current research in user interaction · integrating touch in srsds •direct mouse to touch...

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Current Research in User Interaction

Arthur Nishimoto PhD Student

User Interaction, Visualization, Virtual Reality

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Overview

• SAGE2: A Multi-User Touch Centric Interface

• Unity3D in CAVE2: First Steps in a More Interactive Virtual World

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Scalable Amplified Group Environment

• Sharing of content across scalable resolution shared displays (SRSD)

• Multiple modes of interaction

– Laptop pointer, touch wall, mobile touch, web

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Content Browser

• Radial Menu

• Thumbnail Browser

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Integrating Touch in SRSDs

• Direct mouse to touch

– Limited to existing mouse interactions: click and drag

– Touch not as precise as mouse pointer

– Physical occlusion of screen by fingers, hand, etc.

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Integrating Touch in SRSDs

• Gestures for linear menus

Top: Bailly, Gilles, Eric Lecolinet, and Yves Guiard. “Finger-Count & Radial-Stroke Shortcuts: 2 Techniques for Augmenting Linear Menus on Multi-Touch Surfaces.” 2010. Bottom: Go, Kentaro, and Hiroki Kasuga. “Multi-Tapping Shortcut: A Technique for Augmenting Linear Menus on Multi-Touch Surface.” 2012.

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Integrating Touch in SRSDs

• SAGE

– Large icons for touch / multiple pointer

– Fixed to a side bar

– Classic single user desktop design

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Radial Menu Design

• Buttons can be placed within user’s viewable space

• Within close distance of fingers

– Minimize arm fatigue

– Quick access

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Thumbnail Window Design

• Handedness of the menu to keep content in user’s central field of view

• Size of the thumbnail window

– Physical movement along the wall vs. virtual (scrolling windows)

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Unity3D in CAVE2: First Steps in a More Interactive Virtual World

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Unity Game Engine

• Early (Pre-CAVE2) projects

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The Battle for Hearts & Minds: Interrogation and Torture in the Age of War

• Virtual reality art performance

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The Battle for Hearts & Minds: Interrogation and Torture in the Age of War

• Veteran testimonies of US interrogations and abuses of prisoners in Iraq during the American counter-insurgency campaign during the early 2000s

• Collaborative work between:

– Scott Rettberg - University of Bergen, Norway

– Roderick Coover - Temple University, Philadelphia

– Daria Tsoupikova, Arthur Nishimoto - University of Illinois at Chicago

• Based on interviews and dissertation by

– Political Scientist Dr. John Tsukayama

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The Battle for Hearts & Minds: Interrogation and Torture in the Age of War

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HASTAC 2015 • Humanities, Arts, Science, and Technology Alliance

and Collaboratory

• Michigan State University, East Lansing

• May 27-30, 2015

• Hearts & Minds Performance and Panel Discussion

• Opening Reception: Art show in planetarium

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HASTAC 2015

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Hearts and Minds Performance

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Hearts and Minds Performance

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Hearts and Minds Performance

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Virtual Campus

• Virtual reality rendering of the University of Chicago campus

• Scott Stocking

– Spatial Data Infrastructure Manager, U of C

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Virtual Campus

• Large amounts of architectural data

– Cubic buildings

– Google Sketchup models

– Building Information Model (BIM)

• Pushed Unity 4 to the 32-bit memory limit

• 64-bit Unity 5 installed in CAVE2 last week

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getReal3D for Unity

• Unity plugin for managing cluster synchronization, viewer-centered perspective and user interaction for virtual reality environments

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Omicron-Unity Module

• Collection of additional tools to aid in the development of Unity applications for deployment in CAVE2

• https://github.com/arthurnishimoto/omicron-unity/

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Omicron-Unity Early Tests

• Spring 2012 Game Class Project in CAVE2 Simulator

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Omicron-Unity Early Tests

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Omicron-Unity Early Tests

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