exploring games for learning

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Presentation on Games for Learning at the Media and Learning conference, Brussels, 21. 11. 2014 Presentation is looking into COTS and applied games for learning in schools. Second area is exploring several games for vocational sector - improving project management skills, sport trainer skills and reduction of waste management and energy consumption. Presentation ends with two examples of interdisciplinary learning and fostering potential of young creative people focusing on creating applied games.

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EXPLORING EXPLORING GAMES FOR GAMES FOR LEARNING LEARNING

Media and Learning Conference, 21. 11. 2014

Prof. DI Dr. Maja Pivec www.majapivec.com @MajaPivec

� Learning with COTS and purpose build computer games

� Vocational sector and game-based

learning

� Creating games for learning

Prof. DI. Dr. Maja Pivec

Learning with Learning with computer Learning with computer games computer games

Lernen mit Computerspielen Ein Handbuch für Pädagoginnen / Pädagogen © Maja & Paul Pivec, 2012, bmwfj

www.engagelearning.eu

Learning with games Learning with games

Prof. DI. Dr. Maja Pivec

•  Minecraft •  Portal •  Zoo Tycoon •  Myst •  Civilisation •  Sim City •  Buzz •  Grand Theft Auto

Commercial games (cots) used to teach… Commercial games (cots) used to teach…

Prof. DI. Dr. Maja Pivec

•  PING •  InQuizitor •  Global Conflict •  Mingoville •  Dimexian •  Robocode •  Ludwig •  Science Pirates

Serious games used to teach… Serious games used to teach…

Prof. DI. Dr. Maja Pivec

Culture & Environmental Issues Culture & Environmental Issues

�  Poverty Is Nota a Game (PING) Poverty Awareness http://povertyisnotagame.com

�  Global Conflicts

Conflict resolution http://www.globalconflicts.eu

�  Electrocity Sustainability http://www.electrocity.co.nz/Resources �  PowerUp Sustainability http://www.powerupthegame.org �  Ikariam Problem solving http://de.ikariam.com

Culture & Environmental Issues Culture & Environmental Issues

Cognitive competences Cognitive competences

�  Portal 1 & 2 �  Portal 2 Puzzle Maker http://theportalwiki.com http://www.thinkingwithportals.com http://www.teachwithportals.com

http://www.thinkingwithportals.com

Creativity, interdisciplinary learning Creativity, interdisciplinary learning

�  Zoo Tycoon Management, Biology http://www.zootycoon.com �  Minecraft Design, Math http://minecraftteacher.net

Motoric competences Motoric competences

�  Kinect Sports �  Kinect Adventures �  Dance Central

Vocational Vocational Sector Sector

GREAT project management training

Serous Sports game for basketball trainers Green Games for tourism and hospitality

� � � � � � � � � � � � � � � � � �� � � � � � � � � � ��� i � � � � � � � � � � � � � � � � � � � � � � � � � �� � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � r�E� � � � � � � � � � � � � � � � � � � � � � � � � ��http://www.projectgreat.eu/��� � � � � � � � � � � �� � � � � � � �� � � e� � � L � � �� � � � � � � � � � � � e �� � � � � � � ���

PM competences: resilience and stress management skills, time management.

The Course – Diner Dash The Course – Diner Dash

PM competences: leadership, people management, cost management, planning.

The Course – Tiny Tower The Course – Tiny Tower

Aims of the training Aims of the training

�  Experience combination of e-Learning and GBL �  Acquire various competences for project

management

ü  Leadership ü  Time management

�  Learn from and with each other �  Reflect upon efficacy of different online activities �  Develop strategies to transform learned

competences to their problem area

“The major difference between my game #1 and game #2 was this: At first, I treated my enterprise like a dinner party with friends: I hired three, four people - obviously a friendly atmosphere where no one must be strangers, right? ….I hired researchers before I had enough workers to even realize innovation. At my second go, I followed the game's advised steps and suddenly things fell into place: there is a chronology to management. Certain infrastructure and investments are the start of every business - be it one of three people, or three hundred.“

