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Post on 05-Dec-2014
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Jennifer Gro!
www.educationarcade.org
Gaming Together to Learn Together:Evolution of Mobile Learning Games
Participatory Simulations
Engage learners in computer mediated simulations
Provide rich learning experiences where technology and social interaction are key
Use relatively simple and cheap technologies (Palms<$100) and IR peer to peer communication
pSims
pSimsLive Long and Prosper (a.k.a. Genetics)
decoding a genome
Sugar and Spice economics-tradingnegotiation, optimizing trade strategies
Big Fish - Little Fishresource management
Virus, Tit-for-Tat, Networks...
Virtual pets with BiologyBirds and !owers
PalmagotchiAnytime, Anywhere
Needs a more ubiquitous platform
UbiquitousGames
UbiqGames
Who? High school students
What? Browser-based casual games
When? Interstitial times
Where? Anywhere, any browser
Why?
UbiqGames
• Engaging, motivating• More frequent contact with material• Place to experiment• Doesn’t take up class time• Experience informs class discussion
Why
UbiqGames
FeaturesMultiplayerSingle PlayerWeb-basedCollaborative
First Game: Weatherlings Pokemon + Weather Prediction
Maintain creatures and battle creatures
UbiqGames
UbiqGames
UbiqGamesUbiqBio
Learning Focus: Mendelian Genetics
UbiqGamesUbiqBio
Learning Focus: mRNA Translation
UbiqGamesUbiqBio
Learning Focus: Evolution
Augmented Reality
Computer simulation on handheld triggered by real
world location
Goal: understand “authentic” science through simulated realistic practices
Combines physical & virtual world contextsEmbeds learners in authentic situationsEngages users in a socially facilitated context
ARAugmented Reality
Outbreak@ MIT
AREnvironmental
Detectives
MITAR
ARMITAR
MITARCSI: Community Science Investigators
Jennifer Gro!jen@learninggamesnetwork.org
@jsgro!
www.educationarcade.org
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