how the iphone will forever change the mobile space (over the air)

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Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

How the iPhone Will Forever Change the Mobile Spaceby Brian FlingOver the Air, London April 4, 2008

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Who is Brian?

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Who is Brian?• Mobile Designer since 2000.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Who is Brian?• Mobile Designer since 2000.

• Worked for the first MVNO in North America.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Who is Brian?• Mobile Designer since 2000.

• Worked for the first MVNO in North America.

• Has worked directly with all Tier 1 carriers in North America and most of Tier 2.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Who is Brian?• Mobile Designer since 2000.

• Worked for the first MVNO in North America.

• Has worked directly with all Tier 1 carriers in North America and most of Tier 2.

• Helped brands like Rolling Stone, Napster & ESPN with mobile web strategy & design.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Who is Brian?• Mobile Designer since 2000.

• Worked for the first MVNO in North America.

• Has worked directly with all Tier 1 carriers in North America and most of Tier 2.

• Helped brands like Rolling Stone, Napster & ESPN with mobile web strategy & design.

• Runs mobiledesign.org, one of the largest communities of mobile designers.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Who is Brian?• Mobile Designer since 2000.

• Worked for the first MVNO in North America.

• Has worked directly with all Tier 1 carriers in North America and most of Tier 2.

• Helped brands like Rolling Stone, Napster & ESPN with mobile web strategy & design.

• Runs mobiledesign.org, one of the largest communities of mobile designers.

• Co-author of the dotMobi Mobile Web Developers Guide.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Who is Brian?• Mobile Designer since 2000.

• Worked for the first MVNO in North America.

• Has worked directly with all Tier 1 carriers in North America and most of Tier 2.

• Helped brands like Rolling Stone, Napster & ESPN with mobile web strategy & design.

• Runs mobiledesign.org, one of the largest communities of mobile designers.

• Co-author of the dotMobi Mobile Web Developers Guide.

• Co-creator of Leaflets for the iPhone.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

The iPhone API Nitty Gritty:No

iPhone Apps vs Web Apps: Yes

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Blame Garrett!

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Who am I talking to?

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Who am I talking to?• How many are new to mobile or the mobile web?

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Who am I talking to?• How many are new to mobile or the mobile web?• How many are web designers or developers?

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Who am I talking to?• How many are new to mobile or the mobile web?• How many are web designers or developers?• How many have created a mobile website or

mobile web application?

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Who am I talking to?• How many are new to mobile or the mobile web?• How many are web designers or developers?• How many have created a mobile website or

mobile web application?• How many have created a mobile application

(J2ME, BREW, Flash Lite, or other)?

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Who am I talking to?• How many are new to mobile or the mobile web?• How many are web designers or developers?• How many have created a mobile website or

mobile web application?• How many have created a mobile application

(J2ME, BREW, Flash Lite, or other)?• How many own an iPhone?

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Who am I talking to?• How many are new to mobile or the mobile web?• How many are web designers or developers?• How many have created a mobile website or

mobile web application?• How many have created a mobile application

(J2ME, BREW, Flash Lite, or other)?• How many own an iPhone?• How many own an iPod Touch?

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Who am I talking to?• How many are new to mobile or the mobile web?• How many are web designers or developers?• How many have created a mobile website or

mobile web application?• How many have created a mobile application

(J2ME, BREW, Flash Lite, or other)?• How many own an iPhone?• How many own an iPod Touch?• How many own a Mac?

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mobile 1.0

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Phrases & Jargon

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Jargon Alert

MobilePortable personal communication devices able to connect voice calls or data requests wirelessly.Not to be confused with “cellular” or “cell.”

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Jargon Alert

Mobile WebThe collective term for websites designed for viewing on a mobile device. Websites are published and accessed via the Internet just like a regular desktop website.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

...just how big is the Mobile Web?

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Population of the Earth

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Population of the EarthSource: Wikipedia

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Population of the EarthSource: Wikipedia

20 Million

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Population of the EarthSource: Wikipedia

United Kingdom (50m)

20 Million

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Population of the EarthSource: Wikipedia

United Kingdom (50m)

United States of America (303m)

20 Million

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Population of the EarthSource: Wikipedia

United Kingdom (50m)

United States of America (303m)

European Union (495m)

20 Million

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Population of the EarthSource: Wikipedia

United Kingdom (50m)

United States of America (303m)

European Union (495m)

China (1.3 billion)

20 Million

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Mobile Web of Today

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Mobile Web of Today

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Mobile Web of Today

Mobile Users (2.9b)

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Mobile Web of Today

Mobile Users (2.9b)

Mobile Web Access (1.3b)

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Mobile Web of TodaySources: GSM Association, T-Mobile, Credit Suisse, Pyramid Research

Mobile Users (2.9b)

Mobile Web Access (1.3b)

Desktop Web Access (1.1b)

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Mobile Web of Tomorrow

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Mobile Web of Tomorrow

Mobile Web Subscribersby 2010

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Mobile Web of Tomorrow

Mobile Web Subscribersby 2010

Source: Informa Telecoms & Media 2006

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mobile will REVOLUTIONIZE the way we gather and interact

with information in the NEXT TWO YEARS.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mobile has the potential to reach anybody through

ANY MEDIUM.

