master of exhibit design at la sapienza university, introduction and lesson 1

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SALVATORE IACONESIORIANA PERSICOsalvatore.iaconesi@artisopensource.netoriana.persico@gmail.com

http://www.artisopensource.nethttp://www.fakepress.it

GRANDIEVENTIprocesso – città - progettomultimedia – interazione – tecnologie ubiquemobile devices – information visualizationnatural interaction – social networks

natu

ral +

ubi

quito

usin

tera

ctio

n

scre

eens

next

ste

p so

cial

net

wor

ks

technologies

project

activation

3 areas

- natural and ubiquitous interaction- screens- next-step of social networking

3 modalities

- technologies- projects- activation

DEFINITIONS AND SOME EXAMPLES

interaction

“a mutual or reciprocalaction or influence”

HCIhuman-computer interaction

“ the study of how people interactwith computers and to what extentcomputers are or are notdeveloped for successful interaction with human beings.”

HCIhuman-computer interaction

“ the study, planning, and designof the interaction between people and computers.”

HCIhuman-computer interaction

“ Interaction between users and computers occurs at the user interface (or simply interface), which includes both software and hardware”

HCIhuman-computer interaction

human ↔ computer

linguisticssocial sciences

cognitive psychologyergonomics

communication...

computer graphicstechnologiesprogramming languagesrobotics...

interaction design

“ the practice of designing interactive digital products,environments, systems,and services.”

alan cooper, robert reinmann bill moggridgebill verplankinteresting reads:

interaction design

“ Interaction designers make technology, particularly digital technology, useful, usable, and pleasurable to use. This is why the rise of software and the Internet was also the rise of the field of interaction design. Interaction designers take the raw stuff produced by engineers and programmers andmold it into products that people enjoy using.”

technology centered view

interaction design

As Jodi Forlizzi and Robert Reimann succinctly put it in their 1999 presentation “Interaction Designers: What we are, what we do, & what we needto know,” interaction design is about “defining the behavior of artifacts, environments, and systems (for example, products).” This view focuses on functionality and feedback: how products behave and provide feedbackbased on what the people engaged with them are doing.

behaviorist view

interaction design

The third, and broadest, view of interaction design is that it is inherently social, revolving around facilitating communication between humans through products. This perspective is sometimes called Social InteractionDesign. Technology is nearly irrelevant in this view; any kind of object or device can make a connection between people. These communications can take many forms; they can be one-to-one as with a telephone call, one-to-many as with a blog, or many-to-many as with the stock market.

social interaction view

user experience

“a person's perceptions and responsesthat result from the use or anticipated useof a product, system or service.”

user experience

includes all the users' emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviors and accomplishments that occur before, during and after use.

donald normannathan shedroffinteresting reads:

FRAMEWORKS

GOAL ORIENTED DESIGN

concerned most significantly with satisfying the needs and desires of the people who will interactwith a product or service.

PERSONAS

develop a precise description of our user and what he wishes to accomplish

COGNITIVE DIMENSIONS

specialized vocabulary to evaluate and modify particular design solutions. Cognitive dimensions are designed as a lightweight approach to analysis of a design quality, rather than an in-depth, detailed description. They provide a common vocabulary for discussing many factors in notation, UI or programming language design.

consistency, error-proneness, hard mental operations, viscosity or premature commitment.

AFFECTIVE DESIGN

aware of key aspects in their designs that influence emotional responses in target users. The need for products to convey positive emotions and avoid negative ones is critical to product success.

EMOTIONAL DESIGN

emotions have a crucial role in the human ability to understand the world, and how they learn new things.

three dimensions:

visceral – behavioral - reflective

donald norman

USER CENTERED DESIGN

users must take center-stage in the design of any system.

also of interest: PARTICIPATORY DESIGN

NATURALINTERACTION

there is no perception and knowledge without interaction with the environment

bateson, varela, maturana

Natural interaction is defined in terms of experience: people naturally communicate through gestures, expressions, movements, and discover the world by looking around and manipulating physical stuff; the key assumption here is that they should be allowed to interact with technology as they are used to interact with the real world in everyday life, as evolution and education taught them to do.

