emma dissertation presentation 2nd april 09

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My dissertation presentation given on the 2nd of April outlining what stage I am at with my project.

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play for all

imedia dissertation presentationemma creighton

2nd april ‘09

initial proposalmove away from play today...

initial proposal...back to play from yesterday...

initial proposal...using new technology from today

reading technology sketching

what stage i am at nowthe first few pieces of the jigsaw puzzle...

what work i have been doingmindmap

what i have learned so farplay for children

“Play is the highest expression of human development in childhood, for it alone is the free expression of what is in a child’s soul.”

Friedrich Froebel

“ Play is the work of children”Friedrich Froebel

what i have learned so farplay for children

what i have learned so farimportance of play for adults

“We don't stop playing because we grow old; we grow old because we stop playing.”

George Bernard Shaw

“In every real man a child is hidden that wants to play.”

Friedrich Nietzsche

what i have learned so farimportance of play for adults

what i have learned so fartraditional play

what i have learned so fartechnology driven play...the bad

what i have learned so far...and the good...

my project idea

what i have learned so fargeneral imedia

‘sixth sense’ Pattie Maes and Pranav Mistry

what i have learned so farwork done in the area

‘multitouch display wall’Obscura Digital, Goodby Silverstein & partners and HP

what i have learned so fargeneral imedia

‘siftables’David Merrill and Jeevan Kalanithi

what i have learned so farwork done in the area

‘drawn’Zachary

Lieberman

what i have learned so farwork done in the area

‘metaField maze’Bill Keays

what i have learned so farwork done in the area

‘bodymover’Art + Com

my project motivation

my project aims and objectivesfacilitate play that is...

how will i achieve these?

inspirationoutdoors play

inspirationsimple toys

inspirationold computer games...timeless classics

inspirationnew computer play...body play

research methods

literaturesome literature so far

Hagebolling, Heide (2004) Interactive Dramaturgies New Approaches in

Multumedia Content and Design, Springer-Verlag, Germany

Mandryk, Regan L. Inkpen, Kori M., Supporting Free Play in Ubiquitous

Computer Games, Edge Lab, Canada

Yelland, Nicola (1999 ) Technology as Play, Early Childhood Education

Journal, Vol. 26, No.4

Koster, Raph (2005) A Theory of Fun for Game Design, Paraglyph Press,

Arizona

Marshall, Ruth Freeing the Spirit a collection of traditional games,

Cooleenbridge School, Ireland

Thomson, John (1994) Natural Childgood Gaia Books Ltd, London

Bee, Helen (2000) The Developing Child ninth edition Allyn & Bacon, USA

user studies

- observations

- focus groups

- play groups

- questionnaires

- informal interviews

- user testing/evaluation

methods

online ‘playgroups’

technical & artistic detailsskills required

- sketching

- 3d modeling

- rendering

- graphics

- programming

- electronics (arduino)

- modelmaking

potential challenges

- time

- user studies

- programming

- technology

- electronics

hopes for my final outcome

“design of an interactive toy/game that aims to

change the way of play for all”

emma.creighton@gmail.com

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