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Events

TV

Billboard

Radio

Live

Website

Auditory

KinestheticVisu

al

Word of Mouth

Print Ad

Mobile Device

IVR

SMS

IVR

SMS

WAP

SMS

QR Code

SMS

QR Code

SMS

SMSMMS

SMS

WAP

SMS

SMS

Bluetooth

Notify

WAP

WAP

MMS

Email

Send to Friend

WAP Site

Notify

Buy

WAP SiteWAP Site

Send to Friend

Join

Buy

NotifyNotify

Send to Friend

Post WAP Site

MMS

Send to Friend

Notify

Send to Friend

Join

Discuss

Send to Friend

Notify

Download

DownloadNotify

Vote

Join

Vote

Notify

Buy

Send to Friend

Notify

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Jargon Alert

LBSLocation-based ServicesThe ability for a mobile device to provide information that is relevant to it’s physical location via a Global Positioning System (GPS).

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Triangulation

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Prepare for a trulyCONTEXTUAL WEB.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Jargon Alert

ContextThe circumstances that form the setting for an event, statement, or idea, and in terms of which it can be fully understood and assessed.Considered together with the surroundings or circumstances.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Designing for Context

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Designing for Context• Address the inherent benefits of the media.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Designing for Context• Address the inherent benefits of the media.• Look at your content in multiple facets of

distribution.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Designing for Context• Address the inherent benefits of the media.• Look at your content in multiple facets of

distribution.• Create solutions based on goals.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Designing for Context• Address the inherent benefits of the media.• Look at your content in multiple facets of

distribution.• Create solutions based on goals.• Balance the constraints of the technology.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Designing for Context• Address the inherent benefits of the media.• Look at your content in multiple facets of

distribution.• Create solutions based on goals.• Balance the constraints of the technology.• Remember physical context.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Designing for Context• Address the inherent benefits of the media.• Look at your content in multiple facets of

distribution.• Create solutions based on goals.• Balance the constraints of the technology.• Remember physical context.• Adapt content for multiple contexts.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Adapt forMULTIPLE CONTEXTS

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Jargon Alert

AdaptationThe process of dynamically optimizing content to the restrictions of the requesting device. The adaptation model relies on the mobile device’s user agent profile to tell the server to deliver markup or images based on the browser, screen size and device capabilities.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Jargon Alert

AdaptationThe process of dynamically optimizing content to the restrictions of the requesting device. The adaptation model relies on the mobile device’s user agent profile to tell the server to deliver markup or images based on the browser, screen size and device capabilities.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

My Dad

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

“Find a need and fill it.”

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Balancing Goals

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Balancing Goals

Busin

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oals

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Balancing Goals

User Goals

Busin

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oals

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Balancing Goals

User Goals

Busin

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Technical Goals

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Balancing Goals

User Goals

Busin

ess G

oals

Technical Goals

SweetSpot

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

The 3 C’s of the Mobile Web

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

The 3 C’s of the Mobile Web• Cost

If you don't develop your mobile website responsibly, the user could get stuck with a big bill in order to view your content.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

The 3 C’s of the Mobile Web• Cost

If you don't develop your mobile website responsibly, the user could get stuck with a big bill in order to view your content.

• ContentIssues like navigation, image sizes, page weight and scripts all need to be considered when thinking about your website on mobile devices.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

The 3 C’s of the Mobile Web• Cost

If you don't develop your mobile website responsibly, the user could get stuck with a big bill in order to view your content.

• ContentIssues like navigation, image sizes, page weight and scripts all need to be considered when thinking about your website on mobile devices.

• ContextWhat does your website add to the users mobility? How do you add value to the their physical context? What is the context in which they will use your site? On a bus or train?

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Jargon Alert

One WebThe principle of making the same information and services to users regardless of the device used.This is a very misunderstood, misused and commonly debated concept.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

MassMedia7th

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Tomi Ahonen3G Strategy Consultant

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mass Media7 th

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mass Media

1. Printing Press

7 th

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mass Media

1. Printing Press2.Recordings

7 th

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mass Media

1. Printing Press2.Recordings3. Cinema

7 th

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mass Media

1. Printing Press2.Recordings3. Cinema4.Radio

7 th

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mass Media

1. Printing Press2.Recordings3. Cinema4.Radio5. Television

7 th

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mass Media

1. Printing Press2.Recordings3. Cinema4.Radio5. Television6.The Internet

7 th

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mass Media

1. Printing Press2.Recordings3. Cinema4.Radio5. Television6.The Internet7.Mobile

7 th

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

5 unique benefits

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

5 unique benefits1. First truly personal mass media

e.g. We don’t share our phones with our spouses.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

5 unique benefits1. First truly personal mass media

e.g. We don’t share our phones with our spouses.

2. First always-on mass mediaInformation is always available 24/7, even when idle.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

5 unique benefits1. First truly personal mass media

e.g. We don’t share our phones with our spouses.

2. First always-on mass mediaInformation is always available 24/7, even when idle.

3. First always-carried mass media7 out of 10 people sleep with their phone within reach.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

5 unique benefits1. First truly personal mass media

e.g. We don’t share our phones with our spouses.

2. First always-on mass mediaInformation is always available 24/7, even when idle.

3. First always-carried mass media7 out of 10 people sleep with their phone within reach.

4. Only mass media with a built in payment channelUniversal click to buy. Twice as many people have phones than credit cards.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

5 unique benefits1. First truly personal mass media

e.g. We don’t share our phones with our spouses.

2. First always-on mass mediaInformation is always available 24/7, even when idle.

3. First always-carried mass media7 out of 10 people sleep with their phone within reach.

4. Only mass media with a built in payment channelUniversal click to buy. Twice as many people have phones than credit cards.

