millennial learners

Post on 01-Nov-2014

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In school, students need to be allowed to use the technology they have been surrounded by their entire lives.

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NetGen Learners

AKA “MILLENNIALS”

ARE YOU A NetGen LEARNER?(born between 1982 and 2002)

Millennials have always been surrounded by technology.

Today’s teachers “….are struggling to teach a population that speaks an entirely new language.”

A different approach must be taken…

Today’s 21 year old has spent…

10,000 hours playing video games

20,000 hours watching TV

10,000 hours talking on cell phones

Sent 250,000 emails

Today’s kids' brains are wired differently.

The average attention span of a NetGen student

is 7 minutes.

Let’s give the millennials what they need to learn…

Millennials are team-oriented and confident, so let them work together and take charge.

They multitas

k and are

tech-savvy.

Millennials prefer to learn any time, any place.

If they must be in the class room, students should interact with smartboards…not watch them.

Clickers work great with smartboards.

STUDENTS NEED TO USE THE MEDIA CENTER!!!

Where are they?

Smartphones and iPods: Toys or TOOLS?

Students can blog or create wikis on their teacher’s website…

…with their CELL PHONES.

Millennials prefer online environments, so provide it for them.

Utilize YouTube, NetFlix, Hulu, and podcasts…

And if you REALLY want students to learn…

SURPRISE!!!

video games = learning

References

Cox, M. J. (2013). Formal to informal learning with IT: research challenges and issues for e-learning. Journal Of Computer Assisted , 29(1), 85-105. doi:10.1111/j.1365-2729.2012.00483.x

Creative Commons. (n.d.). All pictures retrieved from a Bing image search within Microsoft PowerPoint and are licensed under Creative Commons Attribution Share-Alike 3.0 License

Lippincott, J. K. (2010). Information Commons: Meeting Millennials' Needs. Journal Of Library Administration, 50(1), 27-37. doi:10.1080/01930820903422156Matulich, E., Papp, R., & Haytko, D. L. (2008). Continuous improvement through teaching innovations: A requirement for today’s learners. Marketing Education Review, 18(1), 1-7. Retrieved from http://search.ebscohost.com.proxy.cecybrary.com/login. aspx?direct=true&db=ehh&AN=32739796&site=ehost-live

McAlister, A. (2009). Teaching the millennial generation. American Music Teacher, 59(1), 13- 15. Retrieved from http://search.ebscohost.com.proxy.cecybrary.com/login.aspx?direct=true&db=ehh&AN=43802552&site=ehost-

live

Short, D. (2012). Teaching scientific concepts using a virtual world - Minecraft. Teach Science: The Journal Of The Australian Science Teachers Association, 58(3), 55-58. Retrieved from http://search.ebscohost.com.proxy.cecybrary.com/login.aspx? direct=true &db=ehh&AN=83256656&site=ehost-live

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