digital learning resources (e-content) development process senthil kumar 14th november 2011

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Digital Learning Resources (e-Content) Development Process

Senthil Kumar14th November 2011

2

Learning “play”

Assessment “fun”

Equal Opportunity “for all”

ICT based Education can make…

Access to quality of learning…

3

• IT / ICT Education Vs IT / ICT based Education

• Content for teachers to use Vs Students to use

• Video Vs Animation or combination

• Instructional lessons Vs Story based Vs Module based

• Urban settings Vs Rural environment

• Fantasy Vs Reality

• Class specific Vs Competency based

• All the topics Vs Specific topic

• Curricular Vs Co-Curricular

• Central created Vs Content creation by Teacher

• Many more…

Some confusions …

Need clarity on pedagogical approach, age group and type of technology infrastructure

4

Decide on the content attributes…

Example (for Elementary school children):

Student centric

• Interactive, Self paced

• Story, game and riddle based

• Easy navigation and interaction design

• Non-threatening feedback

• Contextualized, simple-crisp-local language

• Availability of multiplayer games (computer lab with one to many students)

• Activities with choice in difficulty levels

• Equip teachers with relevant resource material

• Additional learning tool for reinforcement – beyond classroom

• Etc.,Sample content…

Digital Content – Talent Resource…

• Content Director• Students • Subject Matter Expert• Classroom Practitioner• Academic & Pedagogy Team• Creative writer• Child Psychologist• Instructional Designer• Interaction designer• Industry Practitioner• Musician, Singer, Voice over professionals• Technical team – Graphics, Animation, Programming, Usability Engineering and

quality checks• Etc.,

ANALYSIS DESIGN DEVELOPMENT IMPLEMENTATION EVALUATION

Note:

• The process assumes fully complete and totally accurate in the output of each phase

• This process assumes that perfection, or near perfection is possible

• Each Sub-Process is intended to be performed only once

ADDIE - The Water Fall Method

Let us look at the film…

Initial Analysis

Modules Development

Voice / video Integration

Field Test & Quality Checks

Post production & Final Delivery

DesignCreation

Internal Evaluation

Prototype 2

DesignCreation

Internal Evaluation

Prototype 3

DesignCreation

Internal Evaluation

Prototype 1

Review with Learners Review with Learners

Successive Approximation

This model is helpful where the learning objectives needs to be refined through iterative process

8

Emerging Model

Evolved by Prof. Anirudha Joshi, IIT-Bombay and Senthil Kumar

The issues for discussions / considerations…

Integrated Add on

Text book / Syllabus Curriculum

Teacher Students

Assessmentfocused

LearningFocused

Class specific

Competency based

Consider contextualized and comprehensive approach

Digital ContentCentrally created

Teacher & Studentsto create content

GeSCI’s recommended approach

Successful ICT deployments focus on system wide / end-to-end approaches with the focus to achieve the Educational objectives

Consider other components / approach such as; enabling policies, strategic implementation plan and multi-stakeholders involvement

Above components to focus to achieve the educational objectives; Access, Equity, Relevance, Quality, Efficiency & Effectiveness

– Common goals – Partners– Funding

Content/Digital Learning Resources

User training and support

Technical support

Monitoring and reporting

Ongoing - TechnicalPedagogical support

Monitoring & Evaluation, Network, Research & Documentation

Capacity Development / Enhancement including

Key Inputs End-to-End System User

ICTInfrastructure Along with accessories / platform deployment

Key Inputs End-to-End / System wide components User

Contact & more information:senthil.kumar@gesci.org

www.gesci.org

Thank you for your attention…

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