5. Offers point of thoughtAbility to create or consume content whenever the mood strikes.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mobile is the only mass media that can do EVERYTHING the

previous six can do.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

We are at the precipice of the next generation of

THE WEB.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

But the mobile ecosystem of today is far cry from the web

as we know it.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Operators

Networks

Handsets

Platforms

Operating Systems

Application Frameworks

Applications

Services

The mobile ecosystem has many layers. Each with their own complexities and obstacles.

Layers of Mobile

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Operators

Networks

Handsets

Platforms

Operating Systems

Application Frameworks

Applications

Services

Layers of Mobile

Operators

A mobile network operator (MNO) also known as...

• a wireless service provider

• a wireless carrier

• a mobile phone operator

• a cellular company...is a telephone company that provides services for mobile phone subscribers.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Jargon Alert

Mobile Service ProviderA broad term to describe the mobile network provider that provides subscribers wireless access to voice and data services. Also known as a mobile network operator, or MNO in the telecommunications industry, though usually referred to as carriers in North America and operators elsewhere in the world.

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Top Network Operators

Rank Company Primary Markets Network Subscribers*

1 China Mobile China (including Hong Kong) GSM, GPRS, EDGE 337.9 mil

2 Vodafone Europe, Australia, New Zealand, Africa

GSM, GPRS, EDGE, UMTS, HSDPA

206 mil

3 Telefonica Europe, Latin America GSM, GPRS, EDGE, UMTS, HSDPA

154.8 mil

4 China Unicom China GSM, GPRS, CDMA 153.1 mil

5 America Movil Mexico, Latin America GSM, GPRS, EDGE, UMTS, CDMA

137.2 mil

6 T-Mobile Europe, USA GSM, GPRS, EDGE, UMTS, HSDPA

111.8 mil

7 MTS Russia GSM, GPRS, EDGE, UMTS

74.67 mil

8 Orange Europe, Netherlands, Africa GSM, GPRS, EDGE, UMTS, HSDPA

73.2 mil

9 Telenor Netherlands, Eastern Europe GSM, GPRS, EDGE, UMTS

68 mil

10 AT&T USA GSM, GPRS, EDGE, UMTS, HSDPA

63.7 mil

* Proportionate subscribers in millions as of June 2007. Sources: Companies Annual Reports

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Jargon Alert

ARPUAverage Revenue Per UserA term used to describe the financial value of a program, application or service.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Operators

Networks

Handsets

Platforms

Operating Systems

Application Frameworks

Applications

Services

Layers of Mobile

Networks

Mobile networks communicate through electromagnetic radio waves with a cell site base station, the antennas of which are usually mounted on a tower, pole or building.They are often referred to by their generation and/or standard.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Jargon Alert

G as in 2G, 2.5G and 3G.

The generations of mobile networks.Officially there are only 1G, 2G & 3G, but several midpoints have been defined as 2.5G, 2.75G, etc.

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GSM Mobile Networks

2G Second generation of mobile phone standards and technology Speeds

GSM Global System for Mobile communications 12.2 kbits/s

GPRS General Packet Radio Service max 60 kbits/s

EDGE Enhanced Data rates for GSM Evolution 59.2 kbits/s

HSCSD High-Speed Circuit-Switched Data 57.6 kbits/s

3G Third generation of mobile phone standards and technology Speeds

W-CDMA Wideband Code Division Multiple Access 14.4 Mbits/s

UMTS Universal Mobile Telecommunications System 3.6 Mbits/s

UMTS-TDD Time Division Duplexing 16 Mbits/s

TD-CDMA Time Divided Code Division Multiple Access 16 Mbits/s

HSPA High-Speed Packet Access 14.4 Mbits/s

HSDPA High-Speed Downlink Packet Access 14.4 Mbits/s

HSUPA High-Speed Uplink Packet Access 5.76 Mbit/s

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Other Network Technologies• CDMA & EVDO• iDEN & WiDEN• WiMAX

Worldwide Interoperability for Microwave Access, is a telecommunications technology aimed at providing wireless data over long distances in a variety of ways, from point-to-point links to full mobile cellular type access. WiMAX allows a user, for example, to browse the Internet on a laptop computer without physically connecting the laptop to a router or switch port via an ethernet port.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Operators

Networks

Handsets

Platforms

Operating Systems

Application Frameworks

Applications

Services

Layers of Mobile

Handsets

A mobile handset or “mobile phone” is a long-range, portable electronic device used for mobile communication.

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Many Flavors of Handsets

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Comparing Mobile Devices

Feature PhonesPhone, Web, SMS

Smart PhonesApplications

Other

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Operators

Networks

Handsets

Platforms

Operating Systems

Application Frameworks

Applications

Services

Layers of Mobile

PlatformsThe core mobile development platform in which all software is written.

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Mobile Platforms

Licensed

Java ME

Java ME (previously known as Java 2 Platform, Micro Edition or J2ME) is a specification of a subset of the Java platform aimed at providing a certified collection of Java APIs for the development of software for small, resource-constrained devices such as cell phones, PDAs and set-top boxes.

BREWBREW is an application development platform created by Qualcomm for mobile phones. It is air-interface independent, i.e. it can support GSM/GPRS, UMTS, and CDMA

Windows Mobile Windows Mobile is a compact operating system combined with a suite of basic applications for mobile devices based on the Microsoft Win32 API

Proprietary

Palm C/C++ based

RIM’s BlackBerry Java-based

Danger’s Hiptop Java-based

Apple’s iPhone Objective-C

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Operators

Networks

Handsets

Platforms

Operating Systems

Application Frameworks

Applications

Services

Layers of Mobile

Operating SystemsOperating systems are common in Smart Phones, but rare in Feature phones.

