digital publishing today: standards, challenges & opportunities

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Digital publishing today: Standards, challenges & opportunities. Columbia University Libraries’ Digital Library Seminar. Michael Healy, Executive Director, Book Industry Study Group. What is BISG?. Founded in 1977 Not-for-profit corporation Based in New York City - PowerPoint PPT Presentation

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Digital publishing today:Standards, challenges & opportunities

Columbia University Libraries’ Digital Library Seminar

Michael Healy, Executive Director, Book Industry Study Group

Founded in 1977 Not-for-profit corporation Based in New York City Three full-time staff members

Executive Director Associate Director Office Manager

What is BISG?

Drawn from all parts of the supply chain Our unique strength Printers, paper mills, book manufacturers Publishers (large/small; corporate/independent) Booksellers and wholesalers Service suppliers Libraries Trade associations

Membership

A small selection of members ….

“Working to create a more informed, empowered, and efficient book industry.”

Our mission

The mission in action

Standards Best practices Certification Research Publications Education Events

U.S. market size *

* Caveat emptor

Reasons to be gloomy?

Book sales Industry consolidation Readership

U.S. book sales 2004-2011

Book sales by sector

Increasing consolidation

A crisis in readership?

• Americans are reading less• Young adults are reading fewer books• Reading is a declining activity for teenagers• American families are spending less on books• Reading comprehension skills are falling• Civic, economic, and cultural implications

Reasons to be cheerful?

Sources of confidence

Infrastructure Content development Marketing Content protection

Areas of strategic focus

Content preparation– Frontlist titles “born digital”– Backlist digitization: selective or total

DAM and DAD systems Workflow integration

– Editorial, production and distribution Standardization

– e.g. XML, .epub

Infrastructure

Content development

“Fragment” publishing Reader-generated content Customized publishing Short form narrative Reader interaction

Content development

Content development

Widgets Podcasts Social networking sites Cell phone marketing Browse inside Author-publisher collaboration Pricing – the importance of $0.00

Marketing

Author-publisher collaboration

Experimenting with free

Encouraging sales; discouraging piracy Meeting consumer expectations Online audio books without DRM

Random House experiment: September 2007 Random House announcement: February 2008

Watermarking and piracy tracking Amazon and Audible?

Content protection

Issues for publishers

Focus on the individual consumer/user Focus on “granular” content Focus on user-defined content

Influence of social networking sites Encompasses all types of publishers Many new players

Issues for publishers: quality/authority

The question of authority “The wisdom of crowds” The role of the editor and the publisher Social, political, & civic implications Author-reader relationships The prospect of disintermediation?

Publisher Bookseller Librarian

Issues for publishers: content delivery

New focus on “content”, not “books” Customer-driven content models Selling “fragments” Aggregation from different sources Aggregation from different providers Integration of personal and 3rd party content

Issues for publishers: business models

Learning from other media Newspapers Music

“Getting rich by charging nothing” Will books ultimately be “free”? Cost of quality content Proliferation of new commercial models

Purchase, rental, ad-driven, subscription etc.

Issues for publishers: rights and DRM

Rules that describe how content may be used Mechanisms for rewarding content creators Tools for investment returns What are the lessons of the music industry? The influence of the search engines Standardized rights-expression languages

Changing publishing models

Traditional Publishing Model

Bookseller owns customer

Publisher’s contact with customer limited to advertising, author appearances

Content Creators Publisher Bookseller

ContentContent +Product

Metadata Product

Content Metadata

Consumer

Changing publishing models: web 1.0

Content + Product Metadata

(Websites, Newsletters)

Content Creators Publisher BooksellerConsumerConsumer

Content + Product Metadata (Websites, Newsletters, Games, Contests, Interactive)

Web 1.0 Model Shift

Publishers and authors make direct contact with consumers through online marketing

Changing publishing models: web 2.0

Product + Content + Product Metadata

(Websites, Newsletters, MySpace)

Content Creators Publisher BooksellerConsumerConsumer

Consumer Defined Product

(Chapters, Recipes)

Product + Content + Product Metadata(Widgets, chunked, mobile, search) Digital

Warehouse

Web 2.0 Model ShiftPublishers and Authors increase Consumer interaction

Dynamic Search and Discover

Consumer defined products

Interactive Social networks

Digital Warehouse

Challenges: the need for standards

Identification Products Works Contributors

Product description ONIX 3.0

Product formats Transaction standards

Thank you.

Michael Healy

michael@bisg.org

646 336 7141

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