game maker
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Game Maker
Instructor : Christy Ekroth
christy_ekroth@ddouglas.k12.or.us
What’s Average??
Time Spent on. . .
TV—3 hoursInternet—1/2 hourVideo Games—3 ½ hours
Has this changed???
What’s your world like? (mine was cars, telephones, and finally we got a TV)
Internet E-mail FaceBook MySpace Text Messages On line . . .
– Chats– Games
Got Game?
Platforms– Consoles/Cell Phones– PC
Classifications– Core Halo, Call to Duty
– Casual Chess, Tetris
– Serious Medical, Educational, Military
Gaming Platforms
Console– Standard OS– Game Pad Interface– Licensing, Royalties
PC– Minimum Requirements– Keyboard, Mouse, Game
Pad– Freeware, Shareware,
Independent License
Gaming Genres
Action Quake, Halo
“Twitch” games often rely on eye/hand coordination. They are usually fast paced and winning is based on the player’s reflexes.
Strategy Starcraft, Age of Empires
Emphasizes logical thinking and strategic resource planning. Winning is based on critical decision making. Many are played by taking turns.
Gaming Genres
Adventure Myst, Raven
Action with a story-line and puzzle solving. Winning takes action and inventory management.
Role Playing Games (RPGS) WoWarcraft
Adventure with more reliance on character growth and development. There is Strategy because of some combat and management of reported statistics. Huge epic quests and fantasy with non-playing characters (NPC) are common.
Gaming Genres
Sports NFL, Links, Nascar
Although realism is the goal of the game, fantasy is no exception. Single or team players (networked) give instructions or direct manipulation.
Simulations Sim City
“God-games” where gamers build and manage cities, civilizations, traffic, etc. through realistic recreations of processes in the civil, animal
or mechanical world
Gaming Genres
Music/Aerobic Dance Revolution
Played using one’s feet stomping options on a dance mat.
Puzzle/Classics Solitaire, Chess, Tetris
Casual games of leisure derived mostly from board, cards, trivia
or tile games. Very profitable on cell phones.
Playing Perspectives
First Person Deer Hunter Third Person Tomb Raider Top Down Solitaire Isometric Baldur’s Gate Flat, Side View Mario, Sonic Text-based Facade
Game Development Disciplines
Programmer AI, Physics, Engine, etc. Art and Animation Character, Scene, etc. Game Design Game, Level, Writer Production Managers, Directors Quality Assurance non-tech Beta-testers Audio Engineers, Composers, Musicians Business and Legal Accountants, Lawyers
Making the Game
Pre-production– Begin with a story– Story boarding– World, Levels, Outcomes
Creating the Character Putting the Character in motion/UI Designing Scenes Code Post Production Marketing
Advice for Designing a Game. . .
Remember: Game Play, Game Play, Game Play Be a devoted gamer. Study games. Innovate. Learn to write, learn to draw, otherwise, hire
someone who does. Learn the process. Write lots of small games to start
with. No bugs!
Advice for Designing a Game. . .
Have fun doing it. Get excited about your work.
Get inspiration from everywhere, novels, movies, books, history, etc.
Make levels rich in possibilities. Get the player lost in the game. Try to retain ownership of your work.
Advice for Designing a Game. . .
Make crystal clear specs/design document. Know the limits of your platform. Never give up, patience is the key. Pay for professional voice talent. Excite everyone to your game with a 5
minute talk and a 1 page sell sheet. Work with a tight well-balanced team.
Incentives
$16.7 Billion Video Game sales for 2005 Emerging Market: Cell Phones
– 180,000,000 units sold in 2005.– Tetris and Bejeweled are in 30+% of all cell phones. Each
earns over $60,000,000 a year in royalties.– Casual 2D. – Addicting game play is the key.– Create your demo using Game Maker.
Incentives
Untapped Market: “Chick” Games– Estimated at 2x the Death and Destruction market. $32
Billion per year.
Unlimited Market: Serious Games– Custom order. Client advances capital.– Expanded definition of “gaming” in architectural, medical,
military, educational, legal, commerce, etc.
Got Game?GENRES PERSPECTIVESAction First PersonStrategy Third PersonAdventure Top DownRole Playing IsometricSports Flat, Side ViewSimulations Text BasedMusic AerobicPuzzle/Classic
History of Video Games
First Generation
Magnavox Odyssey | Pong | Coleco Telstar
The years: 1972-1977
History of Video Games
Second Generation
Fairchild Channel F | Atari 2600 | Magnavox Odyssey² | Intellivision | 5200 | ColecoVision | Vectrex | SG-1000
The years: 1977-1983
History of Video Games
Mr. Van’s First System:
History of Video Games
Third Generation
NES | Master System | 7800
The years: 1983-1987
History of Video Games
Fourth Generation
PC Engine/TurboGrafx 16 | Mega Drive/Genesis | SNES | Neo-Geo |
CD-i
The years: 1987-1993
History of Video Games
Fifth Generation
CD32 | 3DO | Jaguar | Saturn | Playdia | PlayStation | PC-FX | Pippin | Nintendo 64
The years: 1993-2002
History of Video Games
Sixth Generation
Dreamcast | PlayStation 2 | GameCube | Xbox
The years: 1998-2005
History of Video Games
Seventh Generation
Xbox 360 | PlayStation 3 | Wii
The years: 2005-
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