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Mobile Operating Systems

SymbianSymbian OS is a proprietary operating system, designed for mobile devices, with associated libraries, user interface frameworks and reference implementations of common tools.

Windows Mobile 6 Windows Mobile is a compact operating system combined with a suite of basic applications for mobile devices based on the Microsoft Win32 API

Palm OS Used by Palm’s TREO line of mobile phones, though gradually being replaced by Windows Mobile.

Linux Increasingly used in mobile phones. Motorola announced the next RAZR will use Linux as its Operating System.

OS X Used by Apple’s iPhone.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Operators

Networks

Handsets

Platforms

Operating Systems

Application Frameworks

Applications

Services

Layers of Mobile

Application Frameworks

A software framework that is used to implement the standard structure of an application for a specific operating system.

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Application Frameworks

JavaApplications written in the Java ME framework can often be deployed across the majority of Java-based devices.

BREW Applications written in the BREW framework can often be deployed across the majority of BREW-based devices.

Flash Lite Applications written using the Flash Lite 2.0 and Action Script 2.0 frameworks can run using the Flash Lite Player.

Windows Mobile 6 Applications written using the Win32 API can be deployed across the majority of Windows Mobile-based devices.

Web Web Applications can be deployed across the majority of devices that support the WAP 2.0 specifications and run using a mobile web browser.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Operators

Networks

Handsets

Platforms

Operating Systems

Application Frameworks

Applications

Services

Layers of Mobile

Applications

Mobile applications often are designed to serve a particular function or purpose.Example applications may include Games, Web Browser, Camera or Media Player.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Operators

Networks

Handsets

Platforms

Operating Systems

Application Frameworks

Applications

Services

Layers of Mobile

ServicesNetwork-based services are often available at the Application, Framework, or OS level to enhance the relevance of information.Example services may include The Internet, Messaging or Location.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mobile 2.0

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

We are at the precipice of the next generation of

THE WEB.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Two companies in particular are making that happen...

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

but lets not forget...

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Jargon Alert

Mobile 2.0The convergence of mobile services and web services. The promise of Mobile 2.0 is to add portability, ubiquitous connectivity and location-based services to enhance information and services found on the web.

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.Web 1.0Proprietary

Walled Gardens

First to market

Brand-centered

Web 2.0Standards

Web Services

Web as a Platform

User-centered

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

10 Things I Learned at Mobile 2.0

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

10 Things I Learned at Mobile 2.0

• #1 Mobile 2.0 = The web

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

10 Things I Learned at Mobile 2.0

• #1 Mobile 2.0 = The web• The mobile web browser is the next killer app

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

10 Things I Learned at Mobile 2.0

• #1 Mobile 2.0 = The web• The mobile web browser is the next killer app• Mobile Web Applications are the future

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

10 Things I Learned at Mobile 2.0

• #1 Mobile 2.0 = The web• The mobile web browser is the next killer app• Mobile Web Applications are the future• AJAX is the next frontier

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

10 Things I Learned at Mobile 2.0

• #1 Mobile 2.0 = The web• The mobile web browser is the next killer app• Mobile Web Applications are the future• AJAX is the next frontier• Rich Interactions kill battery life

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

10 Things I Learned at Mobile 2.0

• #1 Mobile 2.0 = The web• The mobile web browser is the next killer app• Mobile Web Applications are the future• AJAX is the next frontier• Rich Interactions kill battery life• The Mobile User Experience Sucks

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

10 Things I Learned at Mobile 2.0

• #1 Mobile 2.0 = The web• The mobile web browser is the next killer app• Mobile Web Applications are the future• AJAX is the next frontier• Rich Interactions kill battery life• The Mobile User Experience Sucks• Mobile Widgets are the next big thing

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

10 Things I Learned at Mobile 2.0

• #1 Mobile 2.0 = The web• The mobile web browser is the next killer app• Mobile Web Applications are the future• AJAX is the next frontier• Rich Interactions kill battery life• The Mobile User Experience Sucks• Mobile Widgets are the next big thing• The Carrier is the new “C” word

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

10 Things I Learned at Mobile 2.0

• #1 Mobile 2.0 = The web• The mobile web browser is the next killer app• Mobile Web Applications are the future• AJAX is the next frontier• Rich Interactions kill battery life• The Mobile User Experience Sucks• Mobile Widgets are the next big thing• The Carrier is the new “C” word• We are creators not consumers

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.Mobile 1.0Proprietary

Walled Gardens

First to market

Brand-centered

Mobile 2.0Standards

Web Services

Web as a Platform

User-centered

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

the mythical“Future-Phone”

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Change occurs because there is a gap between what is and what should be.

— Craig McCaw

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The iPhone

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

A Confession

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

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The iPhone

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

From many perspectives the iPhone is not revolutionary.