The Berlin Wall, by Hoppala and Superimpose, using Layar

LAYAR AR Browserhttp://www.layar.com/

Keichi Matsuda, Augmented CityAugmented City 3D [OFFICIAL].mp4

TUIOhttp://www.tuio.org/

http://nuigroup.com/go/lite

[Vimeo-29945783] Rorschach cards.mp4

[Vimeo-29837586] balloon.mp4

SALVATORE IACONESIORIANA PERSICOsalvatore.iaconesi@artisopensource.netoriana.persico@gmail.com

http://www.artisopensource.nethttp://www.fakepress.it

GRANDIEVENTIprocesso – città - progettomultimedia – interazione – tecnologie ubiquemobile devices – information visualizationnatural interaction – social networks

natu

ral +

ubi

quito

usin

tera

ctio

n

scre

eens

next

ste

p so

cial

net

wor

ks

technologies

project

activation

3 areas

- natural and ubiquitous interaction- screens- next-step of social networking

3 modalities

- technologies- projects- activation

DEFINITIONS AND SOME EXAMPLES

interaction

“a mutual or reciprocalaction or influence”

HCIhuman-computer interaction

“ the study of how people interactwith computers and to what extentcomputers are or are notdeveloped for successful interaction with human beings.”

HCIhuman-computer interaction

“ the study, planning, and designof the interaction between people and computers.”

HCIhuman-computer interaction

“ Interaction between users and computers occurs at the user interface (or simply interface), which includes both software and hardware”

HCIhuman-computer interaction

human ↔ computer

linguisticssocial sciences

cognitive psychologyergonomics

communication...

computer graphicstechnologiesprogramming languagesrobotics...

interaction design

“ the practice of designing interactive digital products,environments, systems,and services.”

alan cooper, robert reinmann bill moggridgebill verplankinteresting reads:

interaction design

“ Interaction designers make technology, particularly digital technology, useful, usable, and pleasurable to use. This is why the rise of software and the Internet was also the rise of the field of interaction design. Interaction designers take the raw stuff produced by engineers and programmers andmold it into products that people enjoy using.”

technology centered view

interaction design

As Jodi Forlizzi and Robert Reimann succinctly put it in their 1999 presentation “Interaction Designers: What we are, what we do, & what we needto know,” interaction design is about “defining the behavior of artifacts, environments, and systems (for example, products).” This view focuses on functionality and feedback: how products behave and provide feedbackbased on what the people engaged with them are doing.

behaviorist view

interaction design

The third, and broadest, view of interaction design is that it is inherently social, revolving around facilitating communication between humans through products. This perspective is sometimes called Social InteractionDesign. Technology is nearly irrelevant in this view; any kind of object or device can make a connection between people. These communications can take many forms; they can be one-to-one as with a telephone call, one-to-many as with a blog, or many-to-many as with the stock market.

social interaction view

user experience

“a person's perceptions and responsesthat result from the use or anticipated useof a product, system or service.”

user experience

includes all the users' emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviors and accomplishments that occur before, during and after use.

donald normannathan shedroffinteresting reads:

FRAMEWORKS

GOAL ORIENTED DESIGN

concerned most significantly with satisfying the needs and desires of the people who will interactwith a product or service.

PERSONAS

develop a precise description of our user and what he wishes to accomplish

COGNITIVE DIMENSIONS

specialized vocabulary to evaluate and modify particular design solutions. Cognitive dimensions are designed as a lightweight approach to analysis of a design quality, rather than an in-depth, detailed description. They provide a common vocabulary for discussing many factors in notation, UI or programming language design.

consistency, error-proneness, hard mental operations, viscosity or premature commitment.

AFFECTIVE DESIGN

aware of key aspects in their designs that influence emotional responses in target users. The need for products to convey positive emotions and avoid negative ones is critical to product success.

EMOTIONAL DESIGN

emotions have a crucial role in the human ability to understand the world, and how they learn new things.

three dimensions:

visceral – behavioral - reflective

donald norman

USER CENTERED DESIGN

users must take center-stage in the design of any system.

also of interest: PARTICIPATORY DESIGN

NATURALINTERACTION

there is no perception and knowledge without interaction with the environment

bateson, varela, maturana

Natural interaction is defined in terms of experience: people naturally communicate through gestures, expressions, movements, and discover the world by looking around and manipulating physical stuff; the key assumption here is that they should be allowed to interact with technology as they are used to interact with the real world in everyday life, as evolution and education taught them to do.

The Berlin Wall, by Hoppala and Superimpose, using Layar

LAYAR AR Browserhttp://www.layar.com/

Keichi Matsuda, Augmented CityAugmented City 3D [OFFICIAL].mp4

TUIOhttp://www.tuio.org/

http://nuigroup.com/go/lite

[Vimeo-29945783] Rorschach cards.mp4

[Vimeo-29837586] balloon.mp4

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