designing wearable experiences ux week 2015

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Designing Wearable

ExperiencesUX Week 2015

Design SprintName your

Playmobil user

1975

What is the User Experience?

A watchA screenA button

An interaction

2015

What is the User Experience?

A memoryA story

A feeling

The user defines the meaning

How do we enable and enhance that

meaning?

You cannot designwearable

experiences

You can enrichthe user’s experience

of wearables

Design SprintSay Hello to your

user

Alastair

Al

Twitter@acuity_design

Housekeeping

Coffee break at 3.00pm

Safety

Flotation Aid

Use Table as

What's this workshop about?

LearningObjectives

Understanding more about:• Our 9 senses and sensory cognition• Information theory and gesture design

issues• Individual emotional and sensational

mapping and testing• Sensory substitution and multimodal/post-

screen user interfaces• Sensory augmentation and neuroplasticity• Core questions for wearable user

experiences

Confusion&

Uncertainty

Uncertainty in process delivers

greater certainty of deliverable success

Be observant&

questioning

Themes

WearablesSmart Cities

Internet of Things

Designing a wearable experience

≠Strapping a sensor and/or

a screen to a user

And yet...

Defined usecases

Fitness

David Sedaris

Notifications

Notifications

Multimodal notification nightmare

What can we do?

Understandingourselves

YOU

About

YOU

About

YOU

About

YOU

Beyond

Understanding usability

Timing

Volume

Meaning

Load

Questioningexperiences

What

When

Where

Who

A SensoryUX framework

Behavioural

Physical

Behavioural

Physical

Behavioural

Physical

Behavioural

Physical

Sensational

Emotional

Why me?

Sensory projects

Confusion

Complexity

Haptics

Post screeninteraction

AboutMe

AboutYou

CognitionSenses

Sensory Design

Cognition

Radical Embodiment

Body

Brain

Neurons makeactions

Memories

Emotions

Consciousness

Senses

TouchSmellTasteSight

Hearing

TouchSmellTasteSight

Hearing

1

2

3=

4

TouchSmellTasteSight

Hearing

Close your eyes

CognitiveSlopTime

Chion

Hearing is the frame for your

senses

More Senses

SightVision

HearingAudition

TasteGustation

SmellOlfaction

TouchSomatosensory

Balance & accelerationEquilibrioceptionTemperatureThermoceptionKinaesthetic senseProprioceptionPain

NociceptionTime

ChronoceptionOther internal sensesInteroception

Complexity

Playtime• Communicating without seeing• Teams create messages with anything here• Use Touch to communicate• Allocate one person as listener• The listener can monologue• Prototype quickly, learn fast, iterate

Context

In an Airport

Difficult

Design SprintCreate your user’s

loves and hates

Coffee Break

Back in 30 minutes

Sensory architecture

Behavioural

Physical

Sensational

Emotional

Behavioural

Physical

Sensational

Emotional

Attention

Attention

Sensor Avoid

Attention

SensorSeeker

AvoidBystander

Axes of conscious and unconscious

sensing

Living Sensationally

Attention

SensorSeekerArousal

AvoidBystander

Non arousal

Attention

SensorSeeker

PleasureArousal

AvoidBystander

DispleasureNon arousal

Action

Attention

SensorSeeker

PleasureArousal

AvoidBystander

DispleasureNon arousal

PAN model

Emotion accelerates

meaning making

Positive emotion and sense of

purpose matter

We live in our imagination

Sapiens

The brilliance of humanity is we aren’t restricted by reality

We predictWe anticipateWe imagine

Design SprintUnderstand your

user’s journey

AboutYou

Meaning&

Usability

Meaning

Meaning1 Understanding

2 Creating3 Sensory

1Understanding

meaning

InformationTheory

2 parts toconversation

What we say

Confirming understanding

Loop

What we say

Confirming understanding

Meaning is made in the

reply

The user creates

meaning with you

2Creatingmeaning

Metaphor

Language isbuilt on

metaphor

This thing is LIKE these things

SIMILE

This thing is LIKEthis thing or this thing

ANALOGY

This thing isthis thing

METAPHOR

Simile Simile

Simile

SimileSimile

SimileSimile

Analogy Analogy

Metaphor

Funneling meaning to enable action

3SensoryMeaning

Body Language

Bitchy Resting Face

Spiteful Resting Face

Sign Language

Signs as wordsFaces as grammar

Gesture

Gesture

Words Symbols

MessagesIn symbols

In physical gestures

Translate to Words

Discovery

Makaton

User centered

Culturally specific

PROJECT SOLI

Usability

Timing

Volume

Meaning

Load

Timing

Timing

Volume

Timing

Volume

Meaning

Timing

Volume

Meaning

Load

Designing for cognitive

accessibility

Perceivable Intelligible Actionable

Perceivable Intelligible Actionable

Can I sense it?

Perceivable Intelligible Actionable

Can I understand

it?

Perceivable Intelligible Actionable

Can I do something

with it?

BeyondYou

TranshumanismPost-human

Cyborgisation

ConnectedIntimacy

TailoredEcosystems

Co-EvolvedPossibilitiesPerson As ComputerPerson To Computer

Person To Person

Social Technology

Futures

Learn from impairment to understand augmentation

BrainPort

USArmyStudy

USArmy

V.E.S.T.

Umwelt

NewExperiences

NewSenses

Sensory Substitution

Daniel Kish

Neuroplasticity

The vOICe

Stereo image = position

Pitch = elevation

Loudness = brightness

Low Pitch

Position

High Pitch

https://youtu.be/4f-Iz3oqxOM

https://youtu.be/R2COygqXr0s

https://youtu.be/YxsY9iYsuX0

We change the technology

The technology changes us

“History of the future in 100

objects”Adrian Hon

How do you design a wearable

experience?

Understandsensory cognition

Action

Attention

SensorSeeker

PleasureArousal

AvoidBystander

DispleasureNon arousal

Understand capacities

Timing

Volume

Meaning

Load

Questionexperiences

What

When

Where

Who

Be comfortable observing & questioning

No presentation at the end

Be happy in your group

Enable the user to show you their

experience

A design fiction

An airport

User in the airport

User journey in/thru an airport

How does the wearable affect the user experience?

Min – Max model explores stories

Think of the person, in a place, amongst

people, with a purpose

What to do?

Observe

Talk

Tell stories

Make & test

Throw stuff away

Question

We live in our imagination

A final note

1973

One more thing…

Creativemisuse

Users discover usability

The user defines the meaning

Consciousness enables rapid

adaption

Thank you

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