girl gamers: strengths and stereotypes x ♀ sarah bernhard rhetoric of popular culture, fall 2013
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Girl Gamers:Strengths and Stereotypes
X♀♀
Sarah BernhardRhetoric of Popular Culture, Fall 2013
My Thesis
“It appears that as they exist as a subculture within popular
media, girl gamers’ attempted defiance of gender roles,
whether it is forced or genuine, and their reception by
outside parties suggest that even as self-identified ‘girl
gamers’ strive to empower themselves for playing video
games, they often separate themselves from the gaming
community at large by simultaneously reinforcing
traditional standards of femininity.”
Text: “I Fight Like a Girl” shirt
Text: Frag Dolls
Text: “Controller Eating” photos
One of the original photos…
…and a few of its parodies.
Conclusions• The relationship between girl gamers and femininity is quite
complex (maybe a bit too complex for me...) because of the sites of struggle that arise in many of the embodying texts.– Specifically, many of the texts reveal that even as female
gamers strive to prove themselves as equal to male gamers, the manners in which they do so reinforce or exist alongside pre-existing gender stereotypes.
• These texts are rhetorical in nature because they promote a specific manner of thinking and/or behavior based on ideologies.
• The fact that this subculture (gamers) is so intricate in its operations and is inherently based on and revolves around a specific type of media emphasizes how influential pop culture and entertainment can be on society.
Photo Sources• http://www.jinx.com/p/i_fight_like_a_girl_womens_v_neck.html?exp=go
• http://fragdolls.com/gamer-girls/
• http://knowyourmeme.com/memes/gurl-gamer
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