g@s closing event - introduction

Post on 10-Feb-2017

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WELCOME

01:00 - 2:30 Presentations Swen Vincke

(LARIAN)Jan Van Looy

(iMinds-Ugent)Bieke Zaman

(iMinds-KU L)Vicky

Vermeulen (die Keure)Marie Maertens

(iMinds-KU L)02:30 - 3:00 Coffee Break03:00 - 4:00 Presentations

Olivier Braet (iMinds-VUB)

Peter Lambert (iMinds-Ugent)

Björn Coene (iMinds-KU L)04:00 - 05:00 Demos05:00 - 06:30 Reception

01:00 - 2:30 Presentations Swen Vincke

(LARIAN)Jan Van Looy

(iMinds-Ugent)Bieke Zaman

(iMinds-KU L)Vicky

Vermeulen (die Keure)Marie Maertens

(iMinds-KU L)02:30 - 3:00 Coffee Break03:00 - 4:00 Presentations

Olivier Braet (iMinds-VUB)

Peter Lambert (iMinds-Ugent)

Björn Coene (iMinds-KU L)04:00 - 05:00 Demos05:00 - 06:30 Reception

CONCLUSIONS

1. GAME DEVELOPMENT “The development must be cost-effective to be able to compete with non-educational games”

2. GAME DESIGN“Iterative & multi-stakeholder design processes yield more successful outcomes”

3. EFFECTIVENESS“The most effective educational game is one that balances challenge to both learning & gaming skills”

4. LAW“Law discourages tapping into UGC as content source”

5. BUSINESS MODELS

“Pay for access+ browser based+ worldwide B2C focus”

WATCH OUR VIDEOhttps://www.youtube.com/watch?v=RXSlm29rMzk

SLIDESHAREhttp://www.slideshare.net/biekezaman

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