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How do you decide how big your Sprints/Iterations should be or should you even do them at all? To help answer these questions we will draw on methodologies, experiences, models and principles that can help such as Kaizen, Pomodoro Technique, Lean, Scrum and Kanban to name a few.

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How long should your Sprints be? LAST Conference Melbourne 2014 Reginald de Silva 11/07/2014

Scrum Guide Definition:

“The heart of Scrum is a Sprint, a time-box of one month or less during which a “Done”, useable, and potentially releasable product Increment is created.”

What is cadence and time-boxing?

Why do it?

Toyota Production System (TPS)

Key types of waste: ‘Muda’ (wastefully activity)

Eliminate waste - Waiting, over-processing, overproduction, unnecessary

transportation, correction etc.

‘Mura’ (unevenness)

Remove stress through use of a pull system - “just in time“ inventory of car parts

‘Muri’ (overburden)

Eliminate bottlenecks

Lean Software Development

Key types of waste:

The Eight Wastes Manufacturing Software

Development

In-Process Inventory Partially Done Work

Over-Production Extra Features

Extra Processing Relearning

Transportation Handoffs

Motion Task Switching

Waiting Delays

Defects Defects

Unfulfilled Potential Unfulfilled Potential

Kaizen (change good) 5-S Principles Sort (Seiri)

Set In Order (Seiton)

Shine (Seiso)

Standardise (Seiketsu)

Sustain (Shitsuke)

Kaizen (change good) –

5-S Principles

Parkinsons Law

“work expands so as to fill the time available for its completion”

Theory of Constraints (TOC)

One Piece Flow (OPF)

Limit Work in Progress (WIP)

Sprints are limited to one calendar month.

When a Sprint’s horizon is too long the definition of what is being built may change, complexity may rise, and risk may increase.

Sprints also limit risk to one calendar month of cost.

The Scrum Guide

The Definitive Guide to Scrum:

The Rules of the Game

Developed and sustained by Ken Schwaber and Jeff Sutherland

July 2013

A blessing or a curse?

When suitable?

Why is this most common?

Prescriptive - SAFe

How to deal with the intensity?!!…

Time management – be ruthless!

Limits WIP to capacity rather than through time-boxing

Allows for large work items as well as small

There are five basic steps to implementing the technique:

Decide on the task to be done

Set the pomodoro timer to n minutes (traditionally 25)

Work on the task until the timer rings; record with an ‘x’

Take a short break (3–5 minutes)

After four pomodori, take a longer break (15–30 minutes)

Cumulative Flow Diagram (CFD)

Lead time and cycle time

Forecast vs Actual

Burn charts

Reduce the amount of work that is forecast to be done when planning the next Sprint

Split User Stories into smaller chunks while ensuring that they are still potentially shippable

In extreme cases: Cancel the Sprint

Stop, replan the release and start again

Work on one thing at a time – avoid multi-tasking!

Definition of Done (DoD) – “Dev Done”is not “Done”!

Even flow of work – avoid batching and doing final inspections and reviews too late

When is automation “Done”?

Ensure that Stories are sized appropriately and are “potentially shippable”

The Scrum Guide - The Definitive Guide to Scrum: The Rules of the Game

Developed and sustained by Ken Schwaber and Jeff Sutherland July 2013

https://www.scrum.org/Portals/0/Documents/Scrum%20Guides/2013/Scrum-Guide.pdf

Implementing Lean Software Development: From Concept to Cash Mary Poppendieck (Author), Tom Poppendieck (Author) http://www.amazon.com/Implementing-Lean-Software-Development-Concept/dp/0321437381 Kanban and Scrum - making the most of both Henrik Kniberg and Mattias Skarin http://www.infoq.com/minibooks/kanban-scrum-minibook The Pomodoro Technique Franceso Cirillo http://caps.ucsd.edu/Downloads/tx_forms/koch/pomodoro_handouts/ThePomodoroTechnique_v1-3.pdf Scaled Agile Framework http://scaledagileframework.com/

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