les 4 portfolio & product presentation

Post on 13-Jul-2015

160 Views

Category:

Business

1 Downloads

Preview:

Click to see full reader

TRANSCRIPT

PRODUCT PRESENTATION

When presenting your 3D model to a specific audience, take into account the main reason you’re doing so!

This could be:- Asking for feedback online (forum/Facebook)

- Showcasing a specific skill (rendering/texturing/etc)

- Presenting a portfolio piece to get a job/internship

ASKING FOR

FEEDBACK?When asking for feedback (online or offline) take the following into account:

- Always post at least 2 pictures from 2 different angles

- Always show a wireframe (edged faces)

- Always use large screenshots (so it’s clear enough to see)

- Do NOT use renders if your product is a game model (use screenshots in stead)

ASKING FOR

FEEDBACK

Use a background with some contrast

You can overlay the wireframes in Photoshop

PRESENTING A GAME

PORTFOLIO PIECESo you want to show the world what you can do? Then also add the following elements in your presentation:

- ALL texture maps (diffuse, specular, normal, alpha, etc.)

- The amount of triangles used (preferred over polygons)

- Possible restrictions you used (max. texture resolution, triangle/polygon limit, time limit, etc.)

PRESENTING A GAME

PORTFOLIO PIECEOk, so you’ve created this awesome model and the couple of screenshots aren’t doing it much justice… Why not take a couple of ‘beauty shots’ to impress the world?

- Place your model on a pedestal / in a simple environment- Use SSAO (Screen Space Ambient Occlusion) if you want- Use antialiasing to prevent jagged edges- Place a couple of lights (warm / cold works best!)- Use shadows to add more realism- Render a turn-table so you can show every angle

Marmoset Toolbag offers all these functions

Beautyshot example(warm / cold lighting)

Beautyshot example(show off detail)

Beautyshot example(interesting angles + details)

PORTFOLIO - DOs &

DONTsYour portfolio should reflect your skills, knowledge of 3D modeling and last but not least: awesomeness!This means:

- Keep old (and probably ugly!) models out

- Only showcase your recent work (less = more)

- Give some background information

- Be honest! Don’t take credit for things you haven’t

done and give credit where it’s due (concept artists)

- Stick to what you know! Do not show concept art if you

cannot draw, etc, etc..

PORTFOLIO - DOs &

DONTs

PORTFOLIO - DOs &

DONTsThink about your design! This means:

- Show your main products on your main page

- Use a simple color palette (grey + 1 color works best)

- Don’t use a very distracting background (focus -> work)

- Use categories for different modeling work (high poly,

game assets, etc)

- Keep the navigation and structure SIMPLE

- Post your contact information on every page

PORTFOLIO - DOs &

DONTs- Keep your resume up-to-date

- Keep irrelevant information out of your resume

- Link your Twitter/LinkedIn/Blog/Etc to your page(but think about what you’re sharing!)

- Link your Twitter/LinkedIn/Blog/Etc to your page(think about what you’re sharing!)

PORTFOLIO - DOs &

DONTsLastly, WIPs (works in progress) aren’t portfolio pieces. You can however show these if you keep them separate from the rest! Just be sure to finish these!

RIGHT NOW- INSTANT

FEEDBACK

top related