ReflectionsReflections

� � � � � � � � � � � � � � � � � � � � � � �� � � � � � � � � � � � � ��� � � � � � � � � � � � � � � � � � � � � � � �� E � � � � � � � � � � � � � � n� � � � � � � �� � � � � � � � � � � � -­‐ � � � � � � � � � �� � � � � � � � � � � � � � � � � � � � � �� � � � � � � � � � � � � � � � e� � � � �� � � � � � � � � � � � � � � � � � � � � � � � � ��� � � � � � � � � � � � � � � � � � � � � -­‐ � � � � � � � � � r� � � � � � � � �� � � � � r� � � � � � � � � � � � � � � � g �� -­‐ � � � � � � � � � � � � � -­‐ � E � � ��http://www.serious-sports.org/pilot/ ��

Serious Sports Serious Sports

�  Serious Sports Catalogue of Digital Sports Games �  http://serious-sports.org/content/serious-sports-

catalogue-digital-sports-games

�  33 reviews of COTS �  5 different sports gaming genres �  Usability tests of game input devices �  Using GBL methods in sports

�  Game pilot is now ready for playing

http://www.youtube.com/user/SeriousSportsProject

Serious Sports Serious Sports

www.greengamesproject.com

Prof. DI. Dr. Maja Pivec

Green Games Green Games

Results from the Online Survey 2012 Results from the Online Survey 2012

�  542 responses from 34 countries Europe, America, Asia, Africa and Australia

�  76,6% respondents were teachers/trainers

GBL is a relevant method for learning

�  26,2% (111) of private Training Organization are using in 79,7% (153) serious / educational games

Results from the Online Survey Results from the Online Survey

�  communication in foreign languages

�  conflict management and resolutions

�  social and cultural sensitivity

�  ethical competences

�  interdisciplinary and cross generation learning

�  sustainable behaviour

�  learning alone and in groups

�  learning to learn competence

�  learning from experts and with peers

Results from the Online Survey Results from the Online Survey

�  GBL – Strengths •  richer learning experience •  contextual learning •  linking theory and practice •  stimulate pro-active behaviour and participation

�  GBL - Barriers for Usage •  duration time of game-based activities •  meeting the learning objectives •  technical equipment needed/available •  access to the resources, costs

Creating Creating Games for Creating Games for Learning Learning

SGDSS – interdisciplinary learning

JamToday – game jams & learning hub

Serious Game Design Summer School Serious Game Design Summer School •  Tampere, Finland, 2010 •  Tampere, Finland, 2013 •  Graz, Austria, 2014

Prof. DI. Dr. Maja Pivec

SGDSS Model SGDSS Model �  Game design

ü  Games for Health ü  Games for Inclusion ü  Games for Sustainable Energy

�  Learn from international experts �  Praxis related learning �  Industry involvement �  Daily: expert input, student team work, constant

feedback and mentoring

Support from Game Industry – 14 Companies Support from Game Industry – 14 Companies

“The SGDSS has been on of the most profitable learning experiences I’ve ever had. Very valuable information, highly skilled professionals, many good contacts”

- Pau Yanez, Spain

Prof. DI. Dr. Maja Pivec

Student Views – 22 Universities Student Views – 22 Universities

Prof. DI. Dr. Maja Pivec

“During the two weeks, I learnt so much about game ideas, game development and design. It was incredible to share my mind and ideas with others”

- Dominic, Austria

http://summerschool.engagelearning.eu

http://sgdss14.engagelearning.eu

Summer School Websites Summer School Websites

Prof. DI. Dr. Maja Pivec

http://www.gamedesigncampus.com

Summer School Online Course Summer School Online Course

Prof. DI. Dr. Maja Pivec

JamToday JamToday

Network Game Jam Tool Learning Hub . Coding . E-Health . Mathematics

http://www.jamtoday.eu/ @JamTodayEU

Prof. DI. Dr. Maja Pivec

JamToday Conference 11. 2. 2015 JamToday Conference 11. 2. 2015

http://www.jamtoday.eu/ @JamTodayEU

Prof. DI. Dr. Maja Pivec

Thank You Thank You www.majapivec.com @MajaPivec http://www.engagelearning.eu/

Media and Learning Conference, 21. 11. 2014

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