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Mobile Evolution

1980

Basic Phones

Feature Phones

Smart Phones

iPhone

1990 2000 2010

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Mobile Evolution

1980

Basic Phones

Feature Phones

Smart Phones

iPhone

1990 2000 2010

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Mobile Evolution

1980

Basic Phones

Feature Phones

Smart Phones

iPhone

1990 2000 2010

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Mobile Evolution

1980

Basic Phones

Feature Phones

Smart Phones

iPhone

1990 2000 2010

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Mobile Evolution

1980

Basic Phones

Feature Phones

Smart Phones

iPhone

1990 2000 2010

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

But it is creating a revolution none-the-less.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

The iPhone is the shape of things to come.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

iPhone Strengths

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

iPhone Strengths1. Smart phone for the

masses

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

iPhone Strengths1. Smart phone for the

masses2. Flat-rate data plan

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

iPhone Strengths1. Smart phone for the

masses2. Flat-rate data plan3. Device sold and

supported outside the carrier

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

iPhone Strengths1. Smart phone for the

masses2. Flat-rate data plan3. Device sold and

supported outside the carrier

4. No subsidization

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

iPhone Strengths1. Smart phone for the

masses2. Flat-rate data plan3. Device sold and

supported outside the carrier

4. No subsidization5. Updatable software

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

iPhone Strengths1. Smart phone for the

masses2. Flat-rate data plan3. Device sold and

supported outside the carrier

4. No subsidization5. Updatable software

(4 updates in 9 months)

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

iPhone Strengths1. Smart phone for the

masses2. Flat-rate data plan3. Device sold and

supported outside the carrier

4. No subsidization5. Updatable software

(4 updates in 9 months)

6. Location awareness

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

iPhone Strengths1. Smart phone for the

masses2. Flat-rate data plan3. Device sold and

supported outside the carrier

4. No subsidization5. Updatable software

(4 updates in 9 months)

6. Location awareness7. Resetting bandwidth

expectations

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

iPhone Strengths1. Smart phone for the

masses2. Flat-rate data plan3. Device sold and

supported outside the carrier

4. No subsidization5. Updatable software

(4 updates in 9 months)

6. Location awareness7. Resetting bandwidth

expectations8. Portable device

convergence

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

iPhone Strengths1. Smart phone for the

masses2. Flat-rate data plan3. Device sold and

supported outside the carrier

4. No subsidization5. Updatable software

(4 updates in 9 months)

6. Location awareness7. Resetting bandwidth

expectations8. Portable device

convergence 9. Web & mobile

standards

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

iPhone Strengths1. Smart phone for the

masses2. Flat-rate data plan3. Device sold and

supported outside the carrier

4. No subsidization5. Updatable software

(4 updates in 9 months)

6. Location awareness7. Resetting bandwidth

expectations8. Portable device

convergence 9. Web & mobile

standards10.Impact on developer

communities

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

iPhone sales reached 4M in the first 90 days, means around 2.5M in the last quarter, reaching almost 20% of the market share. Probably the Fastest ramp-up of any consumer electronics device known to mankind.

— Chetan Sharma

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Apple estimates 10 million iPhones sold by the end of

2008.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

70%complete

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1326 Mobile Web Apps!

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Over 500 new mobile web apps in the 60 days alone!

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

The iPhone is shifting perceptions of what mobile

technology can do.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

When we talk about iPhone, we’re really talking about

WEBKIT.

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Nokia N95

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Android

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Look Familiar?

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iPod Touch

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The iPod touch is an “entirely new type of iPod,” one that Apple sees moving the iPod beyond its roots as a mere media player, becoming “the first mainstream Wi-Fi mobile platform.

—Peter Oppenheimer, Apple CFO

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Over 22 million iPods sold in Q1 of 2008. Over 140 million iPods

sold in less than six years.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Web App oriPhone App?

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iPhone Software Roadmap

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iPhone Software Roadmap

iPhone Software Development KitGet the tools you need to build your own iPhone applications.

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iPhone Software Roadmap

iPhone Software Development KitGet the tools you need to build your own iPhone applications.

Downloaded 100,000 times in 4 days

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iPhone Software Roadmap

iPhone Software Development KitGet the tools you need to build your own iPhone applications.

iPhone Enterprise Beta ProgramTest pre-release iPhone software with enterprise features in your workplace.

Downloaded 100,000 times in 4 days

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iPhone Dev Center

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Types of iPhone Applications

Productivity Utility Immersive

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Types of iPhone Applications

Productivity Utility Immersive

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Types of iPhone Applications

Productivity Utility Immersive

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Types of iPhone Applications

Productivity Utility Immersive

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

But are mobile applications a good idea?

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Web App iPhone App

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Web App iPhone AppUses Web Standards

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Web App iPhone AppUses Web StandardsEasy to deploy and update

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Web App iPhone AppUses Web StandardsEasy to deploy and updateSupport all Mobile 2.0 devices

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Web App iPhone AppUses Web StandardsEasy to deploy and updateSupport all Mobile 2.0 devicesCan have a Web App in two weeks or less.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Web App iPhone AppUses Web StandardsEasy to deploy and updateSupport all Mobile 2.0 devicesCan have a Web App in two weeks or less.Web Apps can be added to the Desktop

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Web App iPhone AppUses Web StandardsEasy to deploy and updateSupport all Mobile 2.0 devicesCan have a Web App in two weeks or less.Web Apps can be added to the DesktopMust have an Internet connection

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Web App iPhone AppUses Web StandardsEasy to deploy and updateSupport all Mobile 2.0 devicesCan have a Web App in two weeks or less.Web Apps can be added to the DesktopMust have an Internet connection

Takes advantage of iPhone features:

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Web App iPhone AppUses Web StandardsEasy to deploy and updateSupport all Mobile 2.0 devicesCan have a Web App in two weeks or less.Web Apps can be added to the DesktopMust have an Internet connection

Takes advantage of iPhone features:e.g. Camera, Photos, Address Book, Accelerometer, etc

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Web App iPhone AppUses Web StandardsEasy to deploy and updateSupport all Mobile 2.0 devicesCan have a Web App in two weeks or less.Web Apps can be added to the DesktopMust have an Internet connection

