belle of the ball - example of play diagrams
Post on 07-Jul-2015
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GU
ES
T D
EC
K
OPPONENT’S BELLES
OPPONENT’S CHIPS
YOUR BELLES
YOUR CHIPS
GU
ES
T D
ISC
AR
DS
BE
LLE
DIS
CA
RD
SB
ELL
E D
EC
K
THE LINE
YOUR PARTY (SPACE FOR FOUR GROUPS)
OPPONENT’S PARTY (SPACE FOR FOUR GROUPS)
FRONT OF THE LINE
This is an example two-player setup each round.
STEP 1: INVITE
TYPICAL TURN:You can invite the first guest in the line for free.
STEP 2: GROUP
You can add the guest to one of your four groups.
STEP 3: SCORE(11 MATCHES)
If the group is full, look for any matching interests among the guests in that group.
STEP 3: SCORE(11 CHIPS)
Score one chip per matching interest in that group.
END OF TURN
At the end of your turn, discard any full groups.
PAYING TO SKIP THE 1st GUEST
ANDINVITE THE 2nd
GUEST
OPTION: You may pay chips to invite other guests from furtherback in the line. Place one chip on each guest you skip.
OPTION: At the start of your turn, you may play a Belle.Belles boost your score, interfere with your opponent’s party, and more.(See your Belle for details.)
This Belle actsas a GUEST.
She increases the value of SHIELDs in
her group.
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