lesson 3 design elements and principle

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Design Standard

No such thing as standard game design

Variety of design concepts makes gaming more exciting

Creates interactive fiction adventure

Six Different Documents at Various Stages of Creative process

Design Outline Preliminary

Design Final design Design Specs Graphic Bible Interactive

Screenplay

Design Principles

USER INTERFACE (UI) The manner through which a

user interacts with the system

The users wanted the developers to build applications that meet their need and are easy to use

Fundamentals of UI

The Structure Principle

The Simplicity Principle

The Visibility Principle

The Feedback Principle

The Tolerance Principle

The Reuse Principle

Design Elements

LineRepresents a path, either

visible or implied,

between two points. It can be straight,

curved, horizontal,

vertical, zigzag or diagonal

FormAny three-

dimensional object, which is due in part to light and dark areas

ColorIts adds

beauty to your design.It has an

effect on emotion or

mood. It can be

Analogous or Complementary

SpaceThere are two

types of space: the positive and

negative.

Positive- Refers to the space

occupied by the subject matter

Negative- refers to the space around and between the

subject matter

TextureRefers to the

surface quality : smooth or

coarse, soft or hard

ShapesResult of

closed lines or implied

boundaries because of color or texture.

ValueRefers to the

range of lightness and

darkness in the image. Also

called tone, this gives objects

depth and perception

Design Principles

Relates all the parts with one

anotherSymmetrical –Mirror image

balanceAsymetrical-

occurs when items on one side are balanced with

different items on the other side

Balance

ContrastThe use of differing or

opposite elements

such as large and small, light and

dark, rough and smooth

to add variety

Dominance (Focal Point)

Refers to the center of visual

interest to which the

eye is naturally

drawn

RhythmRefers to the repetition of a particular shape or the combination of related

color values

Proportion (or Scale)

Involves the relationship

between sizes of the elements in

the design

Harmony

Gives a sense of

unity among all

components

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