mobile gambling summit | the power of proximity
Post on 28-Nov-2014
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The Power of Proximity
Daniel Angel
18 September 2014
AGENDA
• Data & insight
• Real campaign evidence
• What should I do?
Data: Bain, 2013
WHAT WE KNOW TODAY
• Survey based data
• Transaction data
WHAT WE KNOW TODAY
Completing the picture
Mobile Interaction = Consumer Insights
PUSH
PULL
• No app needed
• Fast and easy to use
• Requires close proximity
• Enables interaction with apps
• Works up to 70 m
• Needs the use of an app
• Enables interaction with apps
• Works on most devices
• Needs the use of an app
• Difficult user experience
NFC QR
Bluetooth WiFi
• Works up to 100 m
• No app needed
• Difficult user experience
PROXIMITY TECHNOLOGIES
AT&T – FILM FOR ALL FRIDAY
8232interactions during the four days of the campaign
80% of interactions over Wi-Fi (10% AT&T, 3% Verizon)
95% Android (1 Windows RT tablet!)
517 Interactions in the East 17th St store
The first national campaignBluetooth beacons + NFC for FMCG brands
740 locationsOver 1000 beacons
LiveIPC Media free magazine vouchers redeemable in store
NextMore FMCG brands and retailers
One stop – national proximity trial
Pay in appDon’t leave your table
App discovery NFC + QRGet up and running quickly
App notificationsBluetooth beaconsLocal offers and promotions
Customer insightProfile of customers by venueConversion of returning customers
Orderella – discovery and Repeat USE
Drive traffic to digital presence
Enhance multichannel experience
Increase brand awarenessTrack campaign engagement in real time
Conclusion
Addedvalue
Start today! Learn and adapt
Connecting physical to digital
daniel.angel@tamo.cowww.tamo.co
THANK YOU
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