engaging students and communities through innovative technology use
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Engaging Studentsand Communitiesthrough InnovativeTechnology UseJohn HamerlinckMinnesota Campus Compact
You don’t need to be a propeller
head
Social media and civic
engagement
Maps, phones & mashups
Imagine it; then do it
You don’t need to be a propeller head.
“I think there is a world market for maybe five computers.”
- Thomas Watson, IBM Chairman, 1943
“There is no reason anyone would want a computer in their home.”
- Ken Olson, President,Digital Equipment Corp, 1977
The richest boy in the world, 1971
Sony Cassette Walkman, 1979, $200 ($589 in 2009 dollars)
Sony Discman, 1984
iPod Shuffle, 2010, $50
Social media and civic engagement
Technology has already changed how we . . .
• Work (telecommuting, information economy . . .)• Learn (Google, distance learning, digital libraries . . .)• Play (booking travel, online auctions . . .)• Do business (E-commerce, marketing, banking . . . )• Communicate (Webinars, texting, tweets . . . )• (And a lot of other things)
It’s
also
cha
ngin
g ci
vic
enga
gem
ent.
Groups Networks
Defined by sameness Defined by diversity
Require coherence Require autonomy
Require privacy or segregation Require openness
Require focus of voice Require interaction
Require coordination and to be managed Require autonomy and mutual exchange of value
Group technology appeals to the mass: television, radio, newspapers, books
Network technology includes: talking, telephoning, writing letters, personal email
Internet technology includes: all-staff email, corporate website, portal
Internet technology: facebook, twitter, blogs, wikis
Source: Stephen Downes, Groups vs Networks: The Class Struggle Continues
Why Networks?Nature of the knower: humans are more like networks
Quality of the knowledge: groups are limited by the capacity of the leader
Nature of the knowledge: group knowledge is transmitted and simple (cause-effect, yes-no, etc) while network knowledge is emergent and complex
- Stephen Downes
image: benedikt koehler | http://blog.metaroll.com
Imag
e: ja
cobt
yler
.com
“Social media is a universe not a set of tools”
John Haydon, http://inboundzombie.johnhaydon.com
"Forest fires aren't spread by influential trees.”
- Duncan Watts, Principal researcher, Yahoo! Research
Imag
e: ja
cobt
yler
.com
Social Mediaintegrates technology,social interactionand content,transforming peoplefrom content consumersinto content producers.
Isn’t this alsothe goal ofcivic engagement?
2/3 of the global population visit social networking sites
100 million YouTube videos are viewed a day
1,382% growth rate in twitter users between Jan.-Feb. 2009
Social Media
37% of the U.S Population!
www.ncoc.net
"Millennials who use social networking sites for civic causes are also more civically engaged in their communities. Although we cannot conclude that belonging to social networking sites alone causes an increase in civic engagement, those who engage online come from diverse economic and educational backgrounds, illustrating the potential of technology in bridging traditional civic gaps. “
"Strangely enough, digital technologies are forcing us to recognize the power of the collective and social."
David Bollier, “The Commons as a New Sector of Value-Creation”http://www.onthecommons.org/content.php?id=1813
Civic Engagement
Maps, phones & mashups
Who has a mobile phone?
Is it Web enabled?
Who texts more than they talk?
Number of people using social network sites on mobile devices:
July 2008: 6.4 million
July 2009: 18.3 million
http://blog.nielsen.com/nielsenwire/online_mobile/global-mobile-strategies-for-growth/
A mash-up is a Web page or application that integrates
complementary elements from two or more sources.
http://blogs.zdnet.com/Hinchcliffe/?p=106
Image: http://thehalfpat.com
http://mashable.com/2009/01/08/google-maps-mashups-tools/
http://gmapsmania.googlepages.com/100thingstodowithgooglemapsmashups
http://www.programmableweb.com/api/google-maps/mashups
http://www.programmableweb.com/howto
http://www.mapbuilder.net/
http://prezi.com/89hwl4yjqjmf/
http://www.youtube.com/watch?v=QJIMioKRozQ
http://www.seeclickfix.com/
http://www.trendsspotting.com/blog/?paged=2
Twitter users share early adopters symptomsNovember 12th, 2009 by Dhivya Subramanian and Taly WeissPEW Internet survey www.pewinternet.org
1. One in every five Internet users are now on twitter
2. Social network Web site users also show higher twitter adoption rates
3. Those who connect to the internet via mobile devices are more likely to tweet
4. More Devices leads more active twittering
5. Younger internet users show rapid uptake of twitter
www.trendsspotting.com
15 Innovative Uses for twitter(That You Probably Haven’t Thought Of)By Kalena Jordan © 2008 http://www.sitepronews.com
3) Live Webinars/Tutorials
9) Idea Sharing / Community Mind Mapping
10) Competitor Tracking
14) Live Presentation Aid
INDIA471 million
http://techcrunchies.com
Africa Mobile Fact Book 2008http://www.publicsectormarketing.ca/ftp/Africa%20Mobile%20Fact%20Book%202008.pdf
CHINA703 million
People's Daily Online
A global network of people using mobile technology for social impact
Tele-Doc (India)
Nacer (Peru)
CardioNet (Mexico)
StanBird
Geo-Historian Project, Kent State Universityhttp://www.youtube.com/watch?v=EsPRpQfHYOY
http://layar.com
466453
Alerts
Stuff
Scan
Read
MORE?
Imagine it; then do it.
YouTube has approximately
150,000,000 videos
Vide
o
A flash mob (or flashmob) is a large group of people who assemble suddenly in a public place, perform an unusual action for a brief time, then quickly disperse. The term flash mob is generally applied only to gatherings organized via telecommunications, social media, or viral emails.
Jan./Feb. 2010
Improv Everywhere: Best Buyhttp://www.youtube.com/watch?v=utkkXCF8ZVc
CarrotMob: San FranciscoBuycotting socially responsible businesses
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Second Life is a virtual world that launched in June 23, 2003. A free Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world. Second Life is for people aged 18 and over, while Teen Second Life is for people aged 13 to 17.
Online peer reviewed journal Blogs Resource sharing Examples of good practice Coordinated multi-institutional or multi-course projects What else?
A resource for sharing information on the study and practice of:
1. the innovative use of emerging technologies to support civic engagement in higher education
2. service-learning in online teaching
http://cdce.wordpress.com
John HamerlinckAssociate DirectorMinnesota Campus Compactjohn@mncampuscompact.orgPhone: 651-603-5091Web: www.mncampuscompact.orgBlogs: http://mncompact.wordpress.com
http://cdce.wordpress.comTwitter: mncompact
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