gamified release planning by jisha sharma & yva
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WORKING DRAFTLast Modified 5/10/2016 4:33 PM India Standard TimePrinted
Gamify Release Planning
Last Modified 5/10/2016 4:33 P
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McKinsey & Company
RULES OF THE GAME
1. Self-organize into small teams no larger than 8 2. Identify the team roles (multiple business sponsors, product
owner, architect, dev team, ScrumMaster)3. PO is the decision maker 4. Scrum Master will oversee all exercises and keep time check5. At the end of each exercise, teams will present their work
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Cross 5 levels to get to the release backlog/MVP features
1
2 3 345
MVP features in
5 steps
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Level 1 Success – Personas Defined
Personas areArchetypal users
Based on observed behaviors patterns and goals
Represent the needs of many
Persona definition must have visual, role, tagline, goals or top features as s/he sees in the product
1. Split into teams. Come up with relevant user personas
2. Reconvene as a group and finalize personas
3. Team has personas defined? If yes then Level 1 completed
Personas helpProvide focus
Determine what the product should do and how it should behave
Communicate with stakeholders and colleagues
Get people committed to the design
Measure the design’s effectiveness
1
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Let’s Play:Level 1 (10 minutes)
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Level 2 Success – Feature wish list defined
21. Split into teams and role model a persona each.
2. Come up with top X features as that persona
3. Reconvene as a group, discuss and merge feature wish list and identify the personas it applies to.
4. Team has feature wish list defined? If yes then level 2 completed
Feature wish list isAll the features that will be useful for a persona
No prioritization is needed
X can be 10 or 15 or as many as the team feels is relevant.
Features wish list helpsThink about the whole product and set the future vision
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Let’s Play:Level 2 (15 minutes)
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Level 3 Success – MoSCoW and KANO (Wow factor) added
1. As a team take a feature
2. Add Must, Should, Could and Won’t as per MoSCoW.
3. Add if the feature will add to the Wow factor
4. Team has feature wish list with MoSCoW and Wow? If yes then Level 3 completed
MoSCoW isMust, Should, Could and Won’t have features
WOW factor isSimplified KANO model
Add if the feature will add to the Wow factor to the product or not
3
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Let’s Play:Level 3 (10 minutes)
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Level 4 Success – $ value attached to each feature
1. Architect and development team takes the lead.
2. Give a $ value to each feature as per IT development complexity.
3. Sponsors are only listeners here
4. Team has dollar value for each feature? If yes then Level 4 succeeded.
$ value isIT development complexity measure
100$ is the relative measure of the development effort the team can spend in delivering the MVP.
$ value isn’tBusiness Value
4
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Let’s Play:Level 4 (10 minutes)Sponsors think about prioritization!
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Level 5 Success – Spend your $100 and create release plan1. Real fun bit, the sponsors have it all to
buy the features now.
2. Sponsors take a lead and decide how to spend their $100.
3. Team has the MVP backlog now
4. Now you are ready to map the features into sprints for your release plan.
5. Do you have your release plan ready? If yes, then you just won a jackpot!!!
Buy features helps inDeciding what feature is worth spending dollars
Also with personas, MoSCoW, Wow factor and dollar value at one place sponsors know what will be the business value achieved.
5
Story mapping your release plan ensuresDependancies of stories are taken into consideration
Time factor is taken into account
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Let’s Play:Level 5 (20 minutes)
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THANK YOU
Email: jisha14sharma@gmail.com
Email: yva_Montalvo@Hotmail.com
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