gamemaker - more core objects

Post on 06-Jul-2015

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Continuing discussion of gamemaker core objects

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GameMaker Core Objects Continued

GameMaker Series

jhealy@Microsoft.com@devfish

OBJECT COVERED PREVIOUSLY• Sprites• Sounds• Backgrounds• Objects• Rooms

FONTS

FONTS

• You must ‘build in’ the fonts you wish to use in your game• Drop out characters you aren’t going to use• Actions available to set fonts for us• Actions available to draw text• Draw Text• Draw Scaled Text – scaling and rotation

FONTS DEMOAdd Score to Catch the Clown

TIMELINES

TIMELINES

• Based on ‘moments’ where moments are a game step• Create timeline• In moment setup actions• Start, stop, manipulate timelines via script• Can dynamically add timeline to game using script

TIMELINES DEMOInvasion of the kritters

PATHS

PATHS

• Trace out the route• Assign path to object using script or Actions • Can change path with script during run

PATHS DEMOLooping kritters

SHADERS

SHADERS

• Small programs to very quickly manipulate graphics• Run on graphics card itself• Requires Vertex Shader and Fragment Shader (pixel

shader) to be created• Based off OpenGL• Extremely advanced – consult Demo for details and

shader blog series listed at http://dfwiki.devfish.net/technology.GameMaker.ashx

SHADERSDEMO

Thank You

Joe Healy / jhealy@Microsoft.com / @devfish

http://www.yoyogames.com http://dfwiki.devfish.net – search GameMaker

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