design thinking: finding problems worth solving in health

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Design Thinking Finding problems worth solving and solutions worth making in healthcare

#SXSHackmed http://sxshackmed.mithackmed.com

@ADAMCONNORADAM CONNOR EXPERIENCE DESIGNER, VP ORGANIZATIONAL DESIGN & TRAINING

Where do new ideas

come from?

“There is surely nothing quite so useless as doing with great efficiency that which should not be done at all.”

Peter Drucker Management Consultant,

Author, & Educator

“If you build it, they will come…” -Disembodied Voice, Field of Dreams

“If you build it, they will come…” -Disembodied Voice, Field of Dreams

IS A MISQUOTED, BULLSHIT LINE FROM A MOVIE THAT HAS WASTED THE TIME OF COUNTLESS PEOPLE AND ORGANIZATIONS FOR FAR TOO DAMN LONG.(the actual line is: “If you build it, he will come.”)

Things that are desirable. People want them because they are beneficial.

Things that are feasible.

They can be made using the skills, knowledge and

technology that we have or can acquire.

Things that are viable. The “consumption” of these things will provide us with means to continue to produce/provide them.

Things that are innovative.

Things that are desirable. People want them because they are beneficial.

Things that are feasible.

They can be made using the skills, knowledge and

technology that we have or can acquire.

Things that are viable. The “consumption” of these things will provide us with means to continue to produce/provide them.

Things that are innovative.

Obligatory Venn DiagramP

Innovation has more to do with adding value than new concepts.

TJ Parker PillPack

Mick Coulas

is an abstraction of the principles and process that designers use to solve problems.

Design Thinking

Great design is based on observed, human need (human centricity).

Great design comes from understanding people’s behaviors, thoughts (cognitive empathy) and emotions (emotional empathy).

In order to make good design decisions, we must first create possibilities to choose from.

Great design comes from a desire to create real outcomes.

Great design is iterative. It leverages continuous learning and never truly ends.

Principles give rise to process.

Discover

DivergeInitial Insight

Principles give rise to process.

Great design is based on observed, human need (human centricity).

Discover Synthesize

DivergeConvergeInitial

InsightReframed

Opportunity

Principles give rise to process.

Great design comes from understanding people’s behaviors, thoughts (cognitive empathy) and emotions (emotional empathy).

Discover Synthesize Generate

DivergeDiverge

ConvergeInitial Insight

Reframed Opportunity

Principles give rise to process.

In order to make good design decisions, we must first create possibilities to choose from.

Discover Synthesize Generate Refine

DivergeDiverge

ConvergeConvergeInitial

InsightReframed

OpportunityNew

Solution

Principles give rise to process.

Great design comes from a desire to create real outcomes.

Discover Synthesize Generate Refine

DivergeDiverge

ConvergeConverge

Evaluate & Iterate

Initial Insight

Reframed Opportunity

New Solution

Principles give rise to process.

Great design is iterative. It leverages continuous learning and never truly ends.

Discover

DivergeInitial Insight

Principles give rise to process.

You have to understand a problem before you can solve it.

And often the problems you’re asked to solve are not the one’s you need to solve.

Problems are often composed of or caused by other problems…

Who knows more about the healthcare needs of the elderly?

OR

What people say and what people do aren’t necessarily the same thing.

What someone says they think, feel, and do…

What someone actually does…

What someone really thinks and

feels…

Discovered through interviews, focus groups,

surveys, etc.

Discovered through observation and immersion in

real life contexts

Discovered through meaningful human

connections, conversation, and immersion

Used to gather deeper information on individual’s thinking, feeling and motivations.

EXAMPLES

Interviews Journal Studies

Used to identify and measure patterns in thinking and behavior among groups of people.

EXAMPLES

Surveys Data Mining

Quantitative Qualitative

Used to gather deeper information on individual’s thinking, feeling and motivations.

EXAMPLES

Interviews Journal Studies

Used to identify and measure patterns in thinking and behavior among groups of people.

EXAMPLES

Surveys Data Mining

WHAT WHY

Quantitative Qualitative

“I had to employ a very advanced, scientific approach to make the diagnosis…

…I sat down on her bed and asked her about her family.”

