ied europe - 2014 - expioring immersive education within real-life contexts
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ExpIoringImmersive Education within Real-life Contexts
Mark A.M. Kramer | @MAMK© 2014 Mark A.M. Kramer | @MAMK
Context | Structure
● Background● Augmented Scenarios● Current iED Scenarios● Emerging Scenarios● Designing Immersive Experiences● Reflections
Presenter
is a Nomadic Researcher / Lecturer Doctoral Candidate & UX Designer who is examining the impact of technology enhanced learning on communication and education
© 2014 Mark A.M. Kramer | @MAMK
http://personas.media.mit.edu/
Current Affiliations
Current ResearchEthnographic Research
Current Research
Current Research
Previous Experience
Augmented Reality
Retro-AR
Google Goggles
Augmented Scenarios
AR Scenarios
Ubiquitous | Pervasive
AR Scenarios
http://glass-apps.org/wp-content/uploads/2013/06/google-glass1.jpg
watch this video
INTERLUDE
Current iED Scenarios
Multi-screening
Audio Tours - Museums
iBeacons
Current Scenarios
Virtual
http://pmcdeadline2.files.wordpress.com/2014/02/minecraft-2__140227213724.jpg
Source: Robin Ashford https://c4.staticflickr.com/8/7438/buddyicons/25095603@N07.jpg?1371773468#25095603@N07
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Current Scenarios
Mixed
https://asunews.asu.edu/files/images/Decision%20Theater%20-%20Drum.jpg
Current Scenarios
Physical
http://www.visitdenmark.de/sites/default/files/vdk_images/Attractions-Activities-interest-accommodation-people-geo/Amusement-parks/legoland_park_miniland.jpg
http://i.ytimg.com/vi/92rYjlxqypM/maxresdefault.jpg
http://www.gadgetsmalta.com/wp-content/uploads/2014/07/ingress.png?w=536
http://www.giga.de/wp-content/gallery/ingress-mitarbeiter/mcc.jpg
Current Scenarios
Inspiration
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Audio
Emerging Scenarios
Designing Immersive ExperiencesFrom a Designers Perspective
Apply “Service” [Experience]Design Methods to plan, model, create
Immersive [Experiential] Education
Service [Experience] Design
http://thisisservicedesignthinking.com
How can participatory design and co-creation methods shape meaningful Immersive Education Experiences?
Participatory Design / Co-creation
Prototype
http://www.seriousplay.com/uploads/19622/2000414_prod.png
Serious Play
http://www.teatrovalleoccupato.it/wp-content/uploads/2014/08/FONDAZIONE-TEATRO-VALLE-BENE-COMUNE-CON-IL-TEATRO-DI-ROMA.png
http://www.talkinbusiness.net/cms/wp-content/uploads/2013/06/Lego-Serious-Play.jpg
Reflections
WEARABLE TECHNOLOGY
SOURCE: https://2.bp.blogspot.com/-zCeI8crM9Do/Uzf7YkT9K8I/AAAAAAAAbvA/62BnrarVcbg/s1600/weareable+tech.png
Considerations:
● Physical Health● Mental Health● Limitations of technology
Critical Perspective
Conclusio:
Mark A.M. Kramer @MAMK | www.mamk.info
mark@kramer.mobiGSM +436603602256
Xing LinkedIn
Contact:
References:Roman Rädle, Hans-Christian Jetter, Nicolai Marquardt, Harald Reiterer, Yvonne Rogers. 2014. HuddleLamp: Spatially-Aware Mobile Displays for Ad-hoc Around-the-Table Collaboration. To Appear: In Proceedings of the 2014 ACM international conference on Interactive tabletops and surfaces (ITS '14). ACM, New York, NY, USA.
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