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ITU-R Workshop Topics on the Future of Audio in Broadcasting

Movies and the immersive experience

Hubert Henle hubert.henle@online.de

15.7.2015

ITU-R Workshop “Topics on the Future of Audio in Broadcasting” Hubert Henle 15.7.2015

Overview

o Adaption of theatrical immersive sound formats

o Options for user interactivity

ITU-R Workshop “Topics on the Future of Audio in Broadcasting” Hubert Henle 15.7.2015

Overview

Adaption of theatrical immersive sound formats

Options for user interactivity

ITU-R Workshop “Topics on the Future of Audio in Broadcasting” Hubert Henle 15.7.2015

Audio formats currently in use for feature film soundtracks

• Channel based

• 5.1 (L-C-R-Ls-Rs-SW)

• 7.1 (L-C-R-Ls-Bsl-Bsr-Rs-SW)

• 11.1 Auro 3D (5.1 + 5 Height + 1 Overhead)

• Formats supporting audio objects

• Dolby Atmos (9.1 + 118 objects, 64 speaker positions)

Immersive

Non-Immersive

Adaption of theatrical immersive sound formats

Adaption of theatrical immersive sound formats

Adaption of theatrical immersive sound formats

ITU-R Workshop “Topics on the Future of Audio in Broadcasting” Hubert Henle 15.7.2015

Audio formats currently in use for feature film soundtracks

• Channel based

• 5.1 (L-C-R-Ls-Rs-SW)

• 7.1 (L-C-R-Ls-Bsl-Bsr-Rs-SW)

• 11.1 Auro 3D (5.1 + 5 Height + 1 Overhead)

• Formats supporting audio objects

• Dolby Atmos (9.1 + 118 objects, 64 speaker positions)

Immersive

Non-Immersive

Adaption of theatrical immersive sound formats

ITU-R Workshop “Topics on the Future of Audio in Broadcasting” Hubert Henle 15.7.2015

Challenge: Number of Objects and speakers

• Dolby Atmos supports 9.1 „bed“ and 118 simultaneous objects rendered into 64 speaker locations

• However: Not all objects will actually be dynamic i.e. moving!

• It is unrealistic to replicate this in a consumer format • Bandwidth of transmission and playback renderer • Speaker resolution

Adaption of theatrical immersive sound formats

Adaption of theatrical immersive sound formats

ITU-R Workshop “Topics on the Future of Audio in Broadcasting” Hubert Henle 15.7.2015

Manage Objects

• Pre-Rendering into channel format

• Transform into Higher-Order Ambisonic format

• Preserve (selected) objects

Adaption of theatrical immersive sound formats

ITU-R Workshop “Topics on the Future of Audio in Broadcasting” Hubert Henle 15.7.2015

Manage Dynamic Objects: Pre-Rendering

• 7.1 + 4 channel format

• Rendering tools for ProTools available

• Full control on production side

• No metadata

• Possibly limited flexibility with speaker placement in the home

Adaption of theatrical immersive sound formats

ITU-R Workshop “Topics on the Future of Audio in Broadcasting” Hubert Henle 15.7.2015

Manage Dynamic Objects: Higher-Order Ambisonic

Adaption of theatrical immersive sound formats

• More flexibility with speaker placement

• Preserves location information

ITU-R Workshop “Topics on the Future of Audio in Broadcasting” Hubert Henle 15.7.2015

Manage Dynamic Objects: Preserve selected objects

Adaption of theatrical immersive sound formats

• Conversion of source metadata into MPEG-H format

• Remaining objects processed as described above

• Requires artistic decisions by the content creator

ITU-R Workshop “Topics on the Future of Audio in Broadcasting” Hubert Henle 15.7.2015

Overview

Adaption of theatrical immersive sound formats

Options for user interactivity

Interactivity for movie soundtracks?

Options for user interactivity

• Rebalance dialogue against music and effects

• Choice between different language versions

Dialogue must be delivered separately!

5.1 Workflow in feature film mixing

Options for user interactivity

Effects

Music

DialogDialog

Music

Effects

Dialog

Dialog

.

.

.

Music

Music

.

.

.

Effects

Effects

.

.

.

ProToolsand/or

Mixing Console

Sound-Elements Pre-Dubs Final Mix

5.1 Dialog

5.1 Music

5.1 Effects

ProToolsand/or

Mixing Console

5.1 M&E

Interactivity for movie soundtracks

Options for user interactivity

• 5.1 dialogue and M&E available as standard deliverable from (almost) all feature film mixes

• Dialogue can be delivered as an audio object in MPEG-H

• Bandwidth overhead reasonable

Rebalance dialogue against M&E

Options for user interactivity

• Personal preferences

• Adapt to listening environment

• Simple GUI to allow rebalancing within reasonable limits (set by metadata)

Choice between different language versions

Options for user interactivity

• Multiple language versions in single transport stream

• Alternative delivery methods for additional languages

• Broadcaster’s webpage

Other benefits

Options for user interactivity

• DRC

• Dialogue and M&E can be processed independently

• Less prone to unwanted side effects

ITU-R Workshop Topics on the Future of Audio in Broadcasting

Movies and the immersive experience

Hubert Henle hubert.henle@online.de

15.7.2015

Thank you!

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