games for empowerment and inclusion case

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Case Study Presentation for EU workshop on Games for Empowerment and Inclusion

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Immersive Technology Strategieswww.davidwortley.com

Games for Empowerment and InclusionThree Examples

Seville January 2012David Wortley FRSA

Immersive Technology Strategieswww.davidwortley.com

Immersive Technologies which include video games, virtual worlds and social networks offer largely untapped potential to engage,

empower and include disadvantaged and/or the under-represented in our communities

Immersive Technology Strategieswww.davidwortley.com

Examples

Skinningrove – virtual worlds and social networks for community development

ASPIS – serious game supporting social issues

Soul Control – young people fighting knife crime through games

Immersive Technology Strategieswww.davidwortley.com

Skinningrove Jetty

Immersive Technology Strategieswww.davidwortley.com

Skinningrove Jetty

It starts with a dream

Immersive Technology Strategieswww.davidwortley.com

Skinningrove Jetty

It engages local people

Immersive Technology Strategieswww.davidwortley.com

It engages local people

Immersive Technology Strategieswww.davidwortley.com

ASPIS

Tackling social issues

Immersive Technology Strategieswww.davidwortley.com

ASPIS

Supporting Disadvantaged Groups

Immersive Technology Strategieswww.davidwortley.com

Soul Control

Engaging NEETS in the development

Immersive Technology Strategieswww.davidwortley.com

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