html5 & the open web - at nackademin

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HTML5 &The Open Web

Mozilla is a global non-profit dedicated to putting you in control of your online experience and shaping the future of the Web for the public good

What is HTML5?

must die!!!Not rea

lly

HTML5 semantics

<meta http-equiv="Content-Type" content="text/html; charset=utf-8">

<meta charset="utf-8">

<header>

<article>

<section>

<footer>

<aside>

<nav>

<figure>

<figcaption>

<video controls src="nasa.webm"></video>

<canvas id="my-canvas" width="500" height="500"> I am canvas</canvas>

var canvas = document.getElementById("my-canvas"), context = canvas.getContext("2d");

context.fillStyle = "#f00";context.fillRect(0, 0, 100, 100);

context.clearRect(40, 40, 20, 20);

if (navigator.geolocation) { navigator.geolocation.getCurrentPosition(function (position) { alert(position.coords.latitude + ", " + position.coords.longitude); }); }

Drag and Drop

<button id="view-fullscreen">Fullscreen</button>

<script type="text/javascript">(function () { var viewFullScreen = document.getElementById("view-fullscreen"); if (viewFullScreen) { viewFullScreen.addEventListener("click", function () { var docElm = document.documentElement; if (docElm.mozRequestFullScreen) { docElm.mozRequestFullScreen(); } else if (docElm.webkitRequestFullScreen) { docElm.webkitRequestFullScreen(); } }, false); }})(); </script>

mozRequestFullScreenWithKeys?

html:-moz-full-screen { background: red;}

html:-webkit-full-screen { background: red;}

<input type="file" id="take-picture" accept="image/*">

takePicture.onchange = function (event) { // Get a reference to the taken picture or chosen file var files = event.target.files, file; if (files && files.length > 0) { file = files[0]; // Get window.URL object var URL = window.URL || window.webkitURL;

// Create ObjectURL var imgURL = URL.createObjectURL(file);

// Set img src to ObjectURL showPicture.src = imgURL;

// Revoke ObjectURL URL.revokeObjectURL(imgURL); }};

// Telephony objectvar tel = navigator.mozTelephony;

// Check if the phone is muted (read/write property)console.log(tel.muted);

// Check if the speaker is enabled (read/write property)console.log(tel.speakerEnabled);

// Place a callvar call = tel.dial("123456789");

// Receiving a calltel.onincoming = function (event) { var incomingCall = event.call;

// Get the number of the incoming call console.log(incomingCall.number);

// Answer the call incomingCall.answer();};

// Disconnect a callcall.hangUp();

// SMS objectvar sms = navigator.mozSMS;

// Send a messagesms.send("123456789", "Hello world!");

// Recieve a messagesms.onrecieved = function (event) { // Read message console.log(event.message);};

// Get battery level in percentagevar batteryLevel = battery.level * 100 + "%";

// Get whether device is charging or notvar chargingStatus = battery.charging;

// Time until the device is fully chargedvar batteryCharged = battery.chargingTime;

// Time until the device is dischargedvar batteryDischarged = battery.dischargingTime;

battery.addEventLister("levelchange", function () { // Device's battery level changed}, false);

battery.addEventListener("chargingchange", function () { // Device got plugged in to power, or unplugged}, false);

battery.addEventListener("chargingtimechange", function () { // Device's charging time changed}, false);

battery.addEventListener("dischargingtimechange", function () { // Device's discharging time changed}, false);

(function () { document.querySelector("#vibrate-one-second").addEventListener("click", function () { navigator.mozVibrate(1000); }, false);

document.querySelector("#vibrate-twice").addEventListener("click", function () { navigator.mozVibrate([200, 100, 200, 100]); }, false);

document.querySelector("#vibrate-long-time").addEventListener("click", function () { navigator.mozVibrate(5000); }, false);

document.querySelector("#vibrate-off").addEventListener("click", function () { navigator.mozVibrate(0); }, false);})();

squareVertexPositionBuffer = gl.createBuffer();gl.bindBuffer(gl.ARRAY_BUFFER, squareVertexPositionBuffer);vertices = [ 1.0, 1.0, 0.0, -1.0, 1.0, 0.0, 1.0, -1.0, 0.0, -1.0, -1.0, 0.0];gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);squareVertexPositionBuffer.itemSize = 3;squareVertexPositionBuffer.numItems = 4;}

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Is it ready?

Will HTML5 be around?

Is it ready?

http://caniuse.com/

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