background to investing in video games. presented to the austin open angel network

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An August 2013 presentation to the members of the Texas Open Angel Network. Key topics include the history of video games, the Austin game industry, recent changes to technology and markets resulting in industry upheaval (social and mobile gaming), the opportunity present in video game investing and various investment considerations (such as passion for games, team, monetization strategy, live game management, big data, distribution and localization). Additional topics covered include gaming as a service, free to play video games, and the use of Kickstarter to support game development.

TRANSCRIPT

Game Creation for Everyone.

GameSalad

Overview

2

Shameless Plug - GameSalad

Industry Overview

Quick History of Video Games

Austin Game Industry

Industry Upheaval

Opportunity

Investment Considerations

GameSalad

3

GameSalad

GameSalad: A Professional Tool for Everyone!

4

65 Top 100games in the US App Store

500,000developers

11,000iOS games

100,000total games

World’s Fastest App Creation Engine

No Coding Required! Drag & Drop Interface

Powerful, Professional Tool

Multi platform: iOS, Android, Web & Win8

GameSalad allows developers to quickly create successful games for iOS, Android & HTML5 without having to write a single line of code.

Industry Overview

5

GameSalad

Global Games Market Today

6

Video game

revenues will grow

to $70.4 billion

worldwide this year,

representing a  6%

year-on-year

increase.

The number of

gamers is expected

to surpass 1.2 billion

by the end of the

year.

GameSalad

Video Game Market per Region

7

GameSalad

Market Segment

8

GameSalad

Global Player Base

9

Quick History of Video Games

10

GameSalad

1970s

11

1st video game launched in 1971

Atari released Pong in 1972

Space Invaders (1978) - 360,000 cabinets and $2B

Atari 2600 (1977) - home video game market

GameSalad

1980s

12

“Golden Age” of video arcades

Arcades $8B revenue 1982 (more than pop music & film combined)

Pac Man - $1B in 1980 (350,000 cabinets)

The Crash - 1983

Nintendo Entertainment System

GameSalad

1990s

13

New tech - CDs, 3D graphics, new CPUs

1998 Revenues - $30B worldwide

Start of mobile gaming

Emergence of internet and competitive gaming

GameSalad

2000s

14

XBox 360 & Playstation 3

iPhone and Android

Facebook & browser based gaming

Asia

GameSalad

Almost Forgot: Handheld Gaming

15

Austin Game Industry

16

GameSalad

Austin Game Industry

17

GameSalad

Austin Game Industry

18

GameSalad

Captivate!

19

GameSalad

Austin Companies

20

GameSalad

Education in Gaming

21

Game Industry Upheaval

22

GameSalad

Game Industry Upheaval

23

Social Gaming (Facebook)

Mobile Gaming (Smart Phones)

Rise of Free to Play & Virtual Goods

In Game Advertising

Digital Distribution

Gaming as a Service

Data Driven Design

New Console Generation

GameSalad

Traditional Publishing Flow

24

Game Developers Game Publishers

Game Players

Game Retailers

GameSalad

Social Gaming

25

New gamers and mechanics

Easy to play * no winner/loser

Viral elements (play with your friends)

Free to play and virtual goods

New game platform

GameSalad

Adoption of Smartphones

26

GameSalad

Growth of Smartphone Usage

27

GameSalad

Mobile Gaming Growth

28

GameSalad

Mobile Games and Purchasers

29

GameSalad

Free to Play - In App Purchase

30

GameSalad

Free to Play - Growth of Model

31

GameSalad

In Game Advertising

32

GameSalad

Digital Distribution

33

GameSalad

Gaming as a Service

34

Device and Platform Agnostic

Increase Engagement and Stickiness

Improve Monetization

EA Origin & Valve’s “STEAM”

MMOs

Downloadable Content

GameSalad

Data Driven Design

35

GameSalad

New Console Generation

36

Opportunity

37

GameSalad

Big $$$ for the Top Games

38

GameSalad

Mobile Gaming

39

GameSalad

Mobile Gaming Growth

40

GameSalad

Video Game Dev Costs

41

GameSalad

But Lots of Competition

42

Over 800,000 Apps in the iOS Store

Investment

43

GameSalad

Kickstarter

44

Pre-sales reduce risk

3/4 of video game Kickstarters fail

Most video game fundraising is in 10s of thousands

GameSalad

Gaming is (Still) a Great Bet!

45

Virtually unopposed growth opportunity

** Big publishers are distracted by new consoles

Plenty of “Blue Water” opportunities

** Opportunity to define a genre

Chance to go global

** China, Japan and Korea - high Android adoption

Unprecedented Margins

** Low headcount - can get to profit quickly

M&A / IPO Markets

** While Zynga has slowed things down, it will be back

GameSalad

Investment Considerations

46

Passion: business or gaming or both?

Team

Game - Hit Driven Industry

Monetization

Kickstarter

Data / Live Game Management

Distribution

Localization

Revenue Source

Company

GameSalad

Thanks!

47

Game Creation for Everyone

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