learning in 3d: how virtual environments are being leverage to add value to learning and...

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Presentation given at Finlands "Learning in Different Worlds" in Lahti, October 8, 2010. Describes case studies and then talks about the value of being an avatar and the impact it has on learning.

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Learning in 3D: How Virtual Environments are Being Leverage to Add Value to Learning

and Collaboration

By Karl M. Kappwww.learningin3d.info #lrn3d

For More Continued Discussion:www.karlkapp.blogspot.com

www.learningin3d.info

Links to resourcesAnd Case Studies

Continuing Discussion

Slide: 5

Continue discussion …#lrn3d

#lrn3d

Agenda• Is the use of 3D avatars appropriate for

Education?• Do 3D graphics and interactions really

make a difference in how a learner interacts with content or other learners?

• Why a 2D environment is not as effective for serious games as a 3D environment?

Experiencing anInventory Observation

EY

Diversity and InclusionWith Virtual Worlds

FutureWork Institute

Hosting Virtual Academy of Technology Events

IBM

Virtual First-ResponderLearning Experience

Center for Advanced Transportation Technology (CATT)

Experiencing Diversity

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TeachingEngineering

In Virtual World

3D EducationalConsiderations

Identity– no deep learning takes place unless an extended commitment of self is made for the long haul.

Good video games capture players through identify.

Players either inherit a strongly formed and appealing character or they get to build a characterfrom the ground up.

Players become committed to the new virtual world in which they will learn and act.

Why should the identify of being and doing “science,” “math,” “healthcare” or “sales” be any different?

James Paul Gee, University of Wisconsin-Madison

We’ve Always Wanted Characters

Why be a Character at All?

Research indicates that human social models influence behavior, beliefs and attitudes.

Bandura, A. 1986 Social foundations of thought and action: a social cognitive theory. Englewood Cliffs, NJ, USA: Prentice-Hall.

Avatar as Teacher

Research also indicates that learners perceive, interact socially with and are influenced by

anthropomorphic agents (avatars) even when their functionality and adaptability are limited.

Baylor, A. 2009 Promoting motivation with virtual agents and avatars: R ole of visual presence and appearance. Philosophical Transactions of the Royal B Society. 364, 3559–3565

A 3D Learning Environment (3DLE): Highly immersive virtual environment .

Learners act and interact in real-time with each other and with the

instructor to accomplish a challenge or task. 

Human interaction around a task where peer-to-peer or group learning is enabled. 

Learners journey through a series of activities

designed to synthesize conceptual learning.

Do not view virtual worlds as a next step in “how”

classroom-based learning will be delivered.

 Instead, ask what kind of learning can this new technology enable.

 Interactivity (I) + Immersion (I) = Sustained Engagement (E)

If learners watch an avatar that looks like them exercising & losing weight, they will subsequently exercise more

in the real world as compared to a control group.

Within 24 hours of watching an avatar like themselves run, learners

were more likely to run than watching an avatar not like them or

watching an avatar like them loitering .

First Person View

http://karlkapp.blogspot.com/2007/05/accidental-learning-and-power-of.html

Third Person View

http://karlkapp.blogspot.com/2007/05/accidental-learning-and-power-of.html

  Learning changes from being Disembodied and Transactional to Embodied, Relational and Experiential.

Authentic Practice occurring in an authentic environment.

By adding immersion to the equation, organizations can allow for higher quality learning interactions between

employees who work at a distance.

 Learning content not organized around the work context causes unnecessary overhead for the learner. 

 Learners tend to prefer instructions over

instruction. 

Simulated environments always made sense in Medicine, Military and Aviation. Now they make sense

for Factories, Call Centers, and Retail Stores.

Data Visualization

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Double Happiness Jeans Factory

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Summary• Traditional instruction is not immersive and

takes place “away” from work context• Interactivity + Immersion = Engagement• Create authentic learning environments

– Authentic practice– Authentic experiences

Questions/More Information• www.learningin3d.info

– Samples and Examples– Links– Blog Book Tour– Continue Conversation

• ProtoSphere Downloadhttp://protonmedia.com/trial-download/

– Karl Email: kkapp@bloomu.edu

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