figures for chapter 1 getting started

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This chapter in the book includes: 1.1 Introduction to Programming 1.2 Function and Class Names 1.3 The cout Object 1.4 Programming Style 1.5 Common Programming Errors 1.6 Chapter Summary. FIGURES FOR CHAPTER 1 GETTING STARTED. Click the mouse to move to the next page. - PowerPoint PPT Presentation

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©2004 Brooks/Cole

FIGURES FOR

CHAPTER 1

GETTING STARTED

Click the mouse to move to the next page.Use the ESC key to exit this chapter.

This chapter in the book includes:1.1 Introduction to Programming1.2 Function and Class Names1.3 The cout Object1.4 Programming Style1.5 Common Programming Errors1.6 Chapter Summary

©2004 Brooks/Cole

Table 1-1: Summary of Instructions in Several High-Level Programming Languages

©2004 Brooks/Cole

Figure 1-1: Procedure-Oriented Program Operations

©2004 Brooks/Cole

Figure 1-2:

Summing the Numbers from 1 through 100

©2004 Brooks/Cole

Figure 1-3:

Flowchart Symbols

©2004 Brooks/Cole

Figure 1-4:

Flowchart for Calculating the Average

of Three Numbers

©2004 Brooks/Cole

Figure 1-5: Coding an Algorithm

©2004 Brooks/Cole

Figure 1-6: An Object Consists of Data and Methods

©2004 Brooks/Cole

Figure 1-7: Source Programs Must Be Translated

©2004 Brooks/Cole

Figure 1-8: A Well-Designed Program is Built Using Modules

©2004 Brooks/Cole

Figure 1-9: A Multiplying Function

©2004 Brooks/Cole

Table 1-2: C++ Keywords

©2004 Brooks/Cole

Figure 1-10:

The main function

Directs All Other

Modules

©2004 Brooks/Cole

Figure 1-11: The Structure of a main () Function

©2004 Brooks/Cole

Figure 1-12: Passing a Message to cout

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