learning by making educational games: the magical project
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Learning by making educational games:
the MAGICAL project
Jeffrey Earp Institute for Educational Technology, CNR Italy
2GALA Summer School, Pori FI 21/07/2014
MAGICAL snapshot
What? game making for learning and transversal skills
When? 1 Jan. 2012 – 01 Oct. 2014 (33 months)
How? EU Longlife Learning Progamme KA3 (ICT)
Who? Institute for Education Technology, CNR (IT) Tampere University of Technology - TUT (FI) Manchester Metropolitan University (UK) Katholieke Universiteit Leuven (BE)
GALA Summer School, Pori FI 21/07/2014
Main project objectives
• Investigate collaborative game making as a student-centred, hands-on approach to learning
• Shed light on benefits for transversal skills: collaboration, problem-solving, creativity, ICT literacy
• Support broader uptake of collaborative game making in education
GALA Summer School, Pori FI 21/07/2014
Target populations
• Primary & lower secondary school students
• Student teachers
• In-service teachers
• Practitioners in special needs (SEN)
GALA Summer School, Pori FI 21/07/2014
Core outputs
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Magos game making platform
7GALA Summer School, Pori FI 21/07/2014
Learning design tool for game making activities
8GALA Summer School, Pori FI 21/07/2014
9GALA Summer School, Pori FI 21/07/2014
• reusable activity plans • ready-to-use
educational games • guide for educational
practice • teacher training kit
Resources to support take up of game making
Library of Game Making Environments for Learners
10GALA Summer School, Pori FI 21/07/2014
empirical evidence on
game making approach
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research base
Core activities
• teacher training (BE, FI, GR, IT, UK) • class experiments (BE, FI, GR, IT, UK) • analysis of data & outputs • iterative generation of tools & resources • dissemination of results and outputs to
support wider uptake
GALA Summer School, Pori FI 21/07/2014
Classroom experiences
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Magos Lite platform: Finland, Greece, Italy
Sploder: Belgium & UK
using different game editors
Italy & Greece
14GALA Summer School, Pori FI 21/07/2014
Classroom experiences
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Italy: 7 primary classes (grades 3 to 5) 2 lower secondary classes (first form) 7 individual learners in SEN school = 170+ learners, 14 teachers, 7 SEN staff = approx. 50 hours
Greece: 10 primary classes (grades 3 to 5) 120+ learners, 10 teachers = approx. 50 hours
Classroom experiences
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a short video
another short video
Some preliminary findings
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• Most noticeable impact on motivation, engagement and collaboration
• High acceptance levels • Magos Lite most suited for grades 3 - 5 • Need for careful planning, preparation
and classroom orchestration
MAGICAL website http://www.magical-project.net/
Pedagogical Planner http://www.magical.itd.cnr.it/
Library of Game Making Tools for Learners
http://amc.pori.tut.fi/game-building-tools
MAGICAL bibliography on Mendeley http://www.mendeley.com/groups/1932391/magical-collaborative-game-design-for-learning/
Scoop.It! curated game making feed
http://www.scoop.it/t/game-making-and-learning
email magical@itd.cnr.it
my email jeff@itd.cnr.it
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MAGICAL links
GALA Summer School, Pori FI 21/07/2014
Thanks!
19GALA Summer School, Pori FI
https://tackk.com/0r6gmm
Jeffrey Earp
www.magical-project.eu
21/07/2014
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