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iPods & Education Karima Ramadan
Intelligent Design
• Memory (Gigabite Storage)
• Touchscreen technology
• Various Applications
• One of a kind!
iPod Use
� Business meetings
� Personal Use
ALSO:
� Classroom environment!
Benefits in a Classroom
� Garage band � Making Music � Listening to Music
� Applications � Voice Memo � PaintCat � Touch Pet Dogs � Magic Wallet � Adding Apples � And much more…
� Podcasts � Audio � Educational
� “Kids and Family” Genre
� Audio Books � Children Books
Applications
• Voice Memo App • Story Building
• PaintCat Drawing App • Drawing Freely
• Touch Pet Dogs App • Develop responsibility
Skills • Caring Skills
Application
• Story Kit • Tells a story
• Create a book from scratch
• Bring images from the photo library and record audio
Applications • Magic Wallet App
• Recognition of types of coins
• Memory Skills
• Adding Apples App • Friendly/ fun
environment • Develop counting
skills • Simple math
interactions
Podcasts • Has replaced television
usage
• “Kids and Family” Genre
• Audio Books
• Nursery Rhymes
• Great source of information
Skills Developed
Social-Emotional Skills
Language Skills
Literacy Skills
Cognitive Skills
Math Skills
Science and Technology Skills
Art/ Creativity Skills
Apps for Special Needs
• Children with autism • Tap to Talk App
• Children with speech delay • ArtikPix App
• Children with behavior management
• iEarnedThat App
iPod for teachers
Teaching Strategies App
� Planning
� Observing/ Documentation � Captures photos, videos, audio clips and text notes
� Assessing
iPods in Classroom
� http://www.youtube.com/watch?v=TLQmz8903rQ
EALRs & NETs
EALR 1 – Integration
Students use technology within all content areas to collaborate, communicate, generate innovative ideas, investigate and solve problems.
� 1.1: Innovate: Demonstrate creative thinking, construct knowledge and develop innovative products and processes using technology.
� 1.2: Collaborate: Use digital media and environments to communicate and work collaboratively to support individual learning and contribute to the learning of others.
NET 2: Design and Develop Digital Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS·S.
� a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
� b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
Sources Cited
� iPods in the Classroom. (n.d.). ipod class room. Retrieved November 9, 2012, from ipod classroom. wikispaces.com
� 32 Interesting Ways to Use an iPod in the Classroom. (n.d.). ipod classroom. Re trieved November 8, 2012, from https://docs.google.com/present/edit?id= 0AclS3lrlFkCIZGhuMnZjdjVfNDMyZ DhiOG4yd24
� · Love Two Teach: iPods in the Classroom. (n.d.). Love Two Teach. Retrieved Novem ber 10, 2012, from http://www.lovetwoteach.com/2011/02/I pods-in-classroom_761.html
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