essentials of advertising
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ADVERTISING: ART OF IMPRESSIONS
Vasiliy Staros,n, Ph.D. 1
76% of consumers don’t believe that companies tell the truth in adver,sements
Yankelowich,2006
Last Year
FMCG Durable goods B2B Social ads Non-‐profit organiza,ons
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• In 1965, 80% of 18-‐49 year-‐olds in the US could be reached with three 60-‐second TV spots. In 2002, it required 117 prime-‐,me commercials to do the same.” (Jim Stengel, Global Marke,ng Officer, P&G)
• 78.2% of Germans are irritated by adver,sing, only 24% actually s,ll watches it (GfK Markaorschung)
• 85% of Chinese stop watching TV during commercial breaks. More than half change the channel, while the rest do housework, eat, chat or use the bathroom. (McKinsey & Co.)
Advertising Myths 1. Frequency is mostly
not a driver for action 2. There is no golden
rule about OTS
Last Year
76% of consumers don’t believe that companies tell the truth in adver,sements
Ad is just a part of promo mix Ad builds a rela,onships with consumers and builds brand iden,ty
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• Tradi,onally – paid form of mass commnica,ons
• Object: goods, services, ideas, events, persons etc.
• New trends: individualiza,on, IT, online • Broadcas,ng vs Narrowcas,ng
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AD MESSAGE • Core communica,ve idea • Symbolic proposi,on • The benefit to deliver • Coding process • Вопрос кодирования – задача разработчика определить
суть решаемой проблемы и предложить соответствующую концепцию, используя нужные образы, сюжеты, слова и символы.
• Декодирование – процесс толкования смысла сообщения. Субъективное восприятие.
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CODING PROCESS
Challenge 1 To define product benefit, idea and produce it in crea,ve concept which has to be delivered to audience
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CODING PROCESS 2
Challenge 2 Decoding. Your message has to be percieved in intended way
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RESULT
Awareness
Inform
Purchase Remind
Entertain
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STOP
Interrup,ng Direc,ng Shou,ng
High-‐powered messages Reac,ng
Return on investment Big promises
Explaining
START
Engaging Connec,ng En,cing Engaging content Interac,ng Return on involvement In,mate gestures Revealing/Discovering
AD
TV/Radio
Outdoor
DM Internet
“Personal”
Ambient
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• From mass media towards more fragmented channels • More relevant and interested audience • Difficult to measure • Feedback needed • Brand associa,ons through the magazine it appears in
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Really smart print ad OLAY
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• The ,me of mass spreading efficiency has gone
• Cabel TV • Fragmented audience • Content order • Switch off your ads • Online TV • Product placement
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• Billboards, lightbox, standers etc
• Integrated into environment
• S,mulate to par,cipate
• Street art
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• Harley-‐Davidson ta�oo • Logo and slogans on your shirts, caps, bags etc Body-‐art
• Tatoo art
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Brand as a basis (values, arhetype)
Propose a solu,on, not ad (involve,
educate, entertain)
Create content (instruments and info)
Analyze your content (situa,on of ge�ng
the info, touch points)
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Crea,ve brief
1. Background 2. Objec,ves (brand awareness, rise sales, to educate, to improve the
understanding of doing the things etc.)
3. Target audience 4. How do I want the audience to react? 5. The proposi,on 6. Requirements and mandatories
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1. Humor 2. Fear 3. Music 4. Sex 5. Ra,onal 6. Emo,onal 7. Limita,on
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• Rise of interest coz of feeling of personal safety regarding the context
• Medical services and insurance • Many experts argue for high percep,on
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• Frequently used (at least 30%) • A�racts the a�en,on • Has to be related to promoted benefits • Should not diffuse posi,oning
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• Affect your subconscious • Emo,ons • Use carefully • Ethical issues • Regional factor
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• Good to remember запоминается • Clear set of associa,ons • Source of brand iden,ty • Repeated calls • Copy rights Ques%ons: New or well-‐known? What’s the link with a message? What emo%ons?
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• Also used in print and TV ads • B2B • Appropriate for complicated products • Require some costumer involvement
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• Used with others • Trust • Hope • Passion • Friendship • Safety • Angry • Romance • Reliability • Family values • Надежность • Love
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• Limited edi,on • Limited ,me • Encourage to ac,on • O�en used as a sales promo,on
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