learning in 3d: how virtual environments are being leverage to add value to learning and...
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Learning in 3D: How Virtual Environments are Being Leverage to Add Value to Learning
and Collaboration
By Karl M. Kappwww.learningin3d.info #lrn3d
For More Continued Discussion:www.karlkapp.blogspot.com
www.learningin3d.info
Links to resourcesAnd Case Studies
Continuing Discussion
Slide: 5
Continue discussion …#lrn3d
#lrn3d
Agenda• Is the use of 3D avatars appropriate for
Education?• Do 3D graphics and interactions really
make a difference in how a learner interacts with content or other learners?
• Why a 2D environment is not as effective for serious games as a 3D environment?
Experiencing anInventory Observation
EY
Diversity and InclusionWith Virtual Worlds
FutureWork Institute
Hosting Virtual Academy of Technology Events
IBM
Virtual First-ResponderLearning Experience
Center for Advanced Transportation Technology (CATT)
Experiencing Diversity
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TeachingEngineering
In Virtual World
3D EducationalConsiderations
Identity– no deep learning takes place unless an extended commitment of self is made for the long haul.
Good video games capture players through identify.
Players either inherit a strongly formed and appealing character or they get to build a characterfrom the ground up.
Players become committed to the new virtual world in which they will learn and act.
Why should the identify of being and doing “science,” “math,” “healthcare” or “sales” be any different?
James Paul Gee, University of Wisconsin-Madison
We’ve Always Wanted Characters
Why be a Character at All?
Research indicates that human social models influence behavior, beliefs and attitudes.
Bandura, A. 1986 Social foundations of thought and action: a social cognitive theory. Englewood Cliffs, NJ, USA: Prentice-Hall.
Avatar as Teacher
Research also indicates that learners perceive, interact socially with and are influenced by
anthropomorphic agents (avatars) even when their functionality and adaptability are limited.
Baylor, A. 2009 Promoting motivation with virtual agents and avatars: R ole of visual presence and appearance. Philosophical Transactions of the Royal B Society. 364, 3559–3565
A 3D Learning Environment (3DLE): Highly immersive virtual environment .
Learners act and interact in real-time with each other and with the
instructor to accomplish a challenge or task.
Human interaction around a task where peer-to-peer or group learning is enabled.
Learners journey through a series of activities
designed to synthesize conceptual learning.
Do not view virtual worlds as a next step in “how”
classroom-based learning will be delivered.
Instead, ask what kind of learning can this new technology enable.
Interactivity (I) + Immersion (I) = Sustained Engagement (E)
If learners watch an avatar that looks like them exercising & losing weight, they will subsequently exercise more
in the real world as compared to a control group.
Within 24 hours of watching an avatar like themselves run, learners
were more likely to run than watching an avatar not like them or
watching an avatar like them loitering .
First Person View
http://karlkapp.blogspot.com/2007/05/accidental-learning-and-power-of.html
Third Person View
http://karlkapp.blogspot.com/2007/05/accidental-learning-and-power-of.html
Learning changes from being Disembodied and Transactional to Embodied, Relational and Experiential.
Authentic Practice occurring in an authentic environment.
By adding immersion to the equation, organizations can allow for higher quality learning interactions between
employees who work at a distance.
Learning content not organized around the work context causes unnecessary overhead for the learner.
Learners tend to prefer instructions over
instruction.
Simulated environments always made sense in Medicine, Military and Aviation. Now they make sense
for Factories, Call Centers, and Retail Stores.
Data Visualization
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Double Happiness Jeans Factory
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Summary• Traditional instruction is not immersive and
takes place “away” from work context• Interactivity + Immersion = Engagement• Create authentic learning environments
– Authentic practice– Authentic experiences
Questions/More Information• www.learningin3d.info
– Samples and Examples– Links– Blog Book Tour– Continue Conversation
• ProtoSphere Downloadhttp://protonmedia.com/trial-download/
– Karl Email: kkapp@bloomu.edu
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