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Exterior lighting

01 create exterior scene [ ex. set up 1 object on plane ]Note: this is not specific solution for setting, u can develop process.

Exterior lighting

02 create omni lighting. Set multiplier 0.2 light with light-blue color, ambient only.

Exterior lighting

03 create omni lighting. Set multiplier 0.2-0.45 light with light orange color, shadow map and set shadow map withSize 215 and sample range 12.

Exterior lighting

03 set hierarchy parameter with second omni light.04 move pivot to center of object [should move on top view]

Exterior lighting

05 use rotate command [press shift with rotate]06 clone options parameter [ select reference and type number of copies approx. around object.]

Exterior lighting

07 select omni lighting accept ambient only omni lighting.

Exterior lighting

08 copy them on elevation view.

Exterior lighting

09 render. Adjust multiplier for suitable lighting.

Exterior lighting

10 create target direct light on top view with 45 degree angle with object and set ray traced shadow with multiplier0.35.

Exterior lighting

11 go to elevation view move 45 degree angle with object and set show cone like this picture.

Exterior lighting

Exterior lighting

12 adjust color and multiplier for night scene.

Exterior lighting

13 create omni lighting for highlight other part of building.

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