resources using mobile devices
Special Features
Auto-detect and reformat Learning object reuse Easy web maintain/update Multimedia file support Ipodcasting Wireless library catalogue Search Mobile content conversion on the fly
Project Outcomes
Recipient of the Canadian Library Association Research & Development Award 2007
DRR Model adopted by BC Thompson Rivers University
Mobile model adopted by UK Open University
Mobile Content Projects Mobile ESL Project
Develop and test innovative approaches to ESL learning using mobile devices and a variety of testing and practice methods (CBC News)
Mobile Workplace English Project Design to improve worker’s workplace
communication skills and literacy using Apple iPhone iPhone App project
Design to facilitate iPhone access to AU Press E-journals and E-books
Mobile Friendly library resources project Study the mobile-friendliness of E-Journals
Mobile-friendly KM System
What is KMS? What is MKMS? Why Athabasca University Library
needs a MKMS? How to implement MKMS What does MKMS have?
Mobile-friendly KM System
What is KMS? Knowledge Management System
What is MKMS? Mobile-friendly Knowledge
Management System
Mobile-friendly KM System
AU library develops a MKMS Why do we need a MKMS?
Existing KMSs have disadvantages Knowledge sharing Knowledge accessible anytime
anywhere
Mobile-friendly KM System
Implementation PHP Zend Framework MySQL database Multiple languages support
Mobile-friendly KM System
Features Two views: Admin view and Learners
view Manage content through desktop
computers or mobile devices: create, delete, organize, and publish/un-publish, etc
Describe entries using metadata
Mobile-friendly KM System
Future work Authentication and Authorization Quiz (multi-choice questions) Searching capacity OAI-compatible
Mobile Device Automatic Detector
A component in Personalized and Adaptive M-learning Framework and Mobile Knowledge Management System
Mobile Device Automatic Detector
Why do we need it- Capabilities of a mobile device decide what
kind of the content it can display correctly and what context it can process properly
- MKMS or other Mobile based LMS, like Personalized Adaptive m-learning System needs to know device capabilities before preparing and transporting the suitable learning contents to mobile clients
Mobile Device Automatic Detector
What are our approaches to solve these issues design and develop a software API to detect the
device information in details. Such information includes the device type, device type name (e.g. HTC, Samsung, iPhone, etc.), device OS, screen resolution, image type supported, etc.
establish a device profile repository to store mobile device specifications
generate device profile ontology and output RDFS or OWL
provide mobile profile retrieving services that can be consumed easily by other applications
Mobile Device Automatic Detector
What will be covered in our design Service Oriented Architecture XML format data exchanging between
server and mobile client XSL selection dependent on mobile
device profile Multi-language support Multi-platform support
Mobile Device Automatic Detector-- Device Profile (Sample)
<rdf:RDF><rdf:Description rdf:ID="Profile"><prf:component><rdf:Description rdf:ID="HardwarePlatform"><rdf:type rdf:resource="http://www.openmobilealliance.org/tech/profiles/UAPROF/
ccppschema-20021212#HardwarePlatform"/><prf:Model>Polaris</prf:Model><prf:Vendor>High Tech Computer Corporation</prf:Vendor><prf:BitsPerPixel>16</prf:BitsPerPixel><prf:ColorCapable>Yes</prf:ColorCapable><prf:ScreenSize>240x320</prf:ScreenSize><prf:ImageCapable>Yes</prf:ImageCapable><prf:PixelAspectRatio>1x1</prf:PixelAspectRatio><prf:ScreenSizeChar>16x36</prf:ScreenSizeChar><prf:StandardFontProportional>Yes</prf:StandardFontProportional><prf:SoundOutputCapable>Yes</prf:SoundOutputCapable><prf:TextInputCapable>Yes</prf:TextInputCapable><prf:VoiceInputCapable>Yes</prf:VoiceInputCapable><prf:InputCharSet><rdf:Bag><rdf:li>US-ASCII</rdf:li><rdf:li>UTF-8</rdf:li><rdf:li>UTF-16</rdf:li><rdf:li>ISO-10646-UCS-2</rdf:li></rdf:Bag></prf:InputCharSet>
Hands-on with WPEAU Pronunciation Practice Canadian Phonetic Alphabet
Consonants Watch “b” animation and listen to “bandage”
Dialogues Exercise 87.1
Watch and listen to the comic, answer questions
Minimal pairs 89 “R” vs. “L”
Watch “right” vs. “light” Listen to any tongue twister, answer minimal pairs and listening pyramid
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