mobile app design - best practices
Post on 12-May-2015
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Mobile App Design – Best Practices
Presenter:
Drew RamseyDrew Ramsey
Who is Smart Online?
Agendag
• FlowMappingFlow Mapping
• Wireframes
• App Structure
• Designing for FailureDesigning for Failure
• Don’t Forget the Little Things
Flow Mappingpp g
• One use case at time
• Take notes• Take notes
• Error handling
• Ending location
Wireframesf
• Details
• Actions• Actions
• Be Wrong
• Share/Review
App Structurepp
• Button Grid
• Tabs with MenuTabs with Menu
• Tabs and Buttons
• Swipe
• Tabs
Best Buy – Button Gridy
MoMA – Tabs with Menu
• Sub‐Categories
•Main Categories
American Museum of Natural HistoryB tt d T bButtons and Tabs
• Quick, Helpful functions• Use longer descriptions
• Use own icons
•More intense browsing
ESPN – Swipe Structurep
• App per page
• Swipe indicator
• SettingsSettings
Design for Failureg f
• Plan with a developerPlan with a developer
• Gestures
• Loading Pages
• Target sizeTarget size
• Recognizable Icons
Don’t Forget the Little Thingsg g
• Error handlingError handling
• Sending user to web
• Pop‐up Notifications (push, location)
• Button placementButton placement
• Keyboard
• USABILITY
Operating Systems
B k B• Back Button
• Button Placement
• Sharing button
Sum it upp
• Take time to planTake time to plan
• Choose a structure that fits your business
• Study other apps
• Keep your developer in the loopKeep your developer in the loop
• Get the small details right
• Design for operating systems
App Examples Usedpp p
• Best BuyBest Buy
• MoMA
• American Museum of Natural History
• ESPNESPN
• foursquare
QuestionsQ
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