Doogie Howser Doogie Howser, M.D. - Episode 58

Doug Dietz GE Healthcare GE Adventure Series

Once you’ve gathered a bunch of information, you

need to make sense of it.

Discover Synthesize

DivergeConvergeInitial

InsightReframed

Opportunity

Principles give rise to process.

Synthesis is the process of making sense of data and insights through analysis like comparison, categorization, pattern recognition, and pruning.

Characters

Personas Archetypes that describe the average behaviors, needs, goals, expectations, senses, knowledge, etc. of the people who will interact with your creation.

Empathy Maps A framework to explore and capture a persona’s initial thoughts, feelings, senses and actions when faced with a situation.

StoriesTask Flows & Scenarios Describe a task (or tightly linked set of tasks) that someone will accomplish by interacting with your creation.

Journey Maps Illustrate the collection of experiences of one or more archetypes across multiple touch points and channels.

Environment

(Eco)Systems Describe the “world” (physical and virtual) in which the stories take place.

The solutions we arrive at are directly influenced by how we focus and frame the challenge.

Understanding a problem and it’s contexts isn’t enough.We also need a vision.

The Future

Vision

Today

The Future

Vision

Today

GoalsDesired, measurable outcomes from someone interacting with the creation. Can be user oriented, business oriented, or both.

Ex: Increase utilization of internal learning resources by 20%.

PrinciplesRules for “behavior” that reflect desired qualities or characteristics of the solution.

Ex: Shift from thinking to doing. Shift the focus of the experience from the content and knowledge-gain to applying the ideas and lessons to my job.

Future-state NarrativesScenarios, journey maps or other constructs that describe the desired experience of an individual using the system/service/etc. in the future.

Tom Fishburne

Discover Synthesize Generate

DivergeDiverge

ConvergeInitial Insight

Reframed Opportunity

Principles give rise to process.

Often organizations struggle to come up with ideas because they focus on coming up with the solution before coming up with any solution.

“The best way to have good ideas is to have lots of ideas.”

Linus Pauling Chemist, Author,

Educator, & Activist

“It is better to have enough ideas for some of them to be wrong, than to be always right by having no ideas at all.”

Edward de Bono Author, Inventor, & Physician

The goal of the generation phase is to come up with as many potential solutions as you can, no matter their validity.To do this, we must be methodical in how we use the mortal enemy of the imagination: critical thinking.

3 Forms of Creativity: Copying Reproducing a concept to be used in the same or a new context.

3 Forms of Creativity: Extending Building on or expanding concepts to address new or larger contexts.

3 Forms of Creativity: Combining Putting concepts or components of multiple ideas together in new arrangements.

Design Thinking won’t get you very far unless you’re also Design Doing.

Discover Synthesize Generate Refine

DivergeDiverge

ConvergeConvergeInitial

InsightReframed

OpportunityNew

Solution

Principles give rise to process.

Prototyping is the act of determining the details of a creation along the various types of fidelity through the creation of a representation of the end creation that people can interact with.

Prototyping is a process of evolution that aligns to the overall design process.

Great design comes from a desire to create real outcomes.

Timothy Prestero Design that Matters

NeoNurture

Once we’ve got something prototyped, we put it out into the world, observe it and begin the cycle again.

Discover Synthesize Generate Refine

DivergeDiverge

ConvergeConverge

Evaluate & Iterate

Initial Insight

Reframed Opportunity

New Solution

Principles give rise to process.

CollaborationWorking effectively with others allows us to harness diversity and volume to generate a wider array of insights and ideas

Visual Communication & Distributed CognitionBy representing information and ideas visually, we allow for easier sharing of concepts and more opportunities for individuals to build from other’s thoughts.

CritiqueDiscussion during creative endeavors can be tricky. Critique focuses discussion on analysis and critical thought rather than preferences and territory.

Making it all Work

It never really ends.

HXREFACTORED.COM Use code SXSW4HXR for $100 off registration!

Thank You!@adamconnoraconnor@madpow.net

Adam Connor Experience Designer VP Organizational Design & Training

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