game 3d - art styles

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http://blogs.suntimes.com/ebert/2010/04/

ART STYLES AND MOVEMENTS

Share a specific common philosophy or goal.

By changing the way artists paint, apply color, texture, perspective, or the way they see shapes and ideas, the artists establish a certain set of ‘rules’ and visual identity.

http://americanart.si.edu/exhibitions/archive/2012/games

A SHORT HISTORY…

EXAMPLES OF ART MOVEMENTS

Renaissance CubismArt Nouveau

EXAMPLE 1 ‘Art Deco’

‘BIOSHOCK’

EXAMPLE 2 ‘Retro Futuristic’

‘FALLOUT SERIES’

VIDEO ‘Art & Style’

GAME ART STYLES:

Ways of expressing a game's identity and its core idea into ALL visual aspects of a game:

• Startup & loading screens (think of EA logos)• Interface• Environments• Characters

Are important to STAND OUT from the rest

VIDEO ‘Mirror’s Edge’

Standing out from competition

EXAMPLE 3 ‘Film Noire’

Game-play element

‘LIMBO’

GAME ART STYLES:

Aside the visual aspects it also serves for:

• Assisting game-play elements• Storytelling amplification

EXAMPLE 4 ‘Illustrative’

‘Prince of Persia’

‘Borderlands’

‘Team Fortress 2’

DESIGN ELEMENTS ‘Team Fortress 2’

GAME ART STYLES:

Aside the visual aspects it also serves for:• Assisting game-play elements• Storytelling amplification

Ultimately setting the tone and world where the player is placed and targeting a (specific) audience, thus distinguishing itself from other games/competitors.

EXAMPLE 5 ‘Realism – Military shooter’

‘Battlefield 3’

EXAMPLE 6 ‘Realism – Movie-like’

‘Heavy Rain’

EXAMPLE 7 ‘Casual / Social’

‘FarmVille’

EXAMPLE 8 ‘Retro / Pixel style’

‘Minecraft’

VIDEO

VIDEO - ‘ASSASSIN’S CREED’

VIDEO - ‘8BITs’

ASSIGNMENT FOR NEXT WEEK Pick a favorite game or your game concept for the project and analyze its art style (1 A4 excl. images, font size 11)

1. Pick a game / Use your concept for the project

2. Give a short description of the game or concept

3. Describe the art style(s) used

4. Name the various aspects where the art style influences or enhances them (use screenshots!)

5. Describe how the above influences the gamer’s experience and how it appeals to you

6. What would you have done differently?

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