battle ‘bot rules & strategies

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Battle ‘Bot Rules & Strategies. Mr. Zushma Livingston High School Technology & Design for Science & Engineering. RULES. The contestants may NOT damage or destroy the power/control wires connected to the robot. Other Rules. Robot must be less than 24oz – 36oz for heavyweight. - PowerPoint PPT Presentation

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Battle ‘BotBattle ‘BotRules & Strategies Rules & Strategies

Mr. ZushmaMr. ZushmaLivingston High SchoolLivingston High School

Technology & Design for Science & Technology & Design for Science & EngineeringEngineering

RULESRULES

The contestants may NOT damage The contestants may NOT damage or destroy the power/control or destroy the power/control wires connected to the robot.wires connected to the robot.

Other RulesOther Rules

Robot must be less than 24oz – 36oz for Robot must be less than 24oz – 36oz for heavyweight. heavyweight.

Matches last 2 minutes each.Matches last 2 minutes each. A match will end in the event that a robot travels out A match will end in the event that a robot travels out

of bounds or is declared immobile. of bounds or is declared immobile.

Contestants have 2 minutes to connect their Contestants have 2 minutes to connect their robots and be sure they are mobile.robots and be sure they are mobile.

Delay of match may result in point deductions Delay of match may result in point deductions

and/or disqualification.and/or disqualification.

How to score points:How to score points:

Ping-Pong BallsPing-Pong Balls 10 balls on table – 1 point each10 balls on table – 1 point each

Last robot to touch the ping-pong ball receives the Last robot to touch the ping-pong ball receives the points.points.

MuscleMuscle Push opponent out of bounds – 10 points (8 Push opponent out of bounds – 10 points (8

points for heavyweight)points for heavyweight)Robot is “out of bounds” when any part of the robot Robot is “out of bounds” when any part of the robot TOUCHES the red boundary line.TOUCHES the red boundary line.

Once a robot goes out of bounds the contest is Once a robot goes out of bounds the contest is over.over.

Immobility / Knock OutImmobility / Knock Out Robot is declared immobile by the judge after 10 Robot is declared immobile by the judge after 10

Seconds of non-movement. – 15 points (when caused Seconds of non-movement. – 15 points (when caused by opponent)by opponent)

Competitors may declare their own robot immobile at any Competitors may declare their own robot immobile at any time during the event. – NO POINTS for either teamtime during the event. – NO POINTS for either team

Once a robot is declared “immobile”, it may not re-enter the Once a robot is declared “immobile”, it may not re-enter the match.match.

When immobility is declared on or by a contestant, the When immobility is declared on or by a contestant, the controls must be placed on the table and no longer touched.controls must be placed on the table and no longer touched.

The opposing robot has 30 seconds from the time immobility The opposing robot has 30 seconds from the time immobility is declared to complete whatever action it feels is necessary. is declared to complete whatever action it feels is necessary.

Remove ping-pong ballsRemove ping-pong balls Push opponent out of ringPush opponent out of ring Destroy opponentDestroy opponent

The ArenaThe Arena

Pro’s & Con’s of DesignPro’s & Con’s of Design

Pro’s & Con’s of DesignPro’s & Con’s of Design

Pro’s & Con’s of DesignPro’s & Con’s of Design

Pro’s & Con’s of DesignPro’s & Con’s of Design

Pro’s & Con’s of DesignPro’s & Con’s of Design

‘‘Bots in ActionBots in Action

‘‘Bots in ActionBots in Action

‘‘Bots in ActionBots in Action

‘‘Bots in ActionBots in Action

The winning ‘bots have The winning ‘bots have one thing in common….one thing in common….

They can move forward They can move forward and backward and backward consistentlyconsistently..

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