lessons learned from i expect you to die: new puzzles, new hands

Post on 13-Feb-2017

2.127 Views

Category:

Technology

0 Downloads

Preview:

Click to see full reader

TRANSCRIPT

Lessons Learned from

Shawn Patton & Jesse Schell

(@ShawnDesign & @JesseSchell)

New Puzzles, New Hands

Lessons Learned from

Shawn Patton & Jesse Schell

(@ShawnDesign & @JesseSchell)

New Puzzles, New Hands

PRESENCE

Presence > Gameplay

Seven Common

Presence Breakers

1. Motion Sickness

1. Keep Framerate > 60 fps2. Avoid Virtual Camera Motion3. Don’t Accelerate / Decelerate4. Keep the Horizon Level

2. Confusion

3. Shallow Object Interactions

4. Too Intense

5. Unrealistic Audio

6. Proprioceptive Disconnect

7. Unintuitive Interactions

We Need New

Puzzles!

Window Washing

Backstage

BigYacht

Bathroom

SecurityRoom

Bank Vault

Hunting Lodge

ElevatorAir Vent

Hotel Penthouse

Submersible

Casino

Lighthouse

Hot Air Balloon

Lifeboat

Commence Brainstorming!

Affordances Helpful Deaths

Comfortable On Budget

Feel Clever

What made the Car Puzzle

work?

0 = Nah1 = Maybe2 = Yes3 = Absolutely

Voting + Spreadsheet Time!

0 = Nah1 = Maybe2 = Yes3 = Absolutely

Sweet, Sweet Data

0 = Nah1 = Maybe2 = Yes3 = Absolutely

Sorted!

0 = Nah1 = Maybe2 = Yes3 = Absolutely

Path Forward

Hunting Lodge Window Washing

Designer

EngineerTwo

Artists

Designer

EngineerTwo

Artists

Two Pods

Whitebox

At Work!

At Work!

At Home!

At Work!

At Home!

At the

Airport!

The levels were terrible

mostly terrible

mostly terrible

1 4

25

3

Solutions:

Put goal in front (literally)

Support Goal Types:• Long Term, Mid Term &

Immediate

Be careful switching goals

Problem 1:

No clear visual goal from start.

Solutions:

VR is freeing, embrace it!

Don’t focus player too much

Balance parallel and serial tasks

Player should feel in charge

Problem 2:

No (perceived) freedom.

Solutions:

VR is freeing, embrace it!

Don’t focus player too much

Balance parallel and serial tasks

Player should feel in charge

Problem 2:

No (perceived) freedom.

Solutions:

Build goals from affordances

Lead from one to another

Goals need to fit together

Problem 3:

No clear bread crumbing.

Solutions:

Solves should make sense

Solves make you feel clever

Solves make you feel cool

Problem 4:

No great puzzle solves.

Solutions:

VR is AWESOME! Use it!

Let player cause moment

Player is hero in that moment

Problem 5:

No awesome moment.

Yes.

Could we have done

it faster and cheaper?

Brownboxing

How?

#Brownboxing

Recap

Affordances Helpful DeathsComfortable On Budget Feel Clever

Affordances Helpful Deaths

Clear Goal Freedom Path to Clever

Comfortable On Budget

Great SolvesFeel Awesome

Feel Clever

AffordancesClear Goal Freedom Helpful Deaths

Path to Clever

Comfortable On Budget

Great Solves Feel Awesome!Feel Clever

Thanks!Slides: jesseschell.comEmail: shawn@schellgames.com

jesse@schellgames.comTwitter: @ShawnDesign

@JesseSchell

top related