educational inovation

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educational inovation

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Educational Innovation

Describes the definition and classification of

learning environment.

MISSION 1

Learning environment is both physical and non-physical education. And in the classroom this includes situations or conditions that affect learning. Contributing resources to support learning. Technique and its use in teaching. And the relationship between the students and teachers.

Action, ideas, inventions or new methods. Or that have been modified from the original developer. They must pass the test to become a reliable research that can be used effectively.

Innovation

• To solve the problems in education. • More responsive human learning to increase. • Using an innovative application to the learning

resources as efficiently as possible with their learning. • Development potential In particular, cognitive

processes and thought processes.

The Innovation Before Reforming of Education

MISSION 1

Teacher-centered

The students to memorize large amounts of information.

Behaviorism

The learner is receiver of information

S-R Theory Reinforcement Theory

Programmed Instruction

The lesson present content in a frame by dividing the content into modules and a question for students to answer. Provide solutions for the students to take effect immediately.

Instructional Module

The lessons learned individually and groups. Teaching and learning feature a variety of activities that response to differences between individuals.

Instructional Package

Set of activities for teaching and learning with various instructional media in the form of multimedia that corresponds to the content and experience.

Computer Assisted Instruction : CAI

Program for teaching and learning that using computer for keep content and containing text, images, animation, charts, graphs, animations and sounds. Order to offer such knowledge to support the students learning and also interactive learning actively to achieve the objectives of the course.

The Innovation in the Education Reform Period

Student-centered

Provide the content and activities according to interests of learners.

Constructivism

Learning on Network

Lessons presented through a computer networks. By the media features that can offer lessons in form the Hypertext that contains information or data called Node. Link is the global network that can be accessed anytime, anywhere.

Multimedia

Multimedia can be presented audio, text, animation, music, graphics, photographs, movies and videos, with the ability to simulated images that support active learning of student.

E - Learning

Using the technology on the Internet to create a study has interacted and education of high quality. People around the world are convenient and accessible education does not limited place and time.

Constructivist Learning Environments

Problem based learning Resource Scaffolding Coaching Collaboration

Constructivist learning environments

Constructivist Web-Based Learning Environment

Constructivist Multimedia

Knowledge Construction Package

Prem sawat school

Computer-assisted instruction (CAI)

Teachers should use the computer program or game to understand

the context of the lessons.

- Computer programs are interactive and can illustrate a concept

through attractive animation, sound, and demonstration.

- Provide immediate feedback.

- Motivates students to learn.

- Allow students to work individually.

Mission 2

Mission 2 Instructional Games

Tutorial Instruction

Simulation

Mahachai school

E-learning

The innovation that used the web as a tool for learning &

it is the application of instructional strategies based on

the concept of a constructivist.

Using the web as an information source for the

identification, evaluation and integration of information.

Using the web as a media of cooperation, discussion

and communication.

Using the web as a media for participation in the trial

experienced simulation, practitioners and ideal sharing.

Mission 2

Mahachai school

E-learning

Learners can enter website all time and they can set

their learning by themselves.

Instructor becomes facilitator for help students to

find out, to evaluate and use those information.

Learning is interdisciplinary and asynchronous

learning.

Mission 2

Wat That Subdistrict school

To design innovative learning , learners can create their

own knowledge by confronting the problem. A source of

learning for the students to search. When they cannot

resolve it with the help and the tools that support

collaboration solution. Should be used constructivist learning environments. Because focus

on building self-knowledge and relies on previous experience linked to new experiences.

Mission 2

http://cogtech.kku.ac.th/innovations/soilanalysis

Example constructivist learning environments

Mission 2

Of the type of learning innovation in Chapter 7 give students propose of learning innovation correspond to its characteristics majors that students will practice teaching and explain the reasons.

Mission 3

Learning environments based on constructivist because in learning about mathematics and science, students must have an understanding of content not only memorization which this learning innovation can help promote learning as follows

Mission 3

- Focus on building self-knowledge, by act or practice through the thought process.

- The previous experience or knowledge is already linked to new experiences or new knowledge to expand intellectual structure.

Mission 3

Presented by

Kanomkok group

Members Miss Kanokkhwan Marayat 565050305-4 Miss Jaroonlak Worakhot 565050310-1 Mr. Teetawat Najantad 565050315-1 Miss Chunthanet Nasaro 565050327-4 Miss Sarunya Pinatuwong 565050340-2 Mr. Proranat Yakum 565050278-1 Miss Pattiya Pong-aram 565050281-2

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