Takes advantage of iPhone features:e.g. Camera, Photos, Address Book, Accelerometer, etc

Loads Wicked Fast

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Web App iPhone AppUses Web StandardsEasy to deploy and updateSupport all Mobile 2.0 devicesCan have a Web App in two weeks or less.Web Apps can be added to the DesktopMust have an Internet connection

Takes advantage of iPhone features:e.g. Camera, Photos, Address Book, Accelerometer, etc

Loads Wicked FastNeed to know Objective-C

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Web App iPhone AppUses Web StandardsEasy to deploy and updateSupport all Mobile 2.0 devicesCan have a Web App in two weeks or less.Web Apps can be added to the DesktopMust have an Internet connection

Takes advantage of iPhone features:e.g. Camera, Photos, Address Book, Accelerometer, etc

Loads Wicked FastNeed to know Objective-CWorks only with iPhone and iPod Touch

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Web App iPhone AppUses Web StandardsEasy to deploy and updateSupport all Mobile 2.0 devicesCan have a Web App in two weeks or less.Web Apps can be added to the DesktopMust have an Internet connection

Takes advantage of iPhone features:e.g. Camera, Photos, Address Book, Accelerometer, etc

Loads Wicked FastNeed to know Objective-CWorks only with iPhone and iPod TouchMust deploy over Apple’s iPhone store (or deck)

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Jargon Alert

DeckRefers to the web presence maintained by a carrier. When you access the web from a mobile device, the first page you see is often referred to as the carrier deck. But is commonly used to refer to all mobile web sites.Origins: Hypercard development

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Top-Deck = Increased ViewsLower Deck = Oblivion

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Jargon Alert

Deck PlacementThe term used to describe where a third-party vendor WAP site, or application will appear on the Carrier Deck. Default order on content on most Carrier Decks is determined by sales. New items often have temporary “Top-Deck Placement”

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Building a great mobile user experience is hard.

Go easy on yourself bystarting simple.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Build Web Apps first.iPhone Apps second.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Build Web Apps first.iPhone Apps second.

(if at all)

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

WebKitWeb Apps

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mobile WebKit Features

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mobile WebKit Features

• Supports all standard flavors of XHTML

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mobile WebKit Features

• Supports all standard flavors of XHTML

• Supports CSS 1, 2 and a good deal of CSS 3

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mobile WebKit Features

• Supports all standard flavors of XHTML

• Supports CSS 1, 2 and a good deal of CSS 3

• Javascript (including Ajax)

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mobile WebKit Features

• Supports all standard flavors of XHTML

• Supports CSS 1, 2 and a good deal of CSS 3

• Javascript (including Ajax)• This means complex layouts,

styling and interaction...

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Plus WebKit can display full websites. As in, the real web.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

But there’s a Speed Reality!

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EDGE

EDGE

Max Speed Actual Average

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EDGE

EDGE

200 kbps

Max Speed Actual Average

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EDGE

EDGE

200 kbps

125 kbps

Max Speed Actual Average

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Wi-Fi via Broadband

WiFi

Max Speed Actual Average

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Wi-Fi via Broadband

WiFi

54 mbps

Max Speed Actual Average

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Wi-Fi via Broadband

WiFi

54 mbps

4 mbps

Max Speed Actual Average

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EDGE vs. Wi-Fi

Actual Average

WiFi

EDGE

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EDGE vs. Wi-Fi

Actual Average

WiFi

EDGE

4.00 mbps

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EDGE vs. Wi-Fi

Actual Average

WiFi

EDGE

4.00 mbps

0.13 mbps

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32x slower!

EDGE vs. Wi-Fi

Actual Average

WiFi

EDGE

4.00 mbps

0.13 mbps

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A 300kb file on EDGE vs. Wi-Fi

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A 300kb file on EDGE vs. Wi-Fi

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

While we have Wi-Fi, we cannot rely on it.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Mobile websites have never been so easy to create and look good in the process.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

iPhone apps that grow on you.

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Why Create Leaflets?

(Blog Post Why we made Leaflets)

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Why Create Leaflets?

We wanted to showcase

(Blog Post Why we made Leaflets)

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Why Create Leaflets?

We wanted to showcase...the merger of Web 2.0 and Mobile 2.0

(Blog Post Why we made Leaflets)

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Why Create Leaflets?

We wanted to showcase...the merger of Web 2.0 and Mobile 2.0...the use of web standards in mobile

(Blog Post Why we made Leaflets)

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Why Create Leaflets?

We wanted to showcase...the merger of Web 2.0 and Mobile 2.0...the use of web standards in mobile...designing for the mobile context

(Blog Post Why we made Leaflets)

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Why Create Leaflets?

We wanted to showcase...the merger of Web 2.0 and Mobile 2.0...the use of web standards in mobile...designing for the mobile context...mobile web best practices

(Blog Post Why we made Leaflets)

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Why Create Leaflets?

We wanted to showcase...the merger of Web 2.0 and Mobile 2.0...the use of web standards in mobile...designing for the mobile context...mobile web best practices...designing for the iPhone

(Blog Post Why we made Leaflets)

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Why Create Leaflets?

We wanted to showcase...the merger of Web 2.0 and Mobile 2.0...the use of web standards in mobile...designing for the mobile context...mobile web best practices...designing for the iPhone...rapid and iterative development

(Blog Post Why we made Leaflets)

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Quick Demo

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The Home Screen

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Feeds

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Feeds

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Newsvine

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App List

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Upcoming

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Flickr

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del.icio.us

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Tour de France

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New York Times

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

SimpleXHTML & CSS

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

SimpleXHTML & CSS

(and Web Standard too!)

