micro instructional design for problem-based and game-based learning

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DESCRIPTION

This slidedeck is from a 12/17/13 webinar. Description: Instructional design is both a process (macro) and a strategy (micro). Micro instructional design models should provide a formula for designing user experience, engagement and interaction that supports learning. Join this online session to explore David Merrill’s Pebble in the Pond (PiP) instructional design model for problem-based learning and consider how it can also be applied to game-based learning design. Objectives: -Define macro and micro instructional design -Explore a micro instructional design model -Consider how game-based learning can come from problem-based learning

TRANSCRIPT

Micro

Instructional Design

for Problem & Game-Based Learning

Andy Petroski Director of Learning Technologies Assistant Professor of Learning Technologies Harrisburg University apetroski@harrisburgu.edu @apetroski

LTMS

CAELT

Harrisburg

University

who are you and what are you looking for?

connect training to Level 3 eval

connect training to business performance

Macro vs. Micro ID

Principles of Instruction

Problem-Based Learning

Game-Based Learning

instructional design

Analysis

Design

Development Implementation

Evaluation

Info Info Info Info Quiz

Info Info Activity Info Quiz

what is quality instruction?

engaging

efficient

effective

examples

examples

examples

examples

examples

examples

examples

examples

examples

examples

examples

examples

examples

examples

economics

Macroeconomics is focused on the movement and trends in the economy as a whole, while in microeconomics the focus is placed on factors that affect the decisions made by firms and individuals. The factors that are studied by macro and micro will often influence each other, such as the current level of unemployment in the economy as a whole will affect the supply of workers which an oil company can hire from, for example.

http://www.investopedia.com/terms/m/macroeconomics.asp

macro instructional design

Analysis

Design

Development Implementation

Evaluation

Analysis

Design

Development Implementation

Evaluation

macro vs. micro

Analysis

Design

Development Implementation

Evaluation

macro vs. micro

Pebble-in-the-Pond

From First Principles of Instruction, David Merrill

Problem: Identify a problem and design a prototype

demonstration and application for a portrayal of this problem.

Progression: Design a simple to complex progression of

problem portrayals and design a functional prototype

demonstration or application for each portrayal in the

progression.

Component Skills: Determine a distribution of

component skills across the progression of portrayals and

design a functional prototype demonstration and

application for each component skill.

Enhance Strategies: Design a structural framework for

the problems in the progression. Design peer sharing,

discussion, collaboration and critique.

Finalize Design: Design an appropriate interface,

navigation and supplemental materials for your functional

prototype.

Evaluation: Design assessment opportunities and

conduct a formative evaluation of your functional

prototype.

problem and

problem progression

Integration Activation

Application Demonstration

Problem

problem and problem progression

From First Principles of Instruction, David Merrill

problem and problem progression

From http://edutechwiki.unige.ch/en/First_principles_of_instruction

action mapping

problem-based instructional design

Info Info Info Info Quiz

Problem

Part

Problem

Part

Problem

Part

Problem Part

Whole Problem

Info Info

Info

Info

Info Info

examples

design considerations

Design Element Consideration

Analysis

Course Structure

Assessment

Event

Format

Uncover problem, not information

Problem progression, not modules

Consider the problem as an assessment or consider problem-based assessments

Incorporate watch me, reflection and creation into the learning experience to extend beyond the event (social learning)

A problem-based approach can apply to any training format

organizational considerations

Org Element Consideration

Culture

Learning and Manager Expectations

Assessment

Technology

Methodology / Skills

Will the culture accept a change to problem-based learning?

How will you change learner/manager expectations and prepare them for a different approach?

How is assessment currently viewed in the org and how will a problem-based approach alter or challenge the current state?

Is your LMS prepared to track and report on problem-based learning?

How can your learning team adapt to a problem-based approach and what new skills will need to be developed?

story character goal

obstacles feedback levels

questions & comments

learn more

other opportunities

Graduate course LTMS 636: Micro Instructional Design Fall 2014

Workshop Solve a Problem & Play a Game January 28, 2014

More info: www.harrisburgu.edu/learningtechnologies

Andy Petroski Director of Learning Technologies Assistant Professor of Learning Technologies Harrisburg University apetroski@harrisburgu.edu @apetroski

LTMS

CAELT

Harrisburg

University

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