lista británicos bolt action
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8/16/2019 Lista Británicos Bolt Action
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1944 - NormandyBritish Order Dice: 10
Platoon 1
Second Lieutenant (page: 20) Veteran 78Qty Weapons Range Shots Penetration Special Rules
1 Second Lieutenant
with Pistol 6" 1 n/a Assault
with Submachine gun 12" 2 n/a Assault
with Rifle 24" 1 n/a
1 Infantry (equipped as modeled) - -
Infantry Squads
Commando Section (page: 25) Veteran 146Qty Weapons Range Shots Penetration Special Rules
1 NCO with Rifle 24" 1 n/a
3 Infantry with Submachine gun 12" 2 n/a Assault
1 Vickers K LMG (requires loader) 30" 4 n/a Team (2 men)
3 Infantry with Rifle 24" 1 n/a
Commandos Behind enemy lines, ToughFighters
Commando Section (page: 25) Veteran 146Qty Weapons Range Shots Penetration Special Rules
1 NCO with Rifle 24" 1 n/a
3 Infantry with Submachine gun 12" 2 n/a Assault
1 Vickers K LMG (requires loader) 30" 4 n/a Team (2 men)
3 Infantry with Rifle 24" 1 n/a
Commandos Behind enemy lines, ToughFighters
Headquarters
Free Forward Observer (Artillery) (page: 20) Regular 10Qty Weapons Range Shots Penetration Special Rules
1 Artillery Forward Observer
with Rifle 24" 1 n/a
with Pistol 6" 1 n/a Assault
with Submachine gun 12" 2 n/a Assault
1 Infantry (equipped as modeled) - -
Infantry
Commando Section (page: 25) Veteran 138Qty Weapons Range Shots Penetration Special Rules
1 NCO with Rifle 24" 1 n/a
4 Infantry with Rifle 24" 1 n/a
2 Infantry with Submachine gun 12" 2 n/a Assault
1 Infantry with Light Machine gun (requiresloader)
30" 3 n/a Team (2 men)
Commandos Behind enemy lines, ToughFighters
Special Rules
National Characteristic (page: 18) Veteran 0
Up and at em
Up and at em
Infantry
Machine Gun team (page: 27) Veteran 65
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Qty Weapons Range Shots Penetration Special Rules
1 Medium Machine gun team 36" 4 n/a Team (3 men), Fixed
Medium Mortar team (page: 29) Veteran 75Qty Weapons Range Shots Penetration Special Rules
1 Spotter
1 Medium Mortar team 18"-60" 1 HE Team (3 men), Fixed, Indirect fire,HE (D6)
Sniper team (page: 28) Veteran 65Qty Weapons Range Shots Penetration Special Rules
1 Sniper team 36" 1 n/a Team (2 men), Sniper (Sniper withrifle & pistol- Spotter with pistol)
Tanks & SP Guns
Cruiser Tank Mk VIII Cromwell (page: 41) Regular 205Qty Vehicle Type Transport amageValue
W eapons Range Shots enetration Special Rules
1 Cruiser Tank Mk VIII Cromwell Tracked - 9+
Turret-mounted medium anti-tank gun 60" 1 +5 (75mm) HE (D6)
Co-axial MMG 36" 4 n/a
Forward-facing MMG 36" 4 n/a Front arc
Transports
Bren Carrier (page: 57) Regular 70Qty Vehicle Type Transport amageValue
W eapons Range Shots enetration Special Rules
1 Bren Carrier Tracked up to 5 7+ Open-topped, Turn on the spot
Forward-facing LMG 30" 3 n/a Front arc
Tow: Light or medium anti-tank gun
Pintle-mounted LMG 30" 3 n/a Flak, 360 degree arc
Platoon Points: 998
Special RulesOpen-topped
Pinned by hits from small arms in the same way as soft-skins and infantry. If assaulted by infantry open-toppedarmoured vehicles are destroyed automatically if the vehicle is damaged. If hit by indirect fire add +1 to the damageresult roll. All hits upon the upper surface of the armoured vehicle count +1 penetration regardles of whether thetarget is open or not - so open-topped armoured vehicles suffer a +1 penetration and +1 damage result
Team (2 men)
Team consists of 2 men. A Team weapon shoots at full effectiveness so long as there are at least two men to serve
it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.Team (3 men)
Team consists of 3 men. A Team weapon shoots at full effectiveness so long as there are at least two men to serveit. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Tough Fighters
Each model has two attacks in close quorter combat against infantry and artillery, regardless of what weapons arecarried.
Behind enemy lines
When Outflanking, ignore the -1 modifier to the Order test for coming onto the table
Assault
This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry armed with an assault weaponcan make two attacks in close quarter fighting against other infantry and artillery units - see p55. Note being armedin this way does not confer two attacks against vehicles at close quarters
Up and at em
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If the army has this rule then any order given to make an assault is automatically treated as having been passed - theunit is assumed to have rolled whatever order die score is needed to pass its order. This rule does not apply toInexperienced troops - including any units that start out as 'green'
Turn on the spot
Can execute a full speed run rate ‘reverse’ finishing the move facing in direction of travel.
HE (D6)
PIN: D2, PEN: +2 - Infantry and artillery can go down to halve the hits taken
(75mm) HE (D6)
Instead of causing D2 HE hits an HE shell causes D6 hits (75mm gun tanks)
Flak
All enemy units not currently down automatically fire at the attacking aircraft if it is within their firing arc and range,regardless of whether they have already taken an action or not that turn. Flak fire does not require an action. Line ofsite ignored. Rolls to hit aircraft are always at a -2 penalty. Friendly flak units must test to hold their fire (page 67)
Fixed
Fixed weapons cannot be fired when a unit is given an advance order.
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