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Home Icon XHTML

<div id="apps"> <ul> <li id="navSearch"><a href="search/">Search</a></li> <li id="navRSS"><a href="feeds/">Feeds</a></li> <li id="navNewsvine"><a href="newsvine">Newsvine</a></li> <li id="navLinks"><a href="applist/">App List</a></li> <li id="navEvents"><a href="upcoming/">Upcoming</a></li> <li id="navFlickr"><a href="flickr/">Flickr</a></li> <li id="navDelicious"><a href="delicious/">del.icio.us</a></li> <li id="navBaseball"><a href="scores/">Baseball</a></li> <li id="navNYT"><a href="nyt/">NY Times</a></li> <?php if ($_user): ?> <li id="navSettings"><a href="user/settings.php">Settings</a></li> <?php endif; ?> </ul> <div id="loading_status"><img id="loader" src="/media/images/loader.gif" border="0" alt="" /><span id="ltext">Loading icons...</span></div></div>

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Home Icon CSS

#apps li { float: left; width: 56px; height: 56px; border: 1px hidden #666; -webkit-border-radius: 10px; text-align: center; background: #666 url(/media/images/button_glare.png) no-repeat; -webkit-box-shadow: 0px 1px 3px black; margin: 7px 10px 20px;}

#apps li a { text-decoration: none; color: #999; display: block; padding-top: 60px; font-weight: bold; font-size: 0.8em;}

li#navNewsvine { background: url(/media/images/button_glare.png) no-repeat, url(/media/images/home_newsvine_low.png) no-repeat; background-color: #005422;}

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Controls CSS

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Newsvine Leaflet CSS

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

CSS 3 Baby!

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Using CSS3

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Using CSS3

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Using CSS3

+ 3 Kilobytes

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Using CSS3

+ 320 bytes

+ 3 Kilobytes

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Using CSS3

+ 320 bytes

+ 3 Kilobytes

-webkit-border-radius: 10px;+

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Using CSS3

+ 320 bytes

+ 3 Kilobytes

-webkit-border-radius: 10px;+

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Using CSS3

+ 320 bytes

+ 3 Kilobytes

-webkit-border-radius: 10px;+

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Conditional CSS

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Using Media Queries

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Using Media Queries• Calling an iPhone stylesheet:

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Using Media Queries• Calling an iPhone stylesheet:

<link media="only screen and (max-device-width: 480px)" href="iphone.css" type= "text/css" rel="stylesheet">

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Using Media Queries• Calling an iPhone stylesheet:

<link media="only screen and (max-device-width: 480px)" href="iphone.css" type= "text/css" rel="stylesheet">

• To specify a stylesheet for everything else:

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Using Media Queries• Calling an iPhone stylesheet:

<link media="only screen and (max-device-width: 480px)" href="iphone.css" type= "text/css" rel="stylesheet">

• To specify a stylesheet for everything else:<link media="screen and (min-device-width: 481px)" href="other.css" type="text/css" rel="stylesheet">

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Using Media Queries• Calling an iPhone stylesheet:

<link media="only screen and (max-device-width: 480px)" href="iphone.css" type= "text/css" rel="stylesheet">

• To specify a stylesheet for everything else:<link media="screen and (min-device-width: 481px)" href="other.css" type="text/css" rel="stylesheet">

• Do not use:

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Using Media Queries• Calling an iPhone stylesheet:

<link media="only screen and (max-device-width: 480px)" href="iphone.css" type= "text/css" rel="stylesheet">

• To specify a stylesheet for everything else:<link media="screen and (min-device-width: 481px)" href="other.css" type="text/css" rel="stylesheet">

• Do not use:<link media="handheld" href="mobile.css" type="text/css" rel="stylesheet">

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Simple Device Detection

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Device Detection• Use a simple Javascript redirect WebKit

browsers:<script type="text/javascript" charset="utf-8">

if (navigator.userAgent.match(/AppleWebKit/i) && navigator.userAgent.match(/Mobile/i)) { window.location.replace('/path/to/site/'); }</script>

• Or you can use other methods of Device Detection:

Server RedirectsWURFL (http://wurfl.sourceforge.net/)

PHP (http://www.andymoore.info/php-to-detect-mobile-phones/)

URLs (e.g. m.domain.co.uk, domain.co.uk/m, domain.mobi)

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Technical Limitations

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Limitations Imposed

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Limitations Imposed• 10MB download limit

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Limitations Imposed• 10MB download limit• JavaScript execution time limit of 5

seconds for each top-level item

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Limitations Imposed• 10MB download limit• JavaScript execution time limit of 5

seconds for each top-level item• No Flash

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Limitations Imposed• 10MB download limit• JavaScript execution time limit of 5

seconds for each top-level item• No Flash• No Java

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Limitations Imposed• 10MB download limit• JavaScript execution time limit of 5

seconds for each top-level item• No Flash• No Java• No mouse-over, hover, tooltip mouse

events

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Limitations Imposed• 10MB download limit• JavaScript execution time limit of 5

seconds for each top-level item• No Flash• No Java• No mouse-over, hover, tooltip mouse

events• No file downloads or uploads!

