engaging students and communities through innovative technology use

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Engaging Studentsand Communitiesthrough InnovativeTechnology UseJohn HamerlinckMinnesota Campus Compact

You don’t need to be a propeller

head

Social media and civic

engagement

Maps, phones & mashups

Imagine it; then do it

You don’t need to be a propeller head.

“I think there is a world market for maybe five computers.”

- Thomas Watson, IBM Chairman, 1943

“There is no reason anyone would want a computer in their home.”

- Ken Olson, President,Digital Equipment Corp, 1977

The richest boy in the world, 1971

Sony Cassette Walkman, 1979, $200 ($589 in 2009 dollars)

Sony Discman, 1984

iPod Shuffle, 2010, $50

Social media and civic engagement

Technology has already changed how we . . .

• Work (telecommuting, information economy . . .)• Learn (Google, distance learning, digital libraries . . .)• Play (booking travel, online auctions . . .)• Do business (E-commerce, marketing, banking . . . )• Communicate (Webinars, texting, tweets . . . )• (And a lot of other things)

It’s

also

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enga

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Groups Networks

Defined by sameness Defined by diversity

Require coherence Require autonomy

Require privacy or segregation Require openness

Require focus of voice Require interaction

Require coordination and to be managed Require autonomy and mutual exchange of value

Group technology appeals to the mass: television, radio, newspapers, books

Network technology includes: talking, telephoning, writing letters, personal email

Internet technology includes: all-staff email, corporate website, portal

Internet technology: facebook, twitter, blogs, wikis

Source: Stephen Downes, Groups vs Networks: The Class Struggle Continues

Why Networks?Nature of the knower: humans are more like networks

Quality of the knowledge: groups are limited by the capacity of the leader

Nature of the knowledge: group knowledge is transmitted and simple (cause-effect, yes-no, etc) while network knowledge is emergent and complex

- Stephen Downes

image: benedikt koehler | http://blog.metaroll.com

Imag

e: ja

cobt

yler

.com

“Social media is a universe not a set of tools”

John Haydon, http://inboundzombie.johnhaydon.com

"Forest fires aren't spread by influential trees.”

- Duncan Watts, Principal researcher, Yahoo! Research

Imag

e: ja

cobt

yler

.com

Social Mediaintegrates technology,social interactionand content,transforming peoplefrom content consumersinto content producers.

Isn’t this alsothe goal ofcivic engagement?

2/3 of the global population visit social networking sites

100 million YouTube videos are viewed a day

1,382% growth rate in twitter users between Jan.-Feb. 2009

Social Media

37% of the U.S Population!

www.ncoc.net

"Millennials who use social networking sites for civic causes are also more civically engaged in their communities. Although we cannot conclude that belonging to social networking sites alone causes an increase in civic engagement, those who engage online come from diverse economic and educational backgrounds, illustrating the potential of technology in bridging traditional civic gaps. “

"Strangely enough, digital technologies are forcing us to recognize the power of the collective and social."

David Bollier, “The Commons as a New Sector of Value-Creation”http://www.onthecommons.org/content.php?id=1813

Civic Engagement

Maps, phones & mashups

Who has a mobile phone?

Is it Web enabled?

Who texts more than they talk?

Number of people using social network sites on mobile devices:

July 2008: 6.4 million

July 2009: 18.3 million

http://blog.nielsen.com/nielsenwire/online_mobile/global-mobile-strategies-for-growth/

A mash-up is a Web page or application that integrates

complementary elements from two or more sources.

http://blogs.zdnet.com/Hinchcliffe/?p=106

Image: http://thehalfpat.com

http://mashable.com/2009/01/08/google-maps-mashups-tools/

http://gmapsmania.googlepages.com/100thingstodowithgooglemapsmashups

http://www.programmableweb.com/api/google-maps/mashups

http://www.programmableweb.com/howto

http://www.mapbuilder.net/

http://prezi.com/89hwl4yjqjmf/

http://www.youtube.com/watch?v=QJIMioKRozQ

http://www.seeclickfix.com/

http://www.trendsspotting.com/blog/?paged=2

Twitter users share early adopters symptomsNovember 12th, 2009 by Dhivya Subramanian and Taly WeissPEW Internet survey www.pewinternet.org

1. One in every five Internet users are now on twitter

2. Social network Web site users also show higher twitter adoption rates

3. Those who connect to the internet via mobile devices are more likely to tweet

4. More Devices leads more active twittering

5. Younger internet users show rapid uptake of twitter

www.trendsspotting.com

15 Innovative Uses for twitter(That You Probably Haven’t Thought Of)By Kalena Jordan © 2008 http://www.sitepronews.com

3) Live Webinars/Tutorials

9) Idea Sharing / Community Mind Mapping

10) Competitor Tracking

14) Live Presentation Aid

INDIA471 million

http://techcrunchies.com

Africa Mobile Fact Book 2008http://www.publicsectormarketing.ca/ftp/Africa%20Mobile%20Fact%20Book%202008.pdf

CHINA703 million

People's Daily Online

A global network of people using mobile technology for social impact

Tele-Doc (India)

Nacer (Peru)

CardioNet (Mexico)

StanBird

Geo-Historian Project, Kent State Universityhttp://www.youtube.com/watch?v=EsPRpQfHYOY

http://layar.com

466453

Alerts

Stuff

Scan

Read

MORE?

Imagine it; then do it.

YouTube has approximately

150,000,000 videos

Vide

o

A flash mob (or flashmob) is a large group of people who assemble suddenly in a public place, perform an unusual action for a brief time, then quickly disperse. The term flash mob is generally applied only to gatherings organized via telecommunications, social media, or viral emails.

Jan./Feb. 2010

Improv Everywhere: Best Buyhttp://www.youtube.com/watch?v=utkkXCF8ZVc

CarrotMob: San FranciscoBuycotting socially responsible businesses

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Second Life is a virtual world that launched in June 23, 2003. A free Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world. Second Life is for people aged 18 and over, while Teen Second Life is for people aged 13 to 17.

Online peer reviewed journal Blogs Resource sharing Examples of good practice Coordinated multi-institutional or multi-course projects What else?

A resource for sharing information on the study and practice of:

1. the innovative use of emerging technologies to support civic engagement in higher education

2. service-learning in online teaching

http://cdce.wordpress.com

John HamerlinckAssociate DirectorMinnesota Campus Compactjohn@mncampuscompact.orgPhone: 651-603-5091Web: www.mncampuscompact.orgBlogs: http://mncompact.wordpress.com

http://cdce.wordpress.comTwitter: mncompact

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