game audio making (sound effects) by satriyo

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Presentasi dari Satriyo Utomo, Crew dari Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com Talent Development Saturday adalah acara Agate Studio crew sharing berbagai topik. Mulai dari Art, Programming, Game Production dan General Business/Management. TDS ini dilakukan tanggal 8 Februari 2014 di Bandung Digital Valley.

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@agatestudio

Game Audio Making(Sound Effects)

SatryoBard

Agate Studio

@agatestudio

SOUND EFFECTS

FunctionCategoriesSourceEditingMastering

Functions

• Absorb Player Into A Virtual World

• Make The Game World Believable

• Entertaining

• Satisfying

Sound Effects Categories

• Hard Effects

• Foley Effects

• Background Effects

• Sound Design Effects

Hard Effect

Point Buy Item

Explosion Crashes

• Hard effects are sounds that are associated with an action or event but are not dependent on the performance of the sound

Foley Effects

Swooshes Slips

Jumps Clothes

• Foley adds believable sound to character movements

Background Effects

Forest City

Rain Night

• These are ambiences that give an immediate ‘sound picture’ to the location of a scene

Sound Design Effects

Monsters Lightsaber

UFO Button click

• Sound design effects are sounds that are artificially created

Sound Effects Sources

• Studio Recording

• Field Recording

• Sound Libraries

Studio Recording

Record sounds in a studio

Field Recording

Record sounds outside

Sound Library

Collection of sounds that is stored in a media such as hard drive or CDs

Sound Effects Editing

• Equalization

• Reverberation

• Pitch Shift

• Compression

Equalization

Alter the frequency response of an audio system using linear filters

Reverberation

Persistence of sound in a particular space after the original sound is produced

Pitch Shift

Technique in which the original pitch of a sound is raised or lowered

Compression

Basically used to make sounds bigger than life

Mastering

• Make the audio signal as high as possible without peaking and maintain overall sound at the same level and mood

References

• Google.com

• Wikipedia.com

• Aaron Marks – The Complete Guide to Game Audio

Thank you!

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