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Design Shortcuts

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Kits for iPhone Design

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Kits for iPhone Design

• iUI by Joe Hewitt

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Kits for iPhone Design

• iUI by Joe Hewitt• Google Web Toolkit (GWT)

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Kits for iPhone Design

• iUI by Joe Hewitt• Google Web Toolkit (GWT)• Yahoo! User Interface Library

(YUI)

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Kits for iPhone Design

• iUI by Joe Hewitt• Google Web Toolkit (GWT)• Yahoo! User Interface Library

(YUI)• Many icon and interface design

kits released

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

We Suggest Finding Your Own Design Path

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Compression is Your Friend

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Save Space

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Save Space• Use ob_start("ob_gzhandler") for PHP content

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Save Space• Use ob_start("ob_gzhandler") for PHP content• Remove whitespace from HTML and CSS

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Save Space• Use ob_start("ob_gzhandler") for PHP content• Remove whitespace from HTML and CSS• Refactor JavaScript code to be more efficient and

then remove unnecessary brackets and semi-colons

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Save Space• Use ob_start("ob_gzhandler") for PHP content• Remove whitespace from HTML and CSS• Refactor JavaScript code to be more efficient and

then remove unnecessary brackets and semi-colons

• Compress images or use CSS where possible

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Save Space• Use ob_start("ob_gzhandler") for PHP content• Remove whitespace from HTML and CSS• Refactor JavaScript code to be more efficient and

then remove unnecessary brackets and semi-colons

• Compress images or use CSS where possible• Cache data on the server for fastest possible

loading times

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Conclusions

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

A Successful Experiment

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

A Successful Experiment• Leaflets entire application was built between

WWDC and the iPhone launch (3 weeks)

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

A Successful Experiment• Leaflets entire application was built between

WWDC and the iPhone launch (3 weeks)• TechCrunch called it a “Must-Have iPhone App”

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

A Successful Experiment• Leaflets entire application was built between

WWDC and the iPhone launch (3 weeks)• TechCrunch called it a “Must-Have iPhone App”• 105,000 hits the first week to website

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

A Successful Experiment• Leaflets entire application was built between

WWDC and the iPhone launch (3 weeks)• TechCrunch called it a “Must-Have iPhone App”• 105,000 hits the first week to website• 12,000 unique app users the first week

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

A Successful Experiment• Leaflets entire application was built between

WWDC and the iPhone launch (3 weeks)• TechCrunch called it a “Must-Have iPhone App”• 105,000 hits the first week to website• 12,000 unique app users the first week• 7,000 recurring app users per week

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

A Successful Experiment• Leaflets entire application was built between

WWDC and the iPhone launch (3 weeks)• TechCrunch called it a “Must-Have iPhone App”• 105,000 hits the first week to website• 12,000 unique app users the first week• 7,000 recurring app users per week• Average 22 pages view per visit

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

A Successful Experiment• Leaflets entire application was built between

WWDC and the iPhone launch (3 weeks)• TechCrunch called it a “Must-Have iPhone App”• 105,000 hits the first week to website• 12,000 unique app users the first week• 7,000 recurring app users per week• Average 22 pages view per visit• Virtually no drop off in traffic since first month!

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Leaflets Takeaways

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Leaflets Takeaways• While we designed it for the iPhone, Leaflets

could work on any “Mobile 2.0” device or browser.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Leaflets Takeaways• While we designed it for the iPhone, Leaflets

could work on any “Mobile 2.0” device or browser.

• Standards. Standards. Standards.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Leaflets Takeaways• While we designed it for the iPhone, Leaflets

could work on any “Mobile 2.0” device or browser.

• Standards. Standards. Standards.• Design for context.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Leaflets Takeaways• While we designed it for the iPhone, Leaflets

could work on any “Mobile 2.0” device or browser.

• Standards. Standards. Standards.• Design for context.• Optimize for the bandwidth.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Leaflets Takeaways• While we designed it for the iPhone, Leaflets

could work on any “Mobile 2.0” device or browser.

• Standards. Standards. Standards.• Design for context.• Optimize for the bandwidth.• Test. And then test some more.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Leaflets Takeaways• While we designed it for the iPhone, Leaflets

could work on any “Mobile 2.0” device or browser.

• Standards. Standards. Standards.• Design for context.• Optimize for the bandwidth.• Test. And then test some more.• Javascript is crucial to the user experience.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Leaflets Takeaways• While we designed it for the iPhone, Leaflets

could work on any “Mobile 2.0” device or browser.

• Standards. Standards. Standards.• Design for context.• Optimize for the bandwidth.• Test. And then test some more.• Javascript is crucial to the user experience.• CSS3 is ideal for mobile development.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

When we talk about iPhone, we’re really talking about

WEBKIT.

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Some Resources

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iPhone for Web Developers

http://developer.apple.com/iphone/

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Designing the Mobile User Experience

http://www.littlespringsdesign.com/

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Global Authoring Practices

http://www.passani.it/gap/

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XHTML Mobile Profile Tutorial

http://www.developershome.com/wap/xhtmlmp/

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Mobile Web Design Book

http://mobilewebbook.com/

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.mobi Mobile Ready Report

http://mr.dev.mobi

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.mobi Developers Guide

http://dev.mobi

Mobile Web Developers GuidePart I: Creating Simple Mobile Sites

BRIAN FLINGwith Ronan Cremin, Jo Rabin and D. Keith Robinson

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

Web 2.0 Expo—San FranciscoApril 23-24

Web Design World—ChicagoMay 5-7

Monotype Event—LondonJune 10

Handsets World—BerlinJune 11

Mobile Web 2.0 Summit—LondonJune 12

More to come...

2008Workshops

Copyright © 2008 Brian Fling. All trademarks and copyrights remain the property of their respective owners.

The End

Brian Flingbrian@flingmedia.com

tel. +1 206 201-1875mob. +1